Zimmerbz

Blurries / Pop ups

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Recently I have been having trouble with blurries and popups but can't figure out what could be the cause.  I never noticed them before recently and haven't messed around with my settings too much.  The only thing I can possibly think of would be that I just upgraded to a Dell Ultrasharp U3415 curved widescreen.  I bumped the resolution in the sim to the highest so maybe that is a cause?  Or something in my graphics card?  My specs and settings are follows:

Win 10

Intel 7th Gen Core i7 7700K (4.7GHz Overclock) Quad Core

16gb mem

6GB Nvidia GeForce GTX 1060, PCI Express 3.0

500GB Samsung EVO 850 Solid State Drive

sliders mostly right, 19m texture distance, 8 x MSAA, 16 x AA, highest resolution

Orbx Vector, North America LC, Orbx Global, US payware airports, PMDG 737/747, PTA, Active Sky and ASCA, Rex Textures

What else can I provide to see what could be causing this?  This only started happening recently.  The pop ups will either be autogen trees or full tiles of scenery.  I won't be able to double check settings or get a screenshot until after work, but would love any advise or things I should be looking for.  All airports I have are very clear and sharp.  Thanks

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And by "blurry" I mean it looks like the textures or autogen hasn't fully loaded yet.  Could that have something to do where the priorities are in the library?

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video card, 8xmsaa and higher resolution coupled with high settings = blurry popups.

You need to fins the balance between performance and visual that makes you happy.

With a higher resolution you may not need 8xmsaa, etc. It's trial and error. There is nothing wrong with your system, you have just overloaded it a bit.

Vic

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34 minutes ago, vgbaron said:

video card, 8xmsaa and higher resolution coupled with high settings = blurry popups.

You need to fins the balance between performance and visual that makes you happy.

With a higher resolution you may not need 8xmsaa, etc. It's trial and error. There is nothing wrong with your system, you have just overloaded it a bit.

Vic

Thanks.  Do you think the resolution setting or MSAA is more of the culprit?  I guess I can try to mess around with it tonight.  In all honesty I don't even know what MSAA really does/is. 

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Either or. It's a balance you are looking for. MSAA is multisample antialiasing which essentially sharpens up your image. It does this by processing the frame at a higher resolution and down sampling to your resolution which simply put - take more processing power - more stress on system.

I'd cut it to 4msaa and see how it goes.

Vic

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Might be worth seeing if there are drivers for the dell monitor, and make sure you're using display-port cable (not HDMI or DVI).  Couldn't hurt to reinstall your graphics card drivers too...

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With the card I have, are there any graphics card drivers that I should avoid?  I believe I am using HDMI.  I thought that was always the best connection.  Maybe I can get a cheap displayport cable.

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21 minutes ago, Zimmerbz said:

With the card I have, are there any graphics card drivers that I should avoid?  I believe I am using HDMI.  I thought that was always the best connection.  Maybe I can get a cheap displayport cable.

Monoprice.com is a great place for quality and inexpensive cables.

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The latest geforce drivers (385.41) are working well for me in P3Dv4, I have a GTX1080 (not ti, but should be okay).

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Dumb question but is it the resolution on the monitor itself causing this or the setting in the sim (or both)?  Are there any settings I should be messing with on the video card to make sure it matches the sim?

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What monitor? What resolution? What resolution in P3D?

 

Vic

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1 hour ago, vgbaron said:

What monitor? What resolution? What resolution in P3D?

 

Vic

I have a Dell Ultrasharp monitor 34" and it is set at 3440x1440.  That is the native.  In P3d I have it set to 3440x1440x32 in the display settings. Texture res is Ultra and I just switched down to 4xMSAA.  

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That's he correct resolution for your monitor. Try dropping the texture resolution down. With the 4K monitor you shouldn't really need them.

I'd leave the monitor and in sim resolution alone - adjust the msaa, texture resolution and test.

Vic

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59 minutes ago, vgbaron said:

That's he correct resolution for your monitor. Try dropping the texture resolution down. With the 4K monitor you shouldn't really need them.

I'd leave the monitor and in sim resolution alone - adjust the msaa, texture resolution and test.

Vic

I think that did the trick! Thanks

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From the Prepar3D help file:

[MAIN]

FIBER_FRAME_TIME_FRACTION=0.33

Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file.

Performance Tuning Tip:

This setting, which defaults to a value of .33 (33%), defines the percentage of each frame that is devoted to loading scenery. Increasing this number can reduce "the blurries", but it can cause stutters, and can also reduce the overall frame rate. Try reducing the number to the lowest level where you still get smooth scenery paging. This will vary depending on disk speed as well as the type of flying, as well as the selected scenery options.

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I experienced also some blurry textures, I played with TEXTURE_BANDWIDTH_MULT (increasing to 150 or 200), also with the FIBER_FRAME_TIME_FRACTION, it helped a little but not completely (it introduces stutters), in the end I increased the LOD radius from 6.5 to 8.5, seems better on my side. I let the TEXTURE_BANDWIDTH_MULT back to 30 and no FFTF set.

I am using an i7-4790K with GTX 1080TI FTW3.

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8 minutes ago, Vali said:

I experienced also some blurry textures, I played with TEXTURE_BANDWIDTH_MULT (increasing to 150 or 200), also with the FIBER_FRAME_TIME_FRACTION, it helped a little but not completely (it introduces stutters), in the end I increased the LOD radius from 6.5 to 8.5, seems better on my side. I let the TEXTURE_BANDWIDTH_MULT back to 30 and no FFTF set.

I am using an i7-4790K with GTX 1080TI FTW3.

Accoding to Lockheed Martin's Beau Hollis LOD has been still capped to 6.5 until today.

http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=126408&p=165549#p165549

Kind regards, Michael

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2 minutes ago, pmb said:

Accoding to Lockheed Martin's Beau Hollis LOD has been still capped to 6.5 until today.

http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=126408&p=165549#p165549

Kind regards, Michael

Good to know, thanks for the link. But still, I did not notice the blurry textures after I change it. Will check again these days.

I used EXTURE_SIZE_EXP=9 (usually is set to 10 but as I wanted faster loading for the tests...) and high resolution textures checked. But these were unchanged when I played with the LOD radius.

 

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Honestly, I also thought to have got better results with higher LODs initially, but I suppose Beau Hollis should know about it...

I usually use TEXTURE_SIZE_EXP=10 as well, but the loading times are quite high indeed.  

Kind regards, Michael

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