February 1, 20197 yr 3 hours ago, newtie said: ... is there a way to pull a list of generic aircraft from UTL? After a closer look I realized that UTL itself generates a file called generic_repaints.txt which includes exactly what we want. This is new to me and I wasn't aware. Maybe it comes with the latest W2019 update. You can find this file in the UTL main folder. Edited February 1, 20197 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
February 1, 20197 yr You should also take a look at the newest version of UTL_FP, which also allows you to see a list of all Deadalus assignments. Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
February 1, 20197 yr 7 minutes ago, Benjamin J said: You should also take a look at the newest version of UTL_FP, which also allows you to see a list of all Deadalus assignments. I believe that is exactly this file (generic_repaints.txt ) which is now in the UTL main folder. It seems that it updates automatically when you change a/c livery assignments. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
February 1, 20197 yr Heh, that would make sense Harry, thanks for pointing that out! Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
February 1, 20197 yr For background on fleet changes, google the airlines wiki they have a wealth of info that can be useful in determining what 787-900 is replacing or was that airline a different name... etc
February 1, 20197 yr 37 minutes ago, Benjamin J said: Heh, that would make sense Harry, thanks for pointing that out! Indeed it updates every time when you start Prepar3D and you do load a flight. You can see it at the time stamp of the generic_repaints.txt file. It is awesome to have this information. I already assigned about 20 a/c liveries from Swiss, Air France and some others which I was not aware of that they were missing. Edited February 1, 20197 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
February 1, 20197 yr I don't have a generic_repaints.txt file in my utLive folder (or anywhere else for that matter). Does anyone have an idea how to generate it? Walter Meier
February 1, 20197 yr Do you have the latest version (V 1.2.0.0 which includes W2018 flight plans)? Edited February 1, 20197 yr by Nemo - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
February 1, 20197 yr 19 minutes ago, Nemo said: Do you have the latest version (V 1.2.0.0 which includes W2018 flight plans)? I do. I confirmed earlier today that I was on 1.2. Walter Meier
February 1, 20197 yr 4 minutes ago, wsmeier said: I do. I confirmed earlier today that I was on 1.2. Then maybe you need to activate generic repaints to be displayed by UTL/P3D. This can be done by modifying the ui_settings.xml in the UTL main folder. Check for <useGenericPaints>true</useGenericPaints> at the end of the file. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
February 1, 20197 yr 1 hour ago, Nemo said: Then maybe you need to activate generic repaints to be displayed by UTL/P3D. This can be done by modifying the ui_settings.xml in the UTL main folder. Check for <useGenericPaints>true</useGenericPaints> at the end of the file. Thanks Nemo! I'll give that a shot as soon as I land. That did the trick, Nemo! Thanks again. Edited February 2, 20197 yr by wsmeier Added info Walter Meier
February 2, 20197 yr Ah, so then the trick of UTL_FP is probably that it can show the Daedalus paints without needing to enable their visibility in the UI. Because I was able to see them in UTL_FP that way... Benjamin van Soldt Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case
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