July 24, 20187 yr Men and reading manuals ... you see the problem? Edited July 24, 20187 yr by JoeFackel System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
July 24, 20187 yr 6 hours ago, JoeFackel said: Men and reading manuals ... you see the problem? I drove a manual once....Not sure I understand the concept of reading one 😂 Brian Thomas MSFS2020/24, Intel i9-14900K, GeForce RTX 4070 Ti SUPER Panther OC 16GB GDDR6X, MSI MAG Z790 TOMAHAWK WIFI (LGA 1700) DDR5, Corsair Vengeance RGB 64GB (2X32GB) DDR5 5600MHz, BenQ PD3205U 32” UHD monitor, Win 11 Pro 64-bit,
July 31, 20187 yr On 7/21/2018 at 11:57 AM, Lorby_SI said: Hi, check the paths in your scenery library if one of them points at an empty folder. P3D V4.3 has developed the habit to "hang" when that is the case. If you have many scenery addons, I suggest using an addon management tool that will point out empty/broken scenery paths. Best regards A question regarding this; is it sufficient to merely deactivate the offending scenery library entry, or should it be removed completely from scenery.cfg? The reason I ask is I like to keep a few "dummy" library entries for testing purposes, particularly for when I edit AFCADs or have to figure out layering to resolve a conflict (i.e. world, above ORBX but below everything else, on top, etc.) Mostly for convenience, as it's easier to be able to just drop files into the respective folders and activate the appropriate Scenery Library entry. I don't ever leave them active, but I do occasionally get a CTD after closing the Scenery Library in P3D. Either those are causing the problem despite being inactive, or it's the one other empty entry that I know of that until now I hadn't deactivated due to ignorance of the potential consequence. Christopher Sargeant | Worldwide Virtual WW2464 Spoiler Sim PC Specs: i7-11700F @ 2.5 Ghz | Gigabyte GeForce RTX 3060 12GB | 16 GB DDR4 SDRAM | Windows 11 Pro | P3D v5.3 hf2 | MSFS | TrackIR 5
August 1, 20187 yr Commercial Member 18 hours ago, Sabretooth78 said: is it sufficient to merely deactivate the offending scenery library entry I think so, yes. The "hang" seems to happen when the sim is building the scenery cache, so a disabled scenery shouldn't interfere. Best regards LORBY-SI
August 1, 20187 yr On 7/21/2018 at 11:47 AM, Lorby_SI said: Hi, the freeware Lorby AddonOrganizer will point out broken or invalid scenery (or other addon) paths. That may save a bit of headache. Please note that this is a new behavior of the platform, that was not present in previous versions. Best regards Lorby_SI your product is wonderful. Been using it for a year. Thank you. Jason BocheDelta Virtual Airlines Assistant Chief Pilot, B767-300
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