April 20, 200620 yr Anyone got one already?http://www.matrox.com/graphics/offhome/th2go/gaming/home.cfmBeen sold for USD299, and have no performance hit. (?)JohanA LITTLE LESS CONVERSATION, AND A LITTLE MORE ACTION PLEASE!HELP:http://support.microsoft.com/?kbid=238882
April 20, 200620 yr Commercial Member Not yet, but it has part of my FS2k4 budget. This way I can now add 6 more monitors without any problems KROSWYND a.k.a KILO_WHISKEYMajestic Software Development/Support Sys 1: AMD 7950X3D, NOCTUA D15S, Gigabyte Elite B650, MSI 4090, 64Gb Ram, Corsair 850 Power Supply, 2x2TB M.2 Samsung 980s, 1x4TB WDD M.2, 6xNoctua 120mm case fans, LG C2 55" OLED running at 120Hz for the monitor, Win11. Sys 2: i7 8700k, MSI GAMING MBoard, 32Gigs RAM, MSI 4070Ti & EVGA 1080Ti. Hardware: Brunner CLS-E-NG Yoke, Fulcrum One yoke, TM TPR Rudder Pedals, Yoko TQ6+ NEO, StreamDeck, Tobii Eye Tracker, Virpil VPC MongoosT-50CM3 Base with a TM gripSIMULATORS: MSFS2020/XP12/P3D v5.4 & v6: YouTube Videos
April 21, 200620 yr It does have a performance hit though.The box is just a "linker" that makes your computer think you have one 3840x1024 display, when in fact you have three 1280x1024 ones. If your computer can barely run the VC at 1280x1024, it will cough, sputter and wheeze trying to render 3840x1024 ;)
April 22, 200620 yr It think in might be worse than that, because looking at it it isn't a single view at 3840x1024, but three separate views of 1280x1024 each. So it's like running 3 instances of FS9 at once (at least from a terrain engine perspective).scott s..
April 23, 200620 yr From what I've read about it, you have a single monitor output on your CPU at 3840x1024, and the box splits it onto (3) 1280x1024 displays. With that in mind, only VC's would be really functional on it - 2D panels couldn't be split up, unless you went Windowed mode and undocked various items and pushed them to the outside of your virtual monitor.(Note the picture... one cable for each monitor, + 1 for the computer)-Greg
April 23, 200620 yr I was running 1600x1200x32 through a 21" Dell Sony Trinitron and an ATI x800 GTO 256 meg card with sliders maxed. Had to switch to a nVidia 7600GT 256 meg to get usable resolutions but was quite surprised that by pulling autogen and scenery detail sliders back one notch, revising FE clouds to low res and turning off ground shadows the performance is pretty much equal to what I was getting... you can read more when I finish my review ;). Dr Zane Gard Sr Staff Reviewer AVSIM Private Pilot ASEL since 1986 IFR 2010 AOPA 00915027 American Mensa 100314888
April 23, 200620 yr Don't have it yet, but conidering it highly. I already use two 19" monitors in span mode Resolution 2560 x 1024 and performance is much better than you might think on my AMD 64 3700+, 2 gig ram, Geforce 6600 vanilla. FPS 20 to 30 in most situations with payware aircraft virtual cockpits. If I upgrade the video card to something like a Geforce 7800 GTX it might just work. My set up looks fantastic but the bezel between the two monitors gets in the way of the runway on finals which is very distracting. This would solve the problem.
April 23, 200620 yr No, as explained by the "Technical brief" page, the three displays connected to a PC through this device appear as a single display:"It connects to the PC just like a regular external monitor, and for all intents and purposes, it appears to the PC as if it were a single external monitor."So in that sense you'll have one FS9 VC view at a resolution of 3840x1024, instead of three VC windows at 1280x1024 each. Performance-wise one VC view is obviously better than three, but it still requires a good bit of processing power :)
April 23, 200620 yr My PC seems to notice no difference between 1280X1024 or 1600X1200 except the latter is hard to read....the idea of multiple screens sounds nice if you have the room though.
April 23, 200620 yr >My PC seems to notice no difference between 1280X1024 or>1600X1200 except the latter is hard to read....That is probably because as far as screen resolution in FS9 is concerned, performance is very binary: it either works well, or it doesn't. My understanding is that increasing resolution in FS9 only increases the amount of work your videocard has to do. Increasing resolution doesn't demand more geometry, AI, sound or other computation from your CPU, as those are resolution-independent. More specifically, increasing screen resolution ups the amount of memory your vidcard needs for rendering, filtering (AA) and displaying the image.As long as your videocard has enough memory, you won't see any huge changes in performance. When the screen resolution goes up enough, though, the videocard runs out of memory and everything it does stars taking longer. While the change from 1280x1024 to 1600x1200 is small, going from 1280x1024 to 3840x1024 is a huge step up! :)
April 23, 200620 yr i see no difference running fs9 at 1280x1024 and 2500x1600...it's weird. But my fs9 looks terrible at 1280x1024. Everything is blurry and out of focus. Could be a LCD thing. i think a lot of the stuttering and blurry textures come from fs9's use of 32-bit textures. I rarely see games use this kind of graphic format, because it is sooooo "expensive" and taxes your GPU hard. After i converted all my textures to DXT3 or 1, fs9 runs super smooth...not a single stutter...and this is at 2500x1600 res. give it a try....it did wonders for me..-fz
April 23, 200620 yr @YakYakYou mean just batch process ALL of the textures? the whole bunch?Tell me how and witch tool to use?JohanA LITTLE LESS CONVERSATION, AND A LITTLE MORE ACTION PLEASE!HELP:http://support.microsoft.com/?kbid=238882
April 24, 200620 yr Which testures are you changing. Please explain in more detail how you do this. Many would benefit.
April 24, 200620 yr "My understanding is that increasing resolution in FS9 only increases the amount of work your videocard has to do.""More specifically, increasing screen resolution ups the amount of memory your vidcard needs for rendering, filtering (AA) and displaying the image."So a video card with 512mb would be better? These are a little expensive right now, at least the good ones.
April 24, 200620 yr yes, you can batch convert, but it's dangerous, because some textures should be left at 32-bit (such as the prop textures). Instead, use Imagetool or DXTbmp to re-save the 32-bit bmps into dxt3 or 1 format. This process can take a while to do, but just convert a few planes at a time. Also, you can convert a lot of the bigger textures in your root texture folder to DXT3s as well. I basicially convert anything that's 4 megs or bigger...down to 1k.-fz
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