May 23, 20188 yr We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 23, 20188 yr DTG didn't put a high priority on terrain rendering and had stuck with the old FSX engine seemingly without any modification (other than licensing Orbx landclass textures) but I suppose if they had finished the weather engine and other higher priority subsystems then they would have turned their attention to land and sea. I hope we'll see some sims built with Unity and/or UE4 that include nice graphics like this. Barry Friedman
May 24, 20188 yr 6 hours ago, fshobby said: DTG didn't put a high priority on terrain rendering and had stuck with the old FSX engine seemingly without any modification (other than licensing Orbx landclass textures) but I suppose if they had finished the weather engine and other higher priority subsystems then they would have turned their attention to land and sea. Likely because they were waiting for this. Chances are, Simul sold them on a number of their products. Let me guess.... you want 64bit. Josh Daniels-Johannson
May 26, 20188 yr On 5/23/2018 at 4:12 PM, fs4fun said: I hope we'll see some sims built with Unity and/or UE4 that include nice graphics like this. Deadstick seems promising in that regard, even if it's scope is limited.
May 26, 20188 yr DTG do have use of the Unreal Engine TSW team use it but I don't have that. Raymond Fry.
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