June 10, 20179 yr In previous versions, it became a ritual to regularly delete the contents of C:\Users\(name)\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders. Do we still need to do that in V4?
June 10, 20179 yr 12 minutes ago, Chapstick said: In previous versions, it became a ritual to regularly delete the contents of C:\Users\(name)\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders. Do we still need to do that in V4? Why was that a ritual in the first place? I have never done that.
June 10, 20179 yr I've only ever deleted my shaders folder when installing a new graphics card... so that would be two times. Is it done yet? When will it be released? Will it be freeware or payware? How much will it cost? Any updates on the progress? Will it work for Xbox? Can I be a beta tester? How's the performance in VR?
June 10, 20179 yr 14 minutes ago, Chapstick said: In previous versions, it became a ritual to regularly delete the contents of C:\Users\(name)\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders. Do we still need to do that in V4? It would probably be a good idea to clear the shader cache anytime you update your GPU drivers, as well as after initially installing software that introduces a large number of new textures to the sim environment, such as FTX Global Base, or new cloud sets by Rex, ASCA etc. And, it certainly would be something to do if you see evidence of corrupted textures while using the sim. Other than that, there is probably no reason to "routinely" clear the shader cache. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
June 10, 20179 yr Author 1 hour ago, Farlis said: Why was that a ritual in the first place? I have never done that. Based on recommendations from Elaine found here:
June 10, 20179 yr 1 hour ago, Chapstick said: Based on recommendations from Elaine found here: What...? Where on earth did you get that i's "recommended" to "routinely" delete them...? While it says *it won't hurt anything* if you do, it actually stresses this: ""But, its only recommended really when............ It is recommended to delete the contents of your Shaders folder any time you change your Graphics card, update your Graphics driver, Make Graphic changes to your Sim or you install a new program or Ad On into Prepar3D. The next time you start Prepar3D, your Shaders will Rebuild. Personally, either way, i delete my Shader's ever week. "" If she decides to do it every week due to some OCD or whatever like we all have one form or other of :) that's one thing, but she even starts saying it's only recommended in specific cases.
June 10, 20179 yr Thanks for asking this question, I didn't know we were supposed to do this after changing video cards. Don't let the venom get to you, I appreciated the thread. - Aaron
June 10, 20179 yr 59 minutes ago, JRBarrett said: It would probably be a good idea to clear the shader cache anytime you update your GPU drivers, as well as after initially installing software that introduces a large number of new textures to the sim environment, such as FTX Global Base, or new cloud sets by Rex, ASCA etc. And, it certainly would be something to do if you see evidence of corrupted textures while using the sim. Other than that, there is probably no reason to "routinely" clear the shader cache. +1 I too would recommend clearing your shader cache each time you update your GPU drivers. I had a problem where I would need to occasionally delete my shaders folder while I still had my GTX 670s in SLI. If I didn't do this, I quite simply couldn't sim. I now delete them whenever I update my drivers for my GTX 1080 Ti. I've gotten into a habit of avoiding driver updates unless the update provides something beneficial for one of my games.
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