Jump to content

Sign in to follow this  
KNOSSOS

Prepar3D Tweak Assistant (PTA)

Recommended Posts

What exactly is this?

Cloud Facing Modes

The cloud facing mode setting changes the behaviour of how the clouds face. The valid values for this setting are 0 and 1.

 

  • Mode 0: Camera facing far away, screen facing up close.
  • Mode 1: Always camera facing.

 

from here: http://www.prepar3d.com/SDKv3/LearningCenter/settings/world/weather_settings.html

Share this post


Link to post
Share on other sites

KNOSSOS, on 02 Jun 2016 - 2:54 PM, said:

Cloud Facing Modes

The cloud facing mode setting changes the behaviour of how the clouds face. The valid values for this setting are 0 and 1.

 

Mode 0: Camera facing far away, screen facing up close.

Mode 1: Always camera facing.

Thanks Yuri.

 

I still don't know what the difference is between Modes 0 and 1.

 

In practical terms, what;s different? Is this about eliminating 'rotating clouds'. I don't think I've seen them in quite a while. I use ASN.

 

However, probably the wrong thread for my question. Love your work on PTA

Share this post


Link to post
Share on other sites

Thanks Yuri.

 

I still don't know what the difference is between Modes 0 and 1.

 

In practical terms, what;s different? Is this about eliminating 'rotating clouds'. I don't think I've seen them in quite a while. I use ASN.

 

However, probably the wrong thread for my question. Love your work on PTA

 

Thanks, Erich! Actually I did'n find difference yet, clouds rotating with 0 and 1, of course it needs more testing with different cameras and distances. 

Share this post


Link to post
Share on other sites

I'm sure many have already noticed this, and a note from Yuri himself may very well be on the way, however I noticed that it appears that PTA has been updated and is now compatible with v3.3.

 

http://1coder.ru/PTA/releases.html

Yes, thanks a lot, vertigho, for notice.

 

release notes for PTA 1.1 for Prepar3D v.3.3:

- Clouds tweak "Disable volumizing calculations" deleted. It becomes obsolete in P3D 3.3.

- Tweak "Turn off HDR luminance adaptation effect" modified.

 

Some important notes:

 

1.As usual, make sure that you have original shaders in P3D 3.3 (also highly recommended to make a backup of you original shaders).

 

2.PTA for Prepar3D 3.3 may work correctly ONLY with Prepar3D ver.3.3. You can't continue using old version of PTA with new version of sim.

Please DO NOT use command "Restore original P3D shaders" from previous version of PTA if you have already updated sim. Just delete old version of PTA and install new one.

However, all presets (*.ini files) from versions 1.0, 1.1 for P3D 3.1, 3.2 are compatible with PTA for 3.3.

So, if you need them, please keep in safe place, make clean installation of PTA and return presets in new version.

 

 

  • Upvote 1

Share this post


Link to post
Share on other sites

Yes, thanks a lot, vertigho, for notice.

 

release notes for PTA 1.1 for Prepar3D v.3.3:

- Clouds tweak "Disable volumizing calculations" deleted. It becomes obsolete in P3D 3.3.

- Tweak "Turn off HDR luminance adaptation effect" modified.

 

Some important notes:

 

1.As usual, make sure that you have original shaders in P3D 3.3 (also highly recommended to make a backup of you original shaders).

 

2.PTA for Prepar3D 3.3 may work correctly ONLY with Prepar3D ver.3.3. You can't continue using old version of PTA with new version of sim.

Please DO NOT use command "Restore original P3D shaders" from previous version of PTA if you have already updated sim. Just delete old version of PTA and install new one.

However, all presets (*.ini files) from versions 1.0, 1.1 for P3D 3.1, 3.2 are compatible with PTA for 3.3.

So, if you need them, please keep in safe place, make clean installation of PTA and return presets in new version.

 

 

 

Excellent piece of software and top notch support for free. Donation sent my friend!

Share this post


Link to post
Share on other sites

Excellent piece of software and top notch support for free. Donation sent my friend!

I am very grateful to you, Luis!

Share this post


Link to post
Share on other sites

I had a RSP set-up on 3.2 that I liked, but now that I've upgraded to 3.3 I figured I'd give this package a try.   Does anyone know what the equivalent values for shadow/terrain brightness are for the various "presets" in RSP so I can get back to a similar starting point?

 

(I could diff the shader files myself to see how the presets match up, but that'd mean pulling older copies out of backup because I didn't think about copying them out before my upgrade...)

Share this post


Link to post
Share on other sites

I had a RSP set-up on 3.2 that I liked, but now that I've upgraded to 3.3 I figured I'd give this package a try.   Does anyone know what the equivalent values for shadow/terrain brightness are for the various "presets" in RSP so I can get back to a similar starting point?

 

(I could diff the shader files myself to see how the presets match up, but that'd mean pulling older copies out of backup because I didn't think about copying them out before my upgrade...)

RSP settings:Terrain brighthess:Low, Shadow Intensity:Low => PTA Equivalent:General shadows intensity=0.2; Boost light on illuminated areas=2.0
RSP settings:Terrain brighthess:Medium, Shadow Intensity: Low => PTA Equivalent:General shadows intensity=0.5; Boost light on illuminated areas=2.0
RSP settings:Terrain brighthess:High, Shadow Intensity: Low => PTA Equivalent:General shadows intensity=0.8; Boost light on illuminated areas=2.0
RSP settings:Terrain brighthess:Low, Shadow Intensity: Medium => PTA Equivalent: General shadows intensity=0.2; Boost light on illuminated areas=1.7
RSP settings:Terrain brighthess:Medium, Shadow Intensity: Medium => PTA Equivalent: General shadows intensity=0.5; Boost light on illuminated areas=1.7
RSP settings:Terrain brighthess:High, Shadow Intensity: Medium => PTA Equivalent: General shadows intensity=0.8; Boost light on illuminated areas=1.7
RSP settings:Terrain brighthess:Low, Shadow Intensity: High => PTA Equivalent: General shadows intensity=0.2; Boost light on illuminated areas=1.4
RSP settings:Terrain brighthess:Medium, Shadow Intensity: High => PTA Equivalent: General shadows intensity=0.5; Boost light on illuminated areas=1.4
RSP settings:Terrain brighthess:High, Shadow Intensity: High => PTA Equivalent: General shadows intensity=0.8; Boost light on illuminated areas=1.4

I think so.

  • Upvote 3

Share this post


Link to post
Share on other sites
Guest tymk

Hi Yuri,

 

I just wanted to thank you for this excellent tool, especially for the ability to disable adaptation, which makes dark cockpits/panels usable again with HDR on. :smile:

 

Cheers,

Tym

Share this post


Link to post
Share on other sites
RSP settings:Terrain brighthess:Low, Shadow Intensity:Low => PTA Equivalent:General shadows intensity=0.2; Boost light on illuminated areas=2.0
RSP settings:Terrain brighthess:Medium, Shadow Intensity: Low => PTA Equivalent:General shadows intensity=0.5; Boost light on illuminated areas=2.0
RSP settings:Terrain brighthess:High, Shadow Intensity: Low => PTA Equivalent:General shadows intensity=0.8; Boost light on illuminated areas=2.0
RSP settings:Terrain brighthess:Low, Shadow Intensity: Medium => PTA Equivalent: General shadows intensity=0.2; Boost light on illuminated areas=1.7
RSP settings:Terrain brighthess:Medium, Shadow Intensity: Medium => PTA Equivalent: General shadows intensity=0.5; Boost light on illuminated areas=1.7
RSP settings:Terrain brighthess:High, Shadow Intensity: Medium => PTA Equivalent: General shadows intensity=0.8; Boost light on illuminated areas=1.7
RSP settings:Terrain brighthess:Low, Shadow Intensity: High => PTA Equivalent: General shadows intensity=0.2; Boost light on illuminated areas=1.4
RSP settings:Terrain brighthess:Medium, Shadow Intensity: High => PTA Equivalent: General shadows intensity=0.5; Boost light on illuminated areas=1.4
RSP settings:Terrain brighthess:High, Shadow Intensity: High => PTA Equivalent: General shadows intensity=0.8; Boost light on illuminated areas=1.4

I think so.

 

 

Thanks have to give this a go  :wink:

Share this post


Link to post
Share on other sites

Has anyone figured out how to adjust the bloom intensity when in the VC using this tool? Anyone have some good settings? I want to reduce the bloom effect when looking from inside the cockpit to outside of the window. 

Share this post


Link to post
Share on other sites

Is there any way I could apply only HDR tweaks, without all other tweaks? I've tried applying preset, or core shader tweaks, and every shader file is overwritten (GPUTerrain, General and Clouds), replacing my RSP tweaks. I've unchecked all tweaks in PTA tool, except HDR adaptation effect and contrast.

Share this post


Link to post
Share on other sites

Hi Yuri,

 

I just wanted to thank you for this excellent tool, especially for the ability to disable adaptation, which makes dark cockpits/panels usable again with HDR on. :smile:

 

Cheers,

Tym

Thanks, Tym! What version of P3D are you using? Users noted some issues with this tweak for 3.1, 3.2 so I change it in 3.3.

Share this post


Link to post
Share on other sites

Has anyone figured out how to adjust the bloom intensity when in the VC using this tool? Anyone have some good settings? I want to reduce the bloom effect when looking from inside the cockpit to outside of the window. 

May not help you, but I've been running bloom at 10% and it really doesn't help much to run it lower.

So what I found out just a bit ago, was that apparently I had a mental block when it came to lowering the Brightness setting. It was setting at 1.20. I lowered it to low 80's and the clouds settle down nicely.

Have you tried that?

 

I do use the tool with authors supplied setting suggestions.

Share this post


Link to post
Share on other sites

Is there any way I could apply only HDR tweaks, without all other tweaks? I've tried applying preset, or core shader tweaks, and every shader file is overwritten (GPUTerrain, General and Clouds), replacing my RSP tweaks. I've unchecked all tweaks in PTA tool, except HDR adaptation effect and contrast.

No. Uncheked=default, checked=tweaked.

/For advanced users manual shaders editing on their own risk/

Or you can tell me RSP settings you need and I'll find equivalent in PTA.

 

Cheers,

Share this post


Link to post
Share on other sites

Heh. I've been a total noob at ReShade, and that's because I've shyed away from it due to it giving me serious FPS hits, even though it only injected itself and no postprocessing shaders have been selected. But man, I love this tweaking program, since my favorite postprocessing shaders give virtually no FPS hit now, and I can tweak FXAA to give decent anti-aliasing while potentially reducing the small FPS hit, but since I'm a total noob and haven't changed the values on the shaders, this is what I got.

 

c3ab118e45.png

 

This is in an A2A C172 sitting on the ground at 09:52 hours. I have Curves, Lift Gamma Gain, Technicolor, Vibrance and Luma Sharpen enabled, and all are on default values. Guess I have to keep closing P3D and tweaking on a long trial-and-error journey.

 

 

... Or going onto Reshade's website, grabbing a P3D preset and adjusting values from there :D

 

EDIT: Okay, it seems like the PTA's custom shader settings have extreme multiplications compared to ReShade, and I cannot get the right settings.

Share this post


Link to post
Share on other sites

Heh. I've been a total noob at ReShade, and that's because I've shyed away from it due to it giving me serious FPS hits, even though it only injected itself and no postprocessing shaders have been selected. But man, I love this tweaking program, since my favorite postprocessing shaders give virtually no FPS hit now, and I can tweak FXAA to give decent anti-aliasing while potentially reducing the small FPS hit, but since I'm a total noob and haven't changed the values on the shaders, this is what I got.

 

This is in an A2A C172 sitting on the ground at 09:52 hours. I have Curves, Lift Gamma Gain, Technicolor, Vibrance and Luma Sharpen enabled, and all are on default values. Guess I have to keep closing P3D and tweaking on a long trial-and-error journey.

 

... Or going onto Reshade's website, grabbing a P3D preset and adjusting values from there :D

 

EDIT: Okay, it seems like the PTA's custom shader settings have extreme multiplications compared to ReShade, and I cannot get the right settings.

it seems pilot's sunglasses very dark and need some tweaks... :lol:

 

Default parameters for custom shaders in PTA equal default (initial) parameters for SweetFX shaders in Reshade version 1.1.0f1. Not sort of best values or so. Some of them are far from ideal.

Also I think enable Curves, Lift Gamma Gain, Technicolor, Vibrance and Luma Sharpen at the same time will be difficult to balance.

What values best for you - it's all about personal preference.

Perhaps most efficient way is use Reshade to adjust params on-the-fly, without sim restarting, and then use that params in PTA and get rid of Reshade?

If same values for shader in Reshade and PTA make diferent result - feedback much appreciated!

Share this post


Link to post
Share on other sites

If same values for shader in Reshade and PTA make diferent result - feedback much appreciated!

Pretty much. I've been turning each one on, then running P3D, and it looks to me like the Vibrance shader is the one that gives extreme settings in PTA while the ones in Reshade are just right - I've been taking values off of presets from the ReShade website and they seem to give exaggerated results when entered into PTA...

 

I'll keep balancing it out until I get it right... One value at a time.

 

I guess I do need to fix my sunglasses - they're making things too dark  :lol:

 

BTW, you don't mind if I request to add another shader: Cineon DPX (or DPX in Reshade), in your next release?

Share this post


Link to post
Share on other sites

Pretty much. I've been turning each one on, then running P3D, and it looks to me like the Vibrance shader is the one that gives extreme settings in PTA while the ones in Reshade are just right - I've been taking values off of presets from the ReShade website and they seem to give exaggerated results when entered into PTA...

 

I'll keep balancing it out until I get it right... One value at a time.

 

I guess I do need to fix my sunglasses - they're making things too dark  :lol:

 

BTW, you don't mind if I request to add another shader: Cineon DPX (or DPX in Reshade), in your next release?

Thanks for response, could you please send me Reshade preset with required parameters?

 

Yes, I think there is no problem to adapt Cineon DPX in next release.

Share this post


Link to post
Share on other sites

Thanks for response, could you please send me Reshade preset with required parameters?

 

Yes, I think there is no problem to adapt Cineon DPX in next release.

I'm sorry I didn't quite catch that. What do you exactly mean there (in bold)?

Share this post


Link to post
Share on other sites
Guest tymk

Thanks, Tym! What version of P3D are you using? Users noted some issues with this tweak for 3.1, 3.2 so I change it in 3.3.

Hi,

 

I've only tested it in 3.3, and it works perfectly. By eliminating the overexposure problem, I can crank HDR brightness to 1.4 (1.5 starts to make clouds overexposed, but I use a rather bright sky theme). This finally gives me perfect, realistic terrain/autogen brightness on a sunny day, and the nights are still very dark. The only thing I'd suggest is to increase the upper limit of the "Boost urban areas luminosity at night" (the default max value is extreme for default night textures, but those from Orbx are much darker, and need an even greater boost when adaptation is disabled).

 

Thanks again,

Tym

Share this post


Link to post
Share on other sites

I'm sorry I didn't quite catch that. What do you exactly mean there (in bold)?

I mean if you have ready Reshade config that you prefer, it would be interesting to make a comparison.

 

I have tested custom shaders in PTA and made sort of comparison. So I found only little inaccuracy in PTA default parameters values:

- Curves - default parameter Curves_contrast = 0.65 in vanilla Reshade, =1.00 in PTA

- Vibrance - def. parameter Vibrance=0.20 in vanilla Reshade, =-0.12 in PTA

- LumaSharpen - def.par. Pattern=2 in vanilla Reshade, =4 in PTA.

But it's not a bug, it's only default values that could be adjusted, indeed.

 

Also I found that custom shaders in PTA adapted from Reshade make slighly brighter picture, but effects work properly.

Here are screenshots (HUGE PNG in 4K!) of comparison: https://onedrive.live.com/redir?resid=39306A3D995B2A25!149068&authkey=!AAyQvzChDThjGc4&ithint=folder%2cpng

files with "_r" - reshade generated scene, without "_r" - PTA generated scene.

(Tested on default Reshade parameters, ReShade version 1.1.0f1)

 

Thank you for help. I will correct default parameters and add Cineon DPX custom shader in next release.

Share this post


Link to post
Share on other sites

Hi,

 

I've only tested it in 3.3, and it works perfectly. By eliminating the overexposure problem, I can crank HDR brightness to 1.4 (1.5 starts to make clouds overexposed, but I use a rather bright sky theme). This finally gives me perfect, realistic terrain/autogen brightness on a sunny day, and the nights are still very dark. The only thing I'd suggest is to increase the upper limit of the "Boost urban areas luminosity at night" (the default max value is extreme for default night textures, but those from Orbx are much darker, and need an even greater boost when adaptation is disabled).

Thanks again,

Tym

Well, then I will make HDR adaptation tweak for 3.1 3.2 the same.

 

As for boosting night lights in ORBX, one mate from avsim.ru noted, that also when tesselation is on night lighting takes a red tint that looks not so good compare when tesselation is off. Especially noticeable on the default textures.

Maybe next version of this tweak will include that adjustment with boosting.

Ex.:

Only boosted to 7.0 (max), ORBX

 

 

boostedpng_5011439_22209637.png

 

 

 

Desaturated and slightly boosted, ORBX

 

 

desturated_5218687_22209644.png

 

 

Share this post


Link to post
Share on other sites

Well, 

 

 

Hi loaded down 3.3 version but it wont run on windows 10   ----------   3.2 did ? 

 

I will download again see if it works 

 

Yup bad download - all set now  :wink:

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...