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Ground handling in 11.10 beta 8

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27G41 lol? Umm yeah, I wouldn't fly a cessna in THAT kind of wind.  But 20-30 kt is doable with a skilled pilot.  The point is, Laminar has apparently modeled theoretical xwind limits...  and the real planes can do more.  Actually it's more or less the skill of the pilot.

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6 hours ago, ryanbatcund said:

27G41 lol? Umm yeah, I wouldn't fly a cessna in THAT kind of wind.  But 20-30 kt is doable with a skilled pilot.  

20-30 kts is doable in some airplanes...  sort of... I had to land 172 at KVNY in perfect steady 20+ kts x-wind during my instrument training  (practicing LDA approach). I land no problem to land (crab and kick) but could't turn into wind to get off the runway (to the left) until controller cleared me do right LOL. I was flying with former CFII airliner who laughed his but off watching me struggle with the wind

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Exactly my point, and I don't think a pure armchair pilot like me has those skills. Not only I didn't have proper instructors, also I don't have the muscle memory from real flying. Probably my friend who is a captain and instructor in his free time,can pull it off in the sim. 

Also, wind in aviation is reported at 30 ft ( 10 m ), not ground, and  even above the tip of most GA aircraft tail.

There is always a considerable reduction near ground, due to friction drag, depending or type of terrain, surrounding and even distant obstacles / orography...

Most simulators forget to include this "veering" in their weather engines.

I've seen it modeled in DCS World, since a few updates back in thge 1.5 and 2.1 branches, and also in Aerofly FS 2, but it's a rought approach only, I believe not taking into account all factors that could influence it.

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