July 20, 200619 yr The Simflight artilce and the Avsim article contradict each other on one issue.- Quote from the Simflight review:"The base package will have 24 million roads in it, some with moving cars but only in dense populated areas."Quote from the Avsim review:"24 million roads have been accurately placed, and where there are roads, there is traffic. ...the traffic volume is regulated by the time of day and your location, whether it is an urban sprawl or a rural country road."WHO IS RIGHT or TELLING THE TRUTH?dito
July 20, 200619 yr Besides, The Simflight article says that there will be no traffic in less densely populated areas, whereas the Avsim article says all roads will have traffic, densely populated or not, urban or a rural country road - that is "where there are roads, there is traffic".Who is telling the truth?
July 20, 200619 yr Simflight is clearly wrong. The first video of FSX from CES has a single car driving along an ocean road.
July 20, 200619 yr >Simflight is clearly wrong. The first video of FSX from CES>has a single car driving along an ocean road.wingnut1,Can you please provide me with a link to it. I would appreciate it very much.Thanks
July 20, 200619 yr http://www.gamespot.com/pc/sim/microsoftfl...mode=interviews"Microsoft Flight Simulator X Developer Interview"
July 20, 200619 yr >http://www.gamespot.com/pc/sim/microsoftfl...mode=interviews>>"Microsoft Flight Simulator X Developer Interview" Thank you!
July 20, 200619 yr As long as the road was a divided road, then we are OK.Hope this helps,Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://dot.kelder.net:8080/fseconomy/
July 20, 200619 yr Honestly, traffic on the roads is not a make or break decision for me at all. The roads during the daytime look, well, like crap right now. The detail on roads and the things alongside them (like businesses, homes, sidewalks, traffic lights, street lights, signs, over/under passes, etc) just doesn't even exist in the game right now. I don't see how adding simplistic looking vehicles is going to really make that much of a difference. I'd like to see a _lot_ more detail added before that.
July 20, 200619 yr >http://www.gamespot.com/pc/sim/microsoftfl...mode=interviews>>"Microsoft Flight Simulator X Developer Interview" I must be really stupid (or is it the low resolution?) but I can't see that car... Someone knows the exact time the car is on screen?
July 20, 200619 yr Personally, I would like to see the CPU horsepower needed to drive cars - used for something to do with flying. If you want cars, buy a racing simulatorBarry
July 20, 200619 yr I'd love to see cars. Those that don't can always turn down the sliders - I presume you'll be able to do so.
July 20, 200619 yr I think I'd turn on the cars for night flying when you'd just see the lights. This would be great on final when the approach path is directly over a busy road.
July 20, 200619 yr Moderator >I'd love to see cars. Those that don't can always turn down>the sliders - I presume you'll be able to do so.The configuration menu (shown in previous screenshots) has sliders for that, along with "Ships and Ferrys" and "Recreational Boating." Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 20, 200619 yr >I must be really stupid (or is it the low resolution?) but I>can't see that car... Someone knows the exact time the car is>on screen?>The car is from 3:32-3:35. It's just a brief 3 second clip from the virtual cockpit of a helicopter flying over a harbor filled with boats. If you look at the road just in front of the treeline to the near top-left of the screen, you'll see a black/dark blue vehicle moving along the left side of the road. _______________________________________________ PILOTS: Looking down on people since 1903.
July 21, 200619 yr I answered this same question here:http://forums.avsim.net/dcboard.php?az=sho..._id=11177&page=
Create an account or sign in to comment