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Prepar3D Tweak Assistant (PTA)

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thank you for this brilliant tool

 

just downloaded v2.0

 

instructions very clear

 

applied Adams preset thank you

 

just donated worth every penny

 

thanks again

 

jeff20


jeff storey

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Yuri! I may be missing the blindingly obvious ... but is it possible to *independently* change clouds shadow strength and regular terrain/topography shadow strength?


NZFSIM_Signature_257_60.png

 

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Can I import my current settings from the previous version to this easily or do you manually have to reset everything??

 

Thanks for your hard work as always Yuri!


Eric

i9-12900k, RTX 3080ti FTW, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, H100i AIO, Samsung CRG90 49", Win 11

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Yuri! I may be missing the blindingly obvious ... but is it possible to *independently* change clouds shadow strength and regular terrain/topography shadow strength?

Not special tweak for this now. I know some adjustment that allows to lighten up clouds shadows separately. But it's impossible to make them darker.

You can try this adjustment by using new custom tweak ablitity in PTA 2.0 beta.

In Cloud.fx find the block

return float2(1.0f-cColor.a,In.z);

and replace it with 

return float2(1.05f-cColor.a,In.z);

(or 1.06...1.1, but slighlty). Higher value means brighter shadow.

I'll try to find universal solution for separate clouds shadows adjustment: it have been asked too often. And add in PTA as a built-in tweak if it possible.

 

 

Can I import my current settings from the previous version to this easily or do you manually have to reset everything??

No, so many internal changes, it's no possilble, sorry.

But you can use 1.62 and 2.0 at the same time for awhile - just to look at 1.62 parameters:

Before start PTA2.0 in PTA1.62 use menu command "Restore original P3D shaders".

When original shaders restored to sim, make install procedure of PTA2.0 - to allow the tool to find original shaders.

After that you can start 1.62 anf 2.0 simultaneously to see at paramters.

Hope it helps.

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Yuri, when lightening the terrain will the cloud shadows also be brightness ?

I have set them seperately but my photo ground scenery is too dark in winter so I lightened it from 1.0 to 1.12..

The intensity setting of the clouds shadows are the same.

 

Thanks,

Gerard


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Only if you set the ambient light higher.


When you make lit areas of terrain brighter by increasing Diffuse sunlight, the shadows become relatively deeper. When you decrease Ambient sunligth the shadows (unlit areas) become deeper.


Increasing diffuse light together with decreasing ambient light make the constrast between lit and shadowed areas stronger.  


I tried to illustrate this relationship in Terrain lighting tweak images in PTA2.


 


Regards,

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Thanks for explaining


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Not special tweak for this now. I know some adjustment that allows to lighten up clouds shadows separately. But it's impossible to make them darker.

I'll try to find universal solution for separate clouds shadows adjustment: it have been asked too often. And add in PTA as a built-in tweak if it possible.

 

Thanks, Yuri. I actually wanted to make them slightly darker - more prominent (!) without over-darkening terrain shadows in general. I take it that we can't go smaller than 1.0 for 1.0f-cColor.a?

 

However - I suspect the downside of darkening clouds shadows separately would be quite murky terrain all round in cloudy conditions.

 

Just to check though - I'm not referring to cloud shading within the clouds themselves - but the shadows cast on the terrain.

 

Great work!!

 

Adam.


NZFSIM_Signature_257_60.png

 

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I take it that we can't go smaller than 1.0 for 1.0f-cColor.a?

Yes we are dealing with clouds shadows on terrain, not shading of clouds themselves. The values below 1.0 bring the artefacts and actually useless.

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Here's one for Yuri - a classic Russian aircraft ...

 

an2_clouds_173_1350.jpg

 

PTA gives us so much control over the lighting: this is with the new 2.0 beta - which is simply awesome!

 

Adam.

  • Upvote 1

NZFSIM_Signature_257_60.png

 

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Here's one for Yuri - a classic Russian aircraft ...

PTA gives us so much control over the lighting: this is with the new 2.0 beta - which is simply awesome!Adam.

I agree with you. 2 PTA is a unique tool for the control of lighting, color, haze, and much more.

f9e69f653b59.jpg

eade48713cc7.jpg

 

040e5d0c25e1.jpg

 

77d0e9d7eea6.jpg

 

82be8a58ef05.jpg

 

  • Upvote 2

Gennadiy

 

 

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Here's one for Yuri - a classic Russian aircraft ...

Wow. I travelled quite a lot by this bird in good old times. As a passenger of course. A big fun and a real challenge for the vestibular apparatus. :lol:

 

 

I agree with you. 2 PTA is a unique tool for the control of lighting, color, haze, and much more.

Many thanks, Gennadiy, stunning shots!

  • Upvote 1

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Excellent shots.

Without objection, PTA should be named the "Application of the Year 2016".

Thanks Yuri.

Cheers, Ed

  • Upvote 2

Cheers, Ed

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Here's one for Yuri - a classic Russian aircraft ...

 

an2_clouds_173_1350.jpg

 

PTA gives us so much control over the lighting: this is with the new 2.0 beta - which is simply awesome!

 

Adam.

 

That's look awesome, do you any have any presets for 2.0 you can share with us  :wink:

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