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The elevator trim wheel rotates backwards however, the elevator trim indicator plate rotates correctly. 

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VSI is wrong....WAY wrong.  Shows 4500 FPM when aircraft is actually climbing at 2500 FPM. 

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The autopilot oscillates.

Can not follow nav or hdg bug. Plane will eventually crash.

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Framerate wise running very smooth on my P3Dv3.

But after take off the left engine lost power, no chance to get him back

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Frame rates are terrible in FSX plus stutters and high graphic card loads (in the VC only). Have never seen performance this bad with other Carenado aircraft or any other for that matter.

Percent RPM not responding to torque reductions in flight.

This aircraft is a huge disappointment at this point.

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Jesse, read MANY of your posts. Thanks for the warning. Sure like the Old Carenado P46T Malibu JetProp DL with all the communities repairs. Thought this would be on that line. The P46T gets excellent frame rates on my now old computer. Why is this one so DAMAGING to the flight sim experience???????  Is it to much HD VC visuals???  My computer has a Nvidia GTX645 4gb with 16 GB ram. Should have got an i7 processer but got the i53550 3ghz. I CAN upgrade to I think a i74770 without any other alterations. Next computer is going to have to cost Minimun $2500.00  DERN!

 I do use the Avidyne in some of the other Carenado and DO NOT see a terrible decrease in frame rates??  Thanks, Keith

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FORGOT to mention, I was a minute from purchasing the Cheyenne 11 when I remembered, " I better check the forums first". A lesson for all 1st buyers

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Has somebody else the same problem that after 5 min flight the left engine torque droppes down to 0 ? Right engine works normally....

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Here's what I have so far:

-VSI scale is wrong above 1000 fpm

-Glitch with trim wheel motion

-"Percent RPM" gauges are showing power turbine/prop RPM not NG (aka N1) as it should be.

-Annunciators flash even after Master Caution is cancelled

-Map Light switch illuminates the switch backlights (wrong) and also causes an erroneous light splash on the cockpit side panels that should be tied to something else

 

Overall, not too bad as far as Carenado releases go.  Pretty standard stuff for them.  I think I will enjoy this one a lot once they patch it...it's much more in their wheelhouse than the jets with glass, etc. 

I don't care for the sounds.  I have the Digital Aviation Cheyenne (it's pretty dated and I haven't used it in years), so I copied over the sound pack and it worked well after a couple mods...for instance the starter sounds were triggered by code with the DA, so I had to add those to the sound.cfg myself.

 

56 minutes ago, JesC said:

Frame rates are terrible in FSX plus stutters and high graphic card loads (in the VC only). Have never seen performance this bad with other Carenado aircraft or any other for that matter.

Percent RPM not responding to torque reductions in flight.

This aircraft is a huge disappointment at this point.

Jesse, I don't know what's going on with your FPS.  I run FSX w/ DX10 fixer and I don't have that issue.  My PC specs are similar, but with 16GB RAM.  What max texture size are you running?  I usually run 2048.   The "percent RPM" issue due to the problem I noted above.

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Hi Folks,

How disappointing - it's not even a glass panel - stutters - really ??? At least it was tested by "real pilots"... I should have known better than to get my hopes up...

:dry:

I'd suggest get those tickets in and get them in early - from experience you only have a short window before they move to the next project leaving us to fend for ourselves and I don't think they even read the forums...

Regards,

Scott

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Hi,

(this is with the GTN 750 integrated and the Dyna-whatever turned off. P3D latest version.)

The fold-out table on the left hand side of the passenger cabin has its axis wrong. Try it to see what I mean. Kinda funny that nobody caught this during testing.

The Nav radio #2 small numbers get messed up sometimes; you get, for example, 111.79 when trying to tune 111.80. Not a consistent bug.

The N1 doesn't move during startup until the condition lever is move forward. This is contrary to the incredibly sparse documentation. In fact, just push them forward before start. 

The engine failure described above are probably related to the ol' "one tank doesn't flow" issue. This is found in a number of aircraft (F1 Mustang, XP Lear, etc) where you have to have your default flight with 2 tank selectors with both selected on. I use the stock Barron cold and dark.

That's pretty much it beyond this not being PMDG level of simulation for $39

I found the FPS to be quite good at my locked setting (30 fps) with a very smooth flying experience. No stuttering in my 2+ hours of test flying. 

The steam gauges are very smooth and nice to look at.

The autopilot worked just fine, understanding the unit's limitations.

I liked the sounds very much.

A typical, if not slightly better than usual release from Carenado; looks great, sounds good, flys well. Has a couple of issues that may be fixed and some system problems that will probably not be fixed.

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2 hours ago, C525B said:

 Jesse, I don't know what's going on with your FPS.  I run FSX w/ DX10 fixer and I don't have that issue.  My PC specs are similar, but with 16GB RAM.  What max texture size are you running?  I usually run 2048.   The "percent RPM" issue due to the problem I noted above.

I am a DX9 flyer because I also use windowed mode with pseudo full screen, to accommodate a second monitor for other applications. I only use 1024 textures and keep pretty modest settings in everything. No AI, low autogen, etc.

I am getting 93% GPU loads in a cold and dark VC. Once started it pegs at 100% and stays there while temps go up. This is in clear weather and very light scenery; default airports in rural ares. I normally never exceed about 63% GPU loads.

Since no one else is reporting this as an issue I think it must be something peculiar to my setup. I'm just running out of troubleshooting ideas for the moment; especially since I can't duplicate the problem in any other scenario.

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So........ I'm tempted. Open the page, looking the sharp photos...  Seeing the Cheyenne II burn and bright...  But nah......  Nothing better that opens avsim forum first and view those that fall in the temptation, and latter they realize that they do a bad choice buying this "another eye candy bright texture high definition"  that don't have soul.....  Only bugs, simply bugs that beta team can detect and fix before the release. I'll pass, I love my DA Cheyenne family (that is a plus, not only have the II, we have the I, IA, and XL) a good team a good company that really cares about the product and the customer. The Rockwell turbo Commander 690B it's the plane that sadly I'm need to buy it, cos we don't have Turbo Commander for FSX, and I am a real pilot of shrike Commander and turbo Commander family..... So don't doubt at all....  

Redgars

RB 

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2 hours ago, RichieFly said:

The fold-out table on the left hand side of the passenger cabin has its axis wrong. Try it to see what I mean. Kinda funny that nobody caught this during testing.

The Nav radio #2 small numbers get messed up sometimes; you get, for example, 111.79 when trying to tune 111.80. Not a consistent bug.

The N1 doesn't move during startup until the condition lever is move forward. This is contrary to the incredibly sparse documentation. In fact, just push them forward before start. 

The engine failure described above are probably related to the ol' "one tank doesn't flow" issue. This is found in a number of aircraft (F1 Mustang, XP Lear, etc) where you have to have your default flight with 2 tank selectors with both selected on. I use the stock Barron cold and dark.

 

I confirm the radio bug you see.  If you look at the tooltip it will have tuned the correct frequency, i.e. reads 111.79 but is actually tuned to 111.80.

The N1 gauge is indicating prop RPM I think...move your prop levers around in flight and you'll see what I mean.  They probably just tied it to the wrong variable...N2 instead of N1 or something.  If you report it to them as such, hopefully they can get to the fix faster.

I don't see the table issue though...it's not a super smooth animation or anything but both tables seems to work as intended (?)

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1 hour ago, C525B said:

...

I don't see the table issue though...it's not a super smooth animation or anything but both tables seems to work as intended (?)

Are you FSX or P3D? Maybe it's a version issue. I'll check again next time I fly it.

I was hoping to see the boxed version of a Carenado aircraft on the table...like the F1 Mustang has.

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9 hours ago, citationjet said:

Has somebody else the same problem that after 5 min flight the left engine torque droppes down to 0 ? Right engine works normally....

No, the right engine doesn't work normally either as it will fail like the left one.....after a few more minutes.

That said this only happens if you are constantly exeeding the torque limit which is 1484ft.lb at max RPM. (the first red radial)

 

 

 

 

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3 hours ago, RichieFly said:

Are you FSX or P3D? Maybe it's a version issue. I'll check again next time I fly it.

I was hoping to see the boxed version of a Carenado aircraft on the table...like the F1 Mustang has.

FSX w/ DX10 fixer. 

 

I spotted another model glitch...it looks like the "lens" on the DME is floating 1/2" above the unit itself.

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7 hours ago, J35OE said:

No, the right engine doesn't work normally either as it will fail like the left one.....after a few more minutes.

That said this only happens if you are constantly exeeding the torque limit which is 1484ft.lb at max RPM. (the first red radial)

 

 

 

 

Ok thanks for the Feedback. I will Check it within the next flight if i get it under Control 

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On ‎1‎/‎04‎/‎2017 at 3:13 AM, citationjet said:

Framerate wise running very smooth on my P3Dv3.

But after take off the left engine lost power, no chance to get him back

I had this today too. I haven't looked in the code yet, but be careful not to exceed the maximum torque on take-off or climb out for too long. It may be designed to generate engine failures like some of their other twins. The other possibility ( I think someone else mentioned it) is the fuel system although I don't think the engine would have lasted that long if the fuel selector was off. I went through another flight from cold and dark making sure that every item was in its proper configuration prior to start, and had a relatively uneventful flight around the mountains in Orbx's NRM.

Here's what I have seen so far. After the installation, the default joystick and button assignments all reappeared in Prepar3D. I had previously deleted some of them, preferring to assign them through FSUIPC, so I had to do this again.

I can confirm that during engine start, the Ng gauge remains at zero until the fuel lever is set to RUN, and only then does the gas generator spool up begin to indicate. After starting the first engine, the torque went straight to maximum and stayed there until I cycled the propeller lever. The second engine was ok.

The altitude ARM button takes some persuasion. Click it once, and it quickly switches ON then straight back to OFF. I had to do it multiple times before the ALT ARM indication registered. I tried this multiple times with the same result. The altitude captures anyway, regardless of whether ALT ARM is indicating or not..

In flight, using the mouse to move either throttle caused both throttles to move together. I have dual throttles (TM Warthog). Throttle 1 would move both levers, throttle 2 would move neither. However, the engine response to my TM throttle inputs was correct. Placing the mouse over throttle 2 in the VC showed the "Throttle 2" tool tip, and moving the mouse would change the power on engine #2, but the throttle itself did not move in the  VC. Placing the mouse over throttle 1 in the VC showed the "Throttle 1" tool tip, and moving the mouse would change the power of engine #1, but both throttles would move together in the VC. The error seems to be with the VC modelling. Later in the flight, it went back to normal, with both throttles in the VC moving independently again.

The handling was good, no complaints about the flight model. Power response seems good over the range of power lever movement, and controlling speed on final approach does not take too much getting used to.

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1 hour ago, X24 said:

The altitude ARM button takes some persuasion. Click it once, and it quickly switches ON then straight back to OFF. I had to do it multiple times before the ALT ARM indication registered. I tried this multiple times with the same result. The altitude captures anyway, regardless of whether ALT ARM is indicating or not..

Yep, found this as well. a bit hit and miss, however it works well on the 2d pop up, in fact when the pop-up is showing the vc alt arm seems to work ok, a bit odd.

had the engine failure on my first flight, not repeated as you suggested keep the torque down to 955 on the climb. (edit , did, I think, get an master caution light on left engine oil pressure.)

Also yes with the throttle, can't use the them individually, needs a mod.

The re-setting of the controls in P3d happens quite frequently, have to import my saved settings when it happens.

Just checking out the IAS button at the moment, appears to be working ok.

bob

 

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No need to keep torque at such a low setting. With the props full forward just stay a tad below 1484. If you reduce the prop RPM you can increase torque up to the second red radial without overtorquing the engine and a subsequent failure.

If the engine fails (or is being shut down) you do get an eng oil pressure warning, that's the way it should be.

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Couldn't resist the PA31T after having many hours in the real thing myself, sadly I am incredibly disappointed with this buggy release. How sad :( 

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