November 21, 20178 yr 27G41 lol? Umm yeah, I wouldn't fly a cessna in THAT kind of wind. But 20-30 kt is doable with a skilled pilot. The point is, Laminar has apparently modeled theoretical xwind limits... and the real planes can do more. Actually it's more or less the skill of the pilot. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
November 22, 20178 yr 6 hours ago, ryanbatcund said: 27G41 lol? Umm yeah, I wouldn't fly a cessna in THAT kind of wind. But 20-30 kt is doable with a skilled pilot. 20-30 kts is doable in some airplanes... sort of... I had to land 172 at KVNY in perfect steady 20+ kts x-wind during my instrument training (practicing LDA approach). I land no problem to land (crab and kick) but could't turn into wind to get off the runway (to the left) until controller cleared me do right LOL. I was flying with former CFII airliner who laughed his but off watching me struggle with the wind Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
November 22, 20178 yr Author Exactly my point, and I don't think a pure armchair pilot like me has those skills. Not only I didn't have proper instructors, also I don't have the muscle memory from real flying. Probably my friend who is a captain and instructor in his free time,can pull it off in the sim.
November 22, 20178 yr Also, wind in aviation is reported at 30 ft ( 10 m ), not ground, and even above the tip of most GA aircraft tail. There is always a considerable reduction near ground, due to friction drag, depending or type of terrain, surrounding and even distant obstacles / orography... Most simulators forget to include this "veering" in their weather engines. I've seen it modeled in DCS World, since a few updates back in thge 1.5 and 2.1 branches, and also in Aerofly FS 2, but it's a rought approach only, I believe not taking into account all factors that could influence it. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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