December 24, 201510 yr On my rig (Win 8.0, 64bit), I receive a Windows crash report when I close the P3D app using the current version of MCE 2.6.5.6: Version=1EventType=APPCRASHEventTime=130953737431750553ReportType=2Consent=1UploadTime=130953737432153421ReportIdentifier=3747bdc8-a9ae-11e5-8707-74d435eb6a3eIntegratorReportIdentifier=3747bdc7-a9ae-11e5-8707-74d435eb6a3eWOW64=1NsAppName=prepar3d.exeResponse.BucketId=bf02235c20fcc1ee5452ec21e97a1b44Response.BucketTable=1Response.LegacyBucketId=107836226338Response.type=4Sig[0].Name=Application NameSig[0].Value=prepar3d.exeSig[1].Name=Application VersionSig[1].Value=3.1.2.15831Sig[2].Name=Application TimestampSig[2].Value=5672b60aSig[3].Name=Fault Module NameSig[3].Value=MSVCR120.dllSig[4].Name=Fault Module VersionSig[4].Value=12.0.21005.1Sig[5].Name=Fault Module TimestampSig[5].Value=524f7ce6Sig[6].Name=Exception CodeSig[6].Value=c0000005Sig[7].Name=Exception OffsetSig[7].Value=00014318DynamicSig[1].Name=OS VersionDynamicSig[1].Value=6.2.9200.2.0.0.256.48DynamicSig[2].Name=Locale IDDynamicSig[2].Value=1031DynamicSig[22].Name=Additional Information 1DynamicSig[22].Value=5861DynamicSig[23].Name=Additional Information 2DynamicSig[23].Value=5861822e1919d7c014bbb064c64908b2DynamicSig[24].Name=Additional Information 3DynamicSig[24].Value=5c1fDynamicSig[25].Name=Additional Information 4DynamicSig[25].Value=5c1f554df00553b422a8baa03b19335aUI[2]=H:\Lockheed Martin\Prepar3D v3\prepar3d.exeUI[3]=Prepar3D exe has stopped workingUI[4]=Windows can check online for a solution to the problem. Obviously, it refers to MSVCR120.DLL, which is part of the VC++2013 library. Interestingly, the error only occurs if fsinsider.dll is loaded on program start. If I deactivate fsinsider.dll from being loaded in the DLL.XML, there is no error. I know that there is thread going on in the P3D forum, but I think this is not related. Could anybody confirm that he/she has the same error with the new P3D V3.1 when the current fsinsider.dll is active? Best Regards, Chris Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
December 25, 201510 yr Author FS++ will look into the problem. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
December 25, 201510 yr Affirmative. The same error in P3D31 when fsinsider.dll enabled. Cheers, Roman Heriban
December 26, 201510 yr I read the entire thread over on the P3d forum. It's like a nightmare game of Cluedo, with a million suspects! I have used P3dv3 for the last month, extensively with MCE, with complex add on aircraft, but no PMDG aircraft, with flawless execution. Since p3dv3.1 offers nothing to tempt me to reinstall, I will not be going there. My old fashioned attitude, " if it ain't broke.." Also without MCE I could not fly in the sim! However after reading the entire post, whilst digesting my Christmas turkey, I came across this thread, which made sense to me. I quote it here, in case it is of any help! ""It's been a long time since I worked in software development, but this sounds to me like one of the most dreaded of all bugs, the "bad pointer" error. With that sort of bug, what is happening is that data is being written somewhere it shouldn't be...but it could be anywhere in memory. If it overwrites something critical, it could crash right away, but, depending on what's running on one's system, it could be writing to locations in free memory over and over, meaning that you never notice a thing, then it hits memory that's already in use, and...crash! The problem is that where it hits, and the effects of such an overwrite, vary not only from moment to moment and computer to computer, but might change from run to run as well, as other, unrelated-to-P3D processes allocate memory in the background while you're playing, meaning that a write to random memory that caused no problems at one moment can suddenly be overwriting another process's memory, while writing to the exact same location, a few moments later. Similarly, debugging such a problem can be a real bear, since it appears to be almost intermittent. (Plus, you can get a nightmare scenario where a bad pointer overwrites code that contains other pointers, and so on...) As I said, it's been a long time since I programmed computer games, but I would hope that debugging tools exist now that would detect such a write to random memory outside the program's own boundaries (because they didn't when I was doing this). Of course, if the write is going to the wrong part of the program's own allocated memory, even such tools wouldn't be of much assistance.."". Regards, David
December 26, 201510 yr David, MCE works in P3D31, the above mentioned crash takes place ONLY when the app closes, thus not directly influencing the experience. P3D31 enables the calibration of controllers - a relevant improvement for many users. Cheers, Roman Heriban
December 26, 201510 yr Commercial Member MCE works in P3D31 Indeed, except for the warning on exit, which CargoStorm reported above, there are no instability issues. However, the ATC feature is broken in V3.1 as fsInsider.dll isn't able to dynamically retrieve ATC options. Also, interaction with GSX isn't working because out of caution, we don't enable it when a particular P3D version hasn't been worked on and properly identified.. Having said that, there is nothing challenging there (already seen it happen when P3D moved from version X to version Y) and it's just a matter of updating the fsInsider.dll We expect to have the fix sometime in the middle of next week. Thank you all for your patience. Gerald R https://www.multicrewxp.com
December 26, 201510 yr Thank you in advance. If possible, please consider to look at another small annoyance - red "ctrl-z" info text getting stuck... Cheers, Roman Heriban
December 27, 201510 yr Author With that sort of bug, what is happening is that data is being written somewhere it shouldn't be...but it could be anywhere in memory. If it overwrites something critical, it could crash right away, but, depending on what's running on one's system, it could be writing to locations in free memory over and over, meaning that you never notice a thing, then it hits memory that's already in use, and...crash! I did some tests. While it is true that fsinsider.dll crashes only when closing P3DV3.1, I had my first CTDs when fsinsider.dll was active during flight. P3D just closed and disappeared, and no crash report at all. At that time MCE was not even started. It might be related. But let's wait until a new version of fsinsider.dll comes out. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
December 27, 201510 yr Having said that, there is nothing challenging there (already seen it happen when P3D moved from version X to version Y) and it's just a matter of updating the fsInsider.dll We expect to have the fix sometime in the middle of next week. Top support! I have never seen a CTD in P3dv3 with MCE and RC4 running that was due to "normal" use.. The only one I experienced was due to my excessive view switching with the Airbus over Orbx complex scenery. This produced an Oom warning before it CTD. So that was my fault. Even with the new optimised VAS usage, I learnt that if you abuse the views by rapid switching, you can Oom! A reminder that we still run in a 32 bit program;) On the mini subject of annoyances.... Is the GSX support implemented for the Majestic Dash 8? I ask because the pesky back left cargo door remains stubbornly closed while GSX magically loads luggage "through" the closed door..."Mechanic open cargo doors", has Trav asking "are you on a solo flight?" Lol... Best regards. David
December 29, 201510 yr Commercial Member I did some tests. While it is true that fsinsider.dll crashes only when closing P3DV3.1, I had my first CTDs when fsinsider.dll was active during flight. P3D just closed and disappeared, and no crash report at all. At that time MCE was not even started. It might be related. But let's wait until a new version of fsinsider.dll comes out. OK, here we go For full compatibility with P3D V3.1, just replace fsInsider.dll in \Prepar3D v3\ installation folder Download zip file here: http://www.multicrewxp.com/fsInsider2658.zip Gerald R https://www.multicrewxp.com
December 29, 201510 yr Author Great. Just read your post. Will try the file tomorrow and report back. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
December 30, 201510 yr Author As usual: great and superb support from FS++ / MCE team. I have tested the new fsinsider.dll (v2.6.5.8) during lunch time, and so far no issues with P3D V31. I have to test ATC and GSX though to make a final conclusion Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
December 31, 201510 yr Author OK, no issues so far! ATC and GSX also work. Great work, Ben! Thanks for your quick update. Cheers, Chris Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
January 3, 201610 yr Win 10 p3d 3.1 fsinsider.dll (v2.6.5.8) CTD ..... i7 4777k 4.6mhz, 32gddr3, GTX 760 4g sci ,Saitek x52,yoke and quadrant, 60 Led . SSD
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