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P3D at night is way too bright

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I am quite happy with Thopat shader mod for P3D. Makes the night dark, and days are relatively realistic (as realistic as it can become for P3D). My IPS monitor is calibrated (Spyder).

The answer is:- This..... http://1coder.ru/PTA/  with this....... https://www.sass-projects.info/thopat/ 

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4 hours ago, SierraHotel said:

The answer is:- This..... http://1coder.ru/PTA/  with this....... https://www.sass-projects.info/thopat/ 

I agree....the Thopat profile has been great and I have been through quite a few profiles including my own....!! 

The stars being visible during early dusk is a P3D issue and I don't believe you will be able to correct that.  There used to be a way in FSX to dim the stars.  Someone had modified them and they looked pretty good.. It's been a while and can't recall what the file was...or if it even works in P3D....

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

  • 2 years later...
On 3/27/2017 at 12:13 AM, Afterburner said:

That your P3D is too bright at night is not necessarily due to the lack of proper monitor calibration. How do I know?  Because even a calibrated monitor displays your screenshots too bright for night time. (And screenshots made via Ctrl+Print are not affected by your monitor settings on the hardware level, unless they are done software-wise via Windows).

I would say that your sky sets are the main culprit. On your screen, you still have the sun setting down on the horizon, while the sky is completely black. This is very unrealistic (unless you are orbiting in space); in the real world, the sky is always blue during a sunset/sunrise at high altitudes. Indeed, the darkness and intensity of the blue is actually less during sunset/sunrise that at noon. I would say that you SHOULD see sunset conditions at the time of your sim, but your ASCA sky set already turns sunset into night as far as sky color, whereas the ground and the clouds are still displaying sunset colors. Personally, I think that some ASCA sky sets are utterly unrealistic. I highly recommend ENVTEX for skies (it is currently on sale).

Here is one example how a sunset sky at 30000 ft should look like (this is with ENVTEX):

https://drive.google.com/open?id=0BxGfZ6paBlRwUy1BSkNkY3drWGs

If you still find your NIGHT too bright, you can reduce the value of "TONEMAP_NIGHT_EXPOSURE_KEY=0.130000" in your p3d.cfg without affecting the daytime brightness. Personally, I have set it to 0.03, and it gives me nice, dark nights.

Great info. Thnx.

One thing I have noticed however is that the night sky brightness does differ depending on season.

For full realism you should calibrate to pitch black at 12 midnight in late December in Northern Hemisphere and lighter in summer.

In UK sky never goes completely black in June !

I actually think P3D were very clever doing this... But if you hate colour banding, which is unavoidable with 8 bit colour, even with an OLED screen, it is better to go black all the time.

On 3/26/2017 at 2:34 PM, Scandinavianaviator said:

As the title say, i find my P3D at night to be very light. I use PTA AS16 and ASCA, but it feels like nothing helps.. It doesnt look realistic.. Hope a p3d genious can help me get a better sim, thanks in advance 

http://imgur.com/a/1XY84

http://imgur.com/a/dEWUr

 

i avoid night flights in p3d......p3dv4 is way too ugly at night....thank god i also own xp11😁

Edited by Arthur42417

You  realize  this  is  a  2  year old  thread 

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Peter kelberg

  • 3 weeks later...

.......   And still very relevant as P3D is still rendering 8 bit color.

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