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Strange image effect when panning around

Featured Replies

If using Windows 10, you could try:

  • Right-click on P3D.exe / Properties
  • Compatibility Tab
  • Check: 'Disable Fullscreen optimizations'
     

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

  • Author
1 minute ago, Egbert Drenth said:

If using Windows 10, you could try:

  • Right-click on P3D.exe / Properties
  • Compatibility Tab
  • Check: 'Disable Fullscreen optimizations'
     

Already done that, same problem. 

It's not a response time monitor fault, because the problem is not showing over 60 FPS, so it's obviously related to synchronisation and the lack to be able to synchronizes at the 1/2 refresh rate like FSX true full screen mode was.

On ‎12‎/‎28‎/‎2018 at 12:33 AM, Mikelab6 said:

Were you using FSX before with your previous monitor and now running P3D with your new hardware ?  FSX is a true full screen application (can do 1/2 refresh rate) and P3D is a false full screen application (can't do 1/2 refresh rate).

 

Mike Lab

WIN10 / I7-6700K HT ON / GTX980 / 16 GB RAM / 3 x SAMSUNG EVO 1TB SSD / 1 X WD BLACK 2TB HDD / 32"  60hz Monitor @ 2560x1440 / P3Dv4.4  No AM, Locked to 59 FPS, VSync ON, Triple buffering enabled

Process Lasso used to unload all other applications than P3D running on core 0

  • Author
7 hours ago, Mikelab6 said:

It's not a response time monitor fault, because the problem is not showing over 60 FPS, so it's obviously related to synchronisation and the lack to be able to synchronizes at the 1/2 refresh rate like FSX true full screen mode was.

 

Of course, it makes sense. 

I'm trying to determine if there's something wrong with the monitor or maybe that's just how things are and I just didn't notice it because I had a significantly smaller monitor before... or something.

One other option that I didn't consider so far is GPU since I replaced monitor and GPU at the same time. But I made an extensive search on the net about problems people have with RTX 2080Ti and didn't find anything remotely similar. Some of those GPUs have several issues but mine is not one of them. 

  • Author

Also, if I lock FPS at 30, for example, the whole thing is unplayable... it becomes a stuttery and blurry mess when panning around. Since a lot of folks here locks their FPS at 30 or even lower and are saying their experience is "smooth", I mean, there must be something wrong on my side. 

2 hours ago, 0Artur0 said:

Also, if I lock FPS at 30, for example, the whole thing is unplayable... it becomes a stuttery and blurry mess when panning around. Since a lot of folks here locks their FPS at 30 or even lower and are saying their experience is "smooth", I mean, there must be something wrong on my side. 

Eh... there are people here who lock their FPS at 18 or 20 and say it's "smooth." They're basically trying to convince themselves that P3D isn't an unoptimized mess. The fact that you have to buy a monitor capable of doing 30hz to get a smooth experience is laughable and would be unacceptable in any other context. 

No, they are trying to convince themselves that their hardware can handle unrealistic image quality settings.

  • 5 months later...
  • Author

Sorry to resurrect this old thread but I'm still scratching my head about this. If I lock FPS at 30 and I get steady 30FPS on a 60Hz monitor, the image when panning around is horrible - some sort of ghosting effect, for the lack of better explanation. I always experienced that with my current and my old monitors, with 2080Ti and before with my old GTX 970 card. Once and for all I'd like to know if this is normal, that panning on a 60Hz monitor when FPS is lower than 40, for example, is kinda messy, especially if you use TrackIR, so the view is moving pretty much all the time. The only reason why I still have doubt we all see the same thing is that many simmers lock their frames at 30 FPS on a 60Hz monitor and claim they get a smooth experience. The only way I can imagine that could be the case is if they don't pan around very much and look straight ahead pretty much all the time. In this case for me, the turns are actually smooth, but panning is a mess. In the old days of FSX I didn't have this issue even though my FPS were rarely above 30 and my hardware was much more inferior to what I have now.

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