May 21, 20179 yr 3 hours ago, fshobby said: You'd need to edit InitialZoom for the cameras you want to adjust. Either in the respective aircraft.cfg or cameras.cfg in %APPDATA%\Dovetail Games\FSW depending on the camera. Steam updates might overwrite your aircraft.cfg settings though, so back them up. The initial zoom in the cameras.cfg for virtualcockpit is .7 already. I think changing the wideaspectview setting to 1 messes with that (or at least it does on my system) such that the initial zoom setting no longer matters and it starts at .5. It's possible that changing the wideaspectview setting doesn't really do anything other than change the zoom to .5. I haven't tried changing the initial zoom setting in any aircraft.cfg files.
May 21, 20179 yr 1 hour ago, Griphos said: It's possible that changing the wideaspectview setting doesn't really do anything other than change the zoom to .5. If it's like FSX, I'm pretty sure that's all it does.
May 22, 20179 yr 9 hours ago, Griphos said: The initial zoom in the cameras.cfg for virtualcockpit is .7 already. I think changing the wideaspectview setting to 1 messes with that (or at least it does on my system) such that the initial zoom setting no longer matters and it starts at .5. It's possible that changing the wideaspectview setting doesn't really do anything other than change the zoom to .5. I haven't tried changing the initial zoom setting in any aircraft.cfg files. The initial zoom setting in the aircraft.cfg files, or at least those I've looked at, is 0.4 which presumably is overriding the 0.7 in the camera.cfg in %APPDATA%\Dovetail Games\FSW. Changing the value in the aircraft.cfg to 0.7 results in the aircraft loading with a 0.7 zoom with widescreen=1 in the FSW.cfg file.
May 22, 20179 yr I triad to lock the frame rates in the CFG file but in the sim it had no effect, limit 30 but they still want up to 50 and in sparse scenery area 70-80. Raymond Fry.
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