June 11, 20169 yr Hi All, This has crossed my mind before, but with the upcoming release of the Apex addon for Arma 3, and the island of Tanoa, I don't think there is a superior world engine out there currently. It runs beautifully on my PC, the only downside I see is that the flight models suck, but as a graphical engine for reproducing a realistic world to explore, it's unsurpassed.
June 11, 20169 yr That's just a 100 square KM island game. FSX/P3D/X-Plane cover the world. FTX/Orbx has some decent scenery for small areas such as this. But I agree it does look realistic... Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
June 11, 20169 yr We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 11, 20169 yr Where Arma and other "game" engines (e.g. the GTA V engine) fall down is when you ask them to deal with distances and altitudes that are required for normal flight as they normally achieve their convincingness at ground level by simply shoving everything close together (e.g. "cities" of just a mile or so across and straight up into extremely high mountains) or by implementing a thick haze that doesn't matter too much at ground level or when flying nap of the earth (as in Devon's video) but becomes an issue if you climb to what would be a relatively normal GA cruise altitude (say, highest terrain + a few thousand), resulting in a "pea soup" flying experience and generally at reduced scale speeds. For example, look about 5 minutes in to the below: For comparison purposes, similar sort of flight done in DCS, look at 40 seconds to about 2 minutes in and observe the difference in handling of distance and scale. It's not necessarily that the engine *couldn't* do it, properly configured, but that there is nothing to explicitly show that those limitations could be overcome, even if content generation over the coverage area wasn't a factor. If you're talking blue sky engine selection, Outerra is probably the most promising as it has proven ability to deal with the scale involved.
June 11, 20169 yr Moderator Oh my goodness! What a stunning virtual cockpit... Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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