trisho0

Taxi2Gate KSEA with PMDG questions

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Hello to all: After loading any PMDG aircraft on KSEA (FSX) at night I noticed that the runway has edge lighting and centerline lights have an enlarged halo/bloom effect. It is as if they are hovering over the runway. Just wondering if someone else experiencing this and if there is a fix. T2G support says they are normal lights (lol). 

Screenshots using FSX Trike Ultralight aircraft to show scenery better:

http://www.fsfiles.org/flightsimshotsv2/image/GkMl
http://www.fsfiles.org/flightsimshotsv2/image/GkMn
http://www.fsfiles.org/flightsimshotsv2/image/GkM1
http://www.fsfiles.org/flightsimshotsv2/image/GkME
http://www.fsfiles.org/flightsimshotsv2/image/GkMR
http://www.fsfiles.org/flightsimshotsv2/image/GkMW
 

Any thoughts, ideas, etc?

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I think that's just how they were designed. Some developers do the lights differently than others which results in some not looking very good and others looking really good. Just depend on the developers technique.

There is a tweak you can use in the FSX.cfg to make runway, approach, VASI lights smaller or larger but it only works for lights that use the default FSX lighting system. Since these are custom lights that tweak won't work for these.

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Were there any instructions for this airport to make changes in your Graphics settings.  I've seen

effects like yours in an older version Of an ORBX freeware airport after I goofed around with the

Graphics sliders.

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16 hours ago, cmpbellsjc said:

Some developers do the lights differently than others which results in some not looking very good and others looking really good.

I know that but TAXI2GATE - SEATTLE-TACOMA INTERNATIONAL AIRPORT KSEA FSX P3D gives in FSX awful runway lights flying on air not normal.

Found the issue is from the scenery file: KSEA-OBJ-RWY-LIGHTS.bgl I changed the extension to ".off" and those funny lights are gone but dark runway. Now, I need to find a way to get the runway lights of FSX default. Any way how to do that?

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11 hours ago, charliearon said:

Were there any instructions for this airport to make changes in your Graphics settings.

Changes from FSX graphics settings will not remedy those flying souls (rwy lights). The KSEA scenery file KSEA-OBJ-RWY-LIGHTS.bgl is the issue that needs repairs.

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21 hours ago, trisho0 said:

at night I noticed that the runway has edge lighting and centerline lights have an enlarged halo/bloom effect. It is as if they are hovering over the runway.

I use UTX Lights for FSX/P3D (it comes with UTX2 for FSX/P3D) and this is the results at Taxi2Gate KSEA.  I didn't take images down the runway but they look the same.  I used the settings suggested by NickN, developer of GEX/GEP3D at SimForums.  I'm not an expert on runway lights but these look a little better IMHO.

KSEA_2017-8-24.png

EDIT:  If you right click the image and select "View Image" I think you will get a better quality image.

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1 hour ago, trisho0 said:

I know that but TAXI2GATE - SEATTLE-TACOMA INTERNATIONAL AIRPORT KSEA FSX P3D gives in FSX awful runway lights flying on air not normal.

Found the issue is from the scenery file: KSEA-OBJ-RWY-LIGHTS.bgl I changed the extension to ".off" and those funny lights are gone but dark runway. Now, I need to find a way to get the runway lights of FSX default. Any way how to do that?

I just loaded up FSX and T2G KSEA and position myself at the end of 16L and mine look exactly as your screen shots, so nothing is wrong with the product.

As I originally stated, that's just the way T2G made the runway and taxiway lights for this airport.

As you mentioned, removing the KSEA-OBJ-RWY-LIGHTS.bgl will remove the lights, but you can't make the FSX default lights appear without essentially punching holes in the ground textures so that FSX default runway lights are able to render, which is what some developers have done to use the default lighting system.

The other options would be to track down the texture used for the lights and use a graphic editor to make them smaller in size or write to T2G and see if they can provide you an alternate set of lights, good luck with that option however.

I have a few older Aerosoft airports like Gibraltar and Dublin that have similar style oversized runway lights like this but there's not much you can do when they use their own custom lighting system.

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51 minutes ago, Jim Young said:

EDIT:  If you right click the image and select "View Image" I think you will get a better quality image.

I can't find "View Image" but that's OK. I can see the image posted here and it looks like to me the file KSEA-OBJ-RWY-LIGHTS.bgl is "off". Same view as I get but no runway lights. Only still the green lights from ground well designed. The problem is the flying gems lights not normal as per screenshots link I placed here at the beginning.

I have the complete UTX from ScenerySolutions (Canada, Europe and USA) included the UTX autogen lights which doesn't care of KSEA runway lights.

1 hour ago, Jim Young said:

I used the settings suggested by NickN

Please, can you help me to find those settings to give a try?

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48 minutes ago, cmpbellsjc said:

As I originally stated, that's just the way T2G made the runway and taxiway lights for this airport.

I understand, T2G should edit their file KSEA-OBJ-RWY-LIGHTS.bgl to make it more realistic.

 

50 minutes ago, cmpbellsjc said:

I just loaded up FSX and T2G KSEA and position myself at the end of 16L and mine look exactly as your screen shots, so nothing is wrong with the product.

I am not happy with this product not only because of such runway has edge lighting and centerline lights with enlarged halo/bloom effect.

Also, found runway turns as squares .......(lol) some details need attention.

http://www.fsfiles.org/flightsimshotsv2/image/Gkl7

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26 minutes ago, trisho0 said:

Also, found runway turns as squares .......(lol) some details need attention.

http://www.fsfiles.org/flightsimshotsv2/image/Gkl7

Actually you'll only want to edit the squares if you want to make it unrealistic. The airport is actually paved like that. Go to google maps and   find KSEA, click on satellite view and you'll see that T2G did an accurate representation of the ground texture making them square.

IMG_5124.png

  • Upvote 1

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3 minutes ago, cmpbellsjc said:

Actually you'll only want to edit the squares if you want to make it unrealistic. The airport is actually paved like that. Go to google maps and   find KSEA, click on satellite view and you'll see that T2G did an accurate representation of the ground texture making them square.

IMG_5124.png

I can't believe it but if that it is then I apologize, indeed. My mistake. I am still finding a way to edit the KSEA-OBJ-RWY-LIGHTS.bgl scenery file which is not even near to real to those edge runway lights. Many thanks for that picture showing unfinished paved runway.

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2 minutes ago, trisho0 said:

I can't believe it but if that it is then I apologize, indeed. My mistake. I am still finding a way to edit the KSEA-OBJ-RWY-LIGHTS.bgl scenery file which is not even near to real to those edge runway lights. Many thanks for that picture showing unfinished paved runway.

Only simmers would find the squares off putting. People who actually fly the airplanes into and out of here probably don't even notice or frankly don't care, lol. The pavement serves its purpose no matter its shape :-)

So, how are you trying to edit the lights bgl? You'll need to decompile the bgl using a free tool like Arno's from FSDeveloper, then you will see what texture files are responsible and you can then try to edit those files graphically to make the lights smaller. However, be aware that if you are successful to make them small at close range that they might be too small from 5 miles out and won't be able to see them.

One thing I've learned though all the years of simming and fiddling with things like this is that sometimes it better just to live with small faults of developers design decisions rather than spend hours of frustration trying to fix or change them and sometimes not even be able to make it better.

Unfortunately not all add airports are perfect and it's easy to find faults with almost all, but sometimes it's easier and less stressful to try to just enjoy them the way they are than become fixated over design flaws. 

Just my opinion of course but you're free to fiddle with it until your hearts content.

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10 minutes ago, cmpbellsjc said:

Just my opinion of course but you're free to fiddle with it until your hearts content.

Definitely you gave me a peace of mind. Really I learned more from your experience and you are right!

As I am not ready to give up yet (lol) with those runway lights at least for fun I am going to use scruffyduck stuff to see what happen. So far, I found 3 different parameters to edit but don't know which one to edit and what. I will see on that later.

Again, plenty of thanks for your help and advices. Cool!

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11 hours ago, trisho0 said:

So far, I found 3 different parameters to edit but don't know which one to edit and what. I will see on that later.

It seems that is illegal to decompile files from T2G so better leave them alone but renaming such intruder file.

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Think you will be pleasantly surprised.  I have UTXv2 installed for FSX and P3DV4 but only set up the lights in P3DV4 so far.  I tried FSX and they were just as bad as your examples but, in P3DV4, IMHO, perfection with the settings provided by NickN.  Anxious now to set up the lights in FSX too!

Best regards,

Jim

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Does not appear to work in FSX but will continue to investigate.  That's really strange it works in P3D and not in FSX.

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Ok, I am throughly confused.

I was under the impression the Trisho0 was talking about modifying the T2G KSEA runway and taxiway lights and Jim is talking about the UTX street lights.

Since both operate independently of each other and use separate textures/models, I am confused on what either have to do with each other since the UTX lights are different than the T2G runway/taxiway lights.

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From the description of the product, it appears it only fixes the "Autogen" lights so you are correct.  It cannot fix the Taxi2Gate lights.  But not understanding why Taxi2Gate KSEA looks better in P3DV4.  They do not look anything like the airport lighting in Taxi2Gate KSEA FSX.  You are confused as everyone thinks I'm a guru on airport lighting.  I know everything. :rolleyes:  Actually I did think the UTX Lighting covered airports too. 

Best regards,

Jim

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7 hours ago, Jim Young said:

Does not appear to work in FSX but will continue to investigate.  That's really strange it works in P3D and not in FSX.

That's right. UTX v2 lights makes lights like candles (lol) around areas some small and others too large. I had to disable it.

KSEA runway 34C with UTX can be seen 4 yellow lights on the horizon: http://www.fsfiles.org/flightsimshotsv2/image/Gk1S

It looks like the UTX light tool needs other settings right after the setup. I am more concerned on KSEA runway lights than UTX anyway. UTX enhances roads lights I don't think it improves runway lights.

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6 hours ago, cmpbellsjc said:

I was under the impression the Trisho0 was talking about modifying the T2G KSEA runway and taxiway lights

Yes, that is what I was talking about. UTX enhances terrain and road lights. We need to leave with T2G KSEA as is until FlyTampa makes one. T2G will not fix it, who knows.

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11 hours ago, trisho0 said:

KSEA runway 34C with UTX can be seen 4 yellow lights on the horizon: http://www.fsfiles.org/flightsimshotsv2/image/Gk1S

Okay, let me suggest something that I am an expert on... posting images on AVSIM.  On Oz (or any image hosting website) you need to get "Embed Codes".  When you upload your image you will have a 'Viewer Link'.  You don't want that.  Click on the dropdown and you will see several options. Go down to BBCodes and then BBCode Embed (AVSIM uses the more secure BBCode rather than HTML).  When you do that, it will give you a link which you can copy and then paste into your topic.  It should have on both ends of the link.

Apologize for confusing you and providing wrong information about my recommendation to use UTX Lights.  The strange thing is that the runway lights look perfect in P3DV4 with the same scenery:

KSEA_P3DV4.png

At least I'm happy that I could help you with posting images on AVSIM!

Best regards,

Jim

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3 hours ago, Jim Young said:

Click on the dropdown and you will see several options. Go down to BBCodes and then BBCode Embed (AVSIM uses the more secure BBCode rather than HTML).  When you do that, it will give you a link which you can copy and then paste into your topic.

Thank you for the tips, greatly appreciated. However, I can't seem to find the dropdown that you are referring to. Could you please share a screenshot with me so I can clearly see where it is? 

 

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3 hours ago, Jim Young said:

The strange thing is that the runway lights look perfect in P3DV4 with the same scenery:

Simply amazing. I can't find yet a way to make the similar runway lights in FSX

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