June 15, 20178 yr 45 minutes ago, YukonPete said: I've got floating lights in V4 Ditto. I just had a real life flight a week ago, though, and noticed that the blue runway and taxi edge lights and much (if not all) of the other lighting off the runway were elevated above ground level on posts. Guessing this is so that snow/grass/etc. doesn't cover them? The lighting on the runways (centrelines, etc), however, should obviously be on the ground, and in the sim I see it floating above the ground. I noticed this right off the bat in the vanilla install of v4, and was disappointed. i5 4670K, 16GB RAM, 850 EVO SSDs, GTX 1080, 4K, CH Yoke/Pedals, Saitek Throttles Windows 10, Prepar3D v4, Orbx Base/Vector/Trees/openLC/NA regions, fsAerodata, FreemeshX, AS16, REX, PrecipitFX, ChasePlane, TrackIR A2A C182, F1 King Air, F1 Mustang, FSW Lear35, MilViz T-38, Mindstar GNS
June 16, 20178 yr Floating runway lights? Surely that is a problem associated with default lighting? It's also worth noting that default taxiway centreline and edge lighting looks awful. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
June 16, 20178 yr I have a stutter every 3 seconds when I pan around. I do not only get this issue with KIAH though. KLAX, KJFK and KFLL do not seem to have this issue. This stutter occurs though I have good FPS. I thought something could be tampering with the scenery. I have also ORBX installed. Anitpopup in addonmanager is set to maximum. I installed KIAH with the installer 3 days ago in demo mode. I re-ran the FSDT Live Update almost every day. I really do not know what is causing this stutter. I only made a few changes in p3d.cfg file to make the sim run better. I adopter AffinityMask=84 for my 6700K processor, it runs smoothly. I also noticed during daylight at KIAH runway shimmering when flying. Perhaps this issue is a root cause of the stutter? What can I do? Apart from KIAH, KJFK V2 for example works without any issues. The only problem at KJFK though are the worse textures and some strange lines across the runways. Perhaps a reinstall of the affected scenery would help. But I doubt about that. My only worries is that FSDT made its sceneries only compatible in P3D V4 by editing the installers, so this scenery has not been converted utilising the SDK (just as stated bij R.S.R., CEO of PMDG) and making it not really compatible with V4 in terms of performance. It just appears compatible, this worries me a lot. I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)
June 16, 20178 yr Commercial Member 4 hours ago, Piotr007 said: My only worries is that FSDT made its sceneries only compatible in P3D V4 by editing the installers, so this scenery has not been converted utilising the SDK (just as stated bij R.S.R., CEO of PMDG) and making it not really compatible with V4 in terms of performance. It just appears compatible, this worries me a lot. I think this might be the case that just the installers were changed and that the underlying code was not optimized and changed to meet the requirements of the v4 SDK. If that is the case, then hopefully people can determine that this is the cause and avoid those products that take shortcuts to sell products on a new platform. REX AccuSeason Developer REX Simulations
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