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It will take a fey days to make PTA 2.1 beta (some bugfixes, a couple of new tweaks and Prepar3D 3.4.22.19868 compatibility).

Stay tuned.

 

regards,

 

What kind of new tweaks? Can you advance some descriptions? :-)

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I updated to the latest Hotfix and now get

 

Preset D:\Downloaded Programs\Prepare3D\PTA2.0\default.ini loaded
Prepar3D 3.4.22 build 19868 detected as target verson
Shaders cache directory found at C:\Users\Paul\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\
Prepar3D main configuration file found at C:\Users\Paul\AppData\Roaming\Lockheed Martin\Prepar3D v3\Prepar3D.cfg
ERROR: shader file C:\Prepar3D v3\ShadersHLSL\Cloud.fx is not original Prepar3D shader and can't be used
 

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What kind of new tweaks? Can you advance some descriptions? :-)

Sure.Just a couple of minor new adjustments:

- it seems I found the way to adjust VC lighting separately from outside a/c;

- separate Water saturation;

- the addition to Water surface tuning: this may solve the "oily black P3D water" (As soon as you look anywhere near vertically down, P3D darkens the water to almost black). There were some threads about it - like this:

http://www.sim-outhouse.com/sohforums/showthread.php/89997-Dark-blue-water.

 

These are the new adjustments so all existing presets will works as usual (I hope so, it needs an additional testing in beta stage because the core sim code may be changed in 3.4.22).

I updated to the latest Hotfix and now get

http://www.avsim.com/topic/489018-prepar3d-tweak-assistant-pta/page-54#entry3563284
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- it seems I found the way to adjust VC lighting separately from outside a/c;

 

Awesome! Thank you Yuri!

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Sure.Just a couple of minor new adjustments:

- it seems I found the way to adjust VC lighting separately from outside a/c;

- separate Water saturation;

- the addition to Water surface tuning: this may solve the "oily black P3D water" (As soon as you look anywhere near vertically down, P3D darkens the water to almost black). There were some threads about it - like this:

http://www.sim-outhouse.com/sohforums/showthread.php/89997-Dark-blue-water.

 

These are the new adjustments so all existing presets will works as usual (I hope so, it needs an additional testing in beta stage because the core sim code may be changed in 3.4.22).

http://www.avsim.com/topic/489018-prepar3d-tweak-assistant-pta/page-54#entry3563284

 

Thank you!

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Looking forward to playing with your next version, Yuri! I've already installed one of Gennadiy's single day sky sets ("Meditation") in preparation - early morning near Milford Sound:

 

nzmf_01_166_1350.jpg

 

No problems so far with 3.4.22 (and latest nVidia drivers).

 

Adam.

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Hello @ all.

I want to ask something.

 

Scenario:

 

Installed PTA an a preset from THOPAT yesterday. (doesn´t matter its with every preset i´ve tested) Everything looks very good especially loves the night lighting.

 

After install and test the preset i flown from Frankfurt to Prague and see transparent buildings there in Prague. Arrived at night. (see on the attached pictures)

 

Tested again only in Prague. At daytime, dusk and dawn everything looks very good but at night i have these transparent buildings in Prague.

 

The developer said to turn off PTA. After i do that everything it´s okay.

 

Somebody here who know about this issue at any other airport or have anybody the same issue? Don´t want to fly without PTA anymore... Thanks!

 

Greetings

 

http://i1255.photobucket.com/albums/hh631/kaminho/2017-1-29_1-42-39-237_zpsu6kfkaag.png

http://i1255.photobucket.com/albums/hh631/kaminho/2017-1-29_1-42-27-94_zps1lahixkk.png

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Somebody here who know about this issue at any other airport or have anybody the same issue?

Hi!

This bug will be fixed in PTA 2.10 beta. Soon.

In PTA 2.0X you can now just put the default value (1.0) here. Or disable this tweak. Then apply preset.

Image4jpg_7922738_25009406.jpg

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OK I tried the 20_09 preset and let me say I am AMAZED with quality of it. 

 

I'm using it with dynamic ENVTEX skycolours but it looks amazing regardless of set. 

Thanks for making that

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Need some advice please....

 

I just updated my P3D 3.3.5 to the 3.4.22(HF3). I restarted PTA and it asked to back up the new shader files because it detected a new version. I applied the latest preset by Adam. Ran the sim, things seem to be working ok.....

 

and then I saw this...

"PTA 2.04 IS NOT COMPATIBLE WITH THE LATEST PREPAR3D HOTFIX 3 (Prepar3D 3.4.22.19868)."

 

 

Is there an update coming out for the new HF3? Did I break or damage my original shader files? 

 

Thanks in advance.

Daniel

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Hi Daniel,

 

You should be okay. However, as a precaution I would restore the ShadersHLSL files that were backed up - there will be 8 files (6 from the main 'ShadersHLSL' folder and 2 from the 'PostProcess' sub-folder).

 

Delete the 'Shaders' folder found at:

%LOCALAPPDATA%\Lockheed Martin\Prepar3D v3 (Copy and paste this path into Run... from the Start Menu)

 

Now wait for a couple of days until Yuri releases his next PTA update.

 

Meantime you can run P3D and it will reinstate/rebuild the Shader Cache using the default 3.4.22.19868 ShadersHLSL files.

 

Edit: If that doesn't work for you then simply uninstall the P3D Client and then reinstall the latest Client and all should be well once again.

 

Regards,

Mike

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You should be okay. However, as a precaution I would restore the ShadersHLSL files that were backed up - there will be 8 files (6 from the main 'ShadersHLSL' folder and 2 from the 'PostProcess' sub-folder).

 

Thanks - is it ok to use the built in function in PTA to restore the backed up, original shaders and delete the shader folder?

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Thanks - is it ok to use the built in function in PTA to restore the backed up, original shaders and delete the shader folder?

Delete "ShadersHLSL" folder from the p3d, right mouse click on "Install_Client.msi" file, then click "Repair". It's the easiest way to recover original shaders.

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Thanks - is it ok to use the built in function in PTA to restore the backed up, original shaders and delete the shader folder?

Yes, that should work.

 

Mike

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Bother! I currently updated to the current P3D version, i have checked everything if it is available or compatible but forgot the PTA.

Well, now i wait  :smile: I can't fly without PTA anymore, brings really a ton of realism in. Can't say it enough, thank you Yuri for this great Tool!

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Hello folks!

 

PTA 2.10 beta for Prepar3D 3.1-3.4 deployed on site: http://1coder.ru/PTA/index.html

 

Release notes:

--------------------------------------

 

1. Prepar3D V3.4 Hotfix 3 (3.4.22 build 19868) compatibility.

2. Fixed bug in Autogen emissive lighting tweak (transparent buildings with Autogen ratio > 1.0).

3. New tweak Water saturation: separate saturation adjustment for water. This tweak uses the value of the Terrain saturation tweak (which affects terrain AND water) as its base.

4. New parameter for Water surface tweak: "Water view angle/darkness factor". This adjustment will allow to reduce/strengthen effect how P3D darkens the water to almost black as soon as you look anywhere near vertically down.

5. New parameter for Aircraft lighting tweak: The "Adjust only internal/virtual cockpit view" checkbox allows to apply all tweak parameters only for internal/VC views and do not touch the outside model. (With exception of some outside model parts for some aircrafts).

 

All presets from PTA 2.0X are compatible.

 

How to upgrade PTA 2.0X to PTA 2.10:

---------------------------------------

To install:

 

delete old PTA.exe from your PTA 2.0X directory, unzip PTA.exe from new distribution archive.

 

Then apply your preset.

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Looking forward to playing with your next version, Yuri!

 

Adam, anyways you can release 20_10 this weekend? If not can you tell me how to get rid of the bleached white streets at night in_09? It's just way to white now.

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Adam, anyways you can release 20_10 this weekend? If not can you tell me how to get rid of the bleached white streets at night in_09? It's just way to white now.

 

I'm working on it now - and was about to release it ... but I found a few things I wasn't 100% happy about. I'd hate to upload something then have to upload a "fixed" version a day or so later.

 

What I can say, though, is that Yuri's excelled himself here! I've really enjoyed this "last lap" of tweaking - and have nearly worn out my "V" key!

 

I promise to upload 20_10 within 24 hrs!

 

Adam.

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I promise to upload 20_10 within 24 hrs!

 

Awesome Adam, looking forward to it! Two quick questions as I know you're busy. Does it fix the bleached white streets at night? And secondly, are you making use of the new techniques Yuri added in the latest version, especially the VC lighting separation? If so I would highly recommend you add in the notes how we can fine tune the lighting in the VC as I'm sure that is very subjective.

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Awesome Adam, looking forward to it! Two quick questions as I know you're busy. Does it fix the bleached white streets at night? And secondly, are you making use of the new techniques Yuri added in the latest version, especially the VC lighting separation? If so I would highly recommend you add in the notes how we can fine tune the lighting in the VC as I'm sure that is very subjective.

 

Night skies street lighting *definitely* fixed (yay!). I couldn't find a way of making landing lights bring back the colour of anything in the "cone", but all other illumination is back to normal!

 

I've only made the tiniest tweaks to aircraft lighting - and haven't separated the values out, as I found my VC lighting looked pretty good. Putting a lot of detailed notes withinh the archive might slow me up a bit. I may just put up the bare bones and tell people to read the full thing on my PTA page (which can go up later). There are actually quite a few notes I'd like to add (eg. "Too blue .. what do I do???") so I'll work on those as welll - after 20_10 release, that is.

 

Adam.

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Yes, that should work.

 

Mike

That fixed it! I am now running the PTA 2.10 Beta - All looks amazing again.

 

Thanks for the advise.

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5. New parameter for Aircraft lighting tweak: The "Adjust only internal/virtual cockpit view" checkbox allows to apply all tweak parameters only for internal/VC views and do not touch the outside model. (With exception of some outside model parts for some aircrafts).

 

Wow, Yuri, you managed that... Thanks a lot, will try it now. 

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Wow, Yuri, you managed that... Thanks a lot, will try it now.

I hope so :)

 

Thanks again Yuri for continually improving PTA.

:hi:

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