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Just some random P3Dv4 screenshots from flying over Australia and New Zealand.

The AU scenery is YSSY from FlyTampa, NZ is Godzone NZDN and the now freeware VectorLandClass.

The detailed autogen density that's possible now without the risk of an OOM crash is superb.

Cheers,

Jerome

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Amazing,  looks good all the way to the horizon.  How is performance with all that detail?

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Looks like the ground poly in YSSY isn't working correctly. That should be a fairly easy fix by FT.

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11 hours ago, jzimmermann said:

The AU scenery is YSSY from FlyTampa

At  FlyTampa YSSY I usually get momentary black textures when I look away then quickly look back at the same scene. Does this still happen with V4?

gb.

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Hi,

Thanks for all the comments.

4 hours ago, pugilist2 said:

Great looking set!  How does Las Vegas look in v4?

I haven't had a look at Vegas, though I'm sure that it will look even better with FlyTampa's upcoming Vegas scenery.

4 hours ago, Victoroos said:

what aircraft is that? THat it works in v4?

It's the Bonanza A36 that is included with P3Dv4.

3 hours ago, Hubinsc said:

Amazing,  looks good all the way to the horizon.  How is performance with all that detail?

Performance is so much better than P3Dv3, my FPS stay at 30 fps locked with an immense amount of detail.

3 hours ago, NZ255 said:

Looks like the ground poly in YSSY isn't working correctly. That should be a fairly easy fix by FT.

Yes, FlyTampa have announced that they will be patching their airports to offer P3Dv4 compatibility.

2 hours ago, gboz said:

At  FlyTampa YSSY I usually get momentary black textures when I look away then quickly look back at the same scene. Does this still happen with V4?

gb.

No, that is a thing of the past with P3Dv4.

Cheers,

Jerome

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56 minutes ago, jzimmermann said:

No, that is a thing of the past with P3Dv4.

Wow, that's cool!

I guess they can be a bit less aggressive with unloading textures when we're not looking at them now :)

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7 hours ago, NZ255 said:

Wow, that's cool!

I guess they can be a bit less aggressive with unloading textures when we're not looking at them now :)

Exactly, one of many advantages of P3Dv4 being 64-bit.

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