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ideoplastic

More realistic turbulence and airframe effects

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Just wondering if there is any way of getting more realistic turbulence and airframe shaking effects when using the PMDG aircraft. If third party addon required please let me know. Running P3Dv3.

 

Thanks

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Isn't EZDOK supposed to induce those visual cues with the the DHM and vibration effects?

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I believe AccuFeel induces such effects, based on how you configure it per aircraft.

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I am using Active Sky Next with P3D V3 as it replicates the real world weather in the simulation.Gusting wind and turbulence effects appear realistic from my experience, aircraft motion and airspeed fluctuations. I was testing the NGX737 radar function the other night with the weather that went through the midwest this weekend, I was impressed with how everything interacted.Obviously a simulation can not replicate the exact external forces encountered in local condition but it does a close enough representation.

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OPUS (and its LiveCamera) simulate these brilliantly, particularly as the weather engine interacts with the dynamic head movements.

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OPUS (and its LiveCamera) simulate these brilliantly, particularly as the weather engine interacts with the dynamic head movements.

 

 

I use the Opus camera (which i love)  but not their weather engine as i prefer ASN.  Unfortunately the two need to be used together to achieve the best effect.  

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Thank you for your replies. I bought a copy of Accufeel sometime back but haven't yet used it. Looking to chieve a realistic airframe vibration when taking off and landing and turbulence. If anyone uses this software with PMDG aircraft and willing to share settings, I'd be most grateful.

 

Regards

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Purchased and installed EZdok, and updated to v1.187. However I understand that the program automatically installs default camera views for each aircraft but in my case it didn't create any, despite reinstalling the software several times. Any advice appreciated.

 

Thanks

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Purchased and installed EZdok, and updated to v1.187. However I understand that the program automatically installs default camera views for each aircraft but in my case it didn't create any, despite reinstalling the software several times. Any advice appreciated.

 

Thanks

 

Depends on the aircraft. There are several good tutorials on setting up Ezdok on youtube. 

Thank you for your replies. I bought a copy of Accufeel sometime back but haven't yet used it. Looking to chieve a realistic airframe vibration when taking off and landing and turbulence. If anyone uses this software with PMDG aircraft and willing to share settings, I'd be most grateful.

 

Regards

 

I think EZdok does a very good job especially on turbulence and takeoff roll. The effects are adjustable too.

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I don't know if P3D will work the same way, but the PMDG 737 used to have ugly problems with s-turning as a result of unhappy interactions with FSX' turbulence simulation.  It was eventually solved by turning the turb effects way down...not sure if any fix beyond that was ever implemlented.  Hopefully that old problem won't become new again...  ;-)

 

Regards

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I am using Active Sky Next with P3D V3 as it replicates the real world weather in the simulation.Gusting wind and turbulence effects appear realistic from my experience, aircraft motion and airspeed fluctuations. I was testing the NGX737 radar function the other night with the weather that went through the midwest this weekend, I was impressed with how everything interacted.Obviously a simulation can not replicate the exact external forces encountered in local condition but it does a close enough representation.

 

I downloaded the latest ASNext and it does not install in P3D v3.  It went an installed in V2 P3D

 

How did you do it?

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I think EZdok does a very good job especially on turbulence and takeoff roll. The effects are adjustable too.

 

Yes, love the effects of Ezdok

 

Regarding more realist effects,  isn't there a setting in the ASN settings that gives the turbulence a more realistic to real world effect ?  I think its called Real or Active or Realistic,  something to that effect anyway.  

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Nick N pointed out in his latest guide for p3d a very important and missed point.

 

Start P3d setup with sliders low, and appreciate how increasing graphics reduces flight dynamics such as realistic turbulence.

 

When I turn up sliders it affects fluidity of turbulence effect in fsx or p3d.

 

So before getting another addon to eat fps and VAS, turn down those sliders, to see just how much better flight dynamics get.

 

Its a trade off graphics or flight dynamics. Everytime you move those sliders

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Really ?

 

Is this really true - that as we increase graphics settings noticeable differences arise in the flight dynamics ?

 

I never, ever, noticed this in any FSX version. This is true about X-Plane 10 though, where bellow 20 fps one get's time "dilatation" and that affects flight dynamics performance, but never noticed such an effect in FSX, or P3D v2.5 ?

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Its the same CPU processing the Flight Dynamics and Eye Candy, so one goes up other must come down.

 

Tried this with p3dv3 and smooth realistic turbulence, turned into Yaw mode like turbulence cause the CPU cant handle all the positions of the turbulence so it skips positions during turbulence. 

 

Do flight in small GA and turbulence with sliders on extreme low and extreme high, difference is right there.

 

Same CPU. Eye candy or Flight Model the choice is yours.


For better turbulence, also set your NVIDI control panel to Max performance instead of Max Quality.

 

Max performance for flight dynamics

 

Max Quality for Eye candy

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Its the same CPU processing the Flight Dynamics and Eye Candy, so one goes up other must come down.

 

No, actually that's not completely true in P3D...with DX11 the workload associated with "eye candy" has largely been handed off for processing by one or more dedicated GPUs.  Much of the complexity in the "eye candy" department has no real effect on the CPU, at least not until the GPU is loaded up to the point of driving a drop in frame rates due to limits in how fast it can process the frames being sent to it.

 

If I keep my GPU loads to <85% and the frame rate constant, I see no difference in flight dynamic performance as I change the graphics settings.  So my conclusion is that there is no tradeoff between graphics and flight dynamics until the graphics subsystem gets loaded up enough to slow down the simulation core...and even then at that point I'm still not convinced. 

 

Regards

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@Reece

 

Check simforums for thread "Switch to P3d" for nicks new p3d guide in the making on that thread

 

nick n

 

enough words for google search I hope,  would have post link , but cant use this avsim editor, very unintuitive.

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No, actually that's not completely true in P3D...with DX11 the workload associated with "eye candy" has largely been handed off for processing by one or more dedicated GPUs.  Much of the complexity in the "eye candy" department has no real effect on the CPU, at least not until the GPU is loaded up to the point of driving a drop in frame rates due to limits in how fast it can process the frames being sent to it.

 

If I keep my GPU loads to <85% and the frame rate constant, I see no difference in flight dynamic performance as I change the graphics settings.  So my conclusion is that there is no tradeoff between graphics and flight dynamics until the graphics subsystem gets loaded up enough to slow down the simulation core...and even then at that point I'm still not convinced. 

 

Regards

 

I second this. As long as you do not run P3D or FSX with unlimited FPS, therefore maximizing the load on both CPU and GPU, there should be no difference in flight dynamics independent of the settings. Unless of course you drop far below your limits. E.g. if you limit your FPS to 30 and your computer manages to hold those 30FPS in all cases, this would mean that NEITHER your CPU or your GPU is running at 100% (or close to 100%). In such a scenario, which is in my case anyway the goal to achieve, it is impossible that reducing the settings further down would improve flight dynamics. However, if your computer is running at its absolute limit, providing only 10-15FPS in heavy load situation, then yes, I guess lowering the settings and therefore increasing your FPS will also improve the flight dynamics.

 

So, after all, this flight dynamics issue is another good point why NOT to set your FPS to unlimited inside FSX or P3D...

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Bad weather is really where you get turbulence

 

By that time you have lots of clouds to process, and normal turbulence becomes jerky movement.

 

My experiment was not technical or scientific

 

Just made a few flights with p3d to setup my system, once I was happy then decided to up the sliders to around 80%

 

and the next flight was a revelation to me on how sliders affect  flight dynamic.

 

System = i7490@4.79Ghz Ram2800, TitanX. Test Aircraft default Mooney Acclaim.

 

 

Thanks for the tip on how GPU max load is supposed to be where CPU that's to feel the pinch, will check that.

 

But if you never tried P3d fsx with nvidi set to max performance instead of max quality, and sliders set lower, then you missing an aspect  behind the sliders.

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