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GeeBee

Anyone Else Underwhelmed by PBR and the Awful Liquid Shimmer ?

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14 minutes ago, NZ255 said:

Don’t forget the developers do play a large part of what it looks like. 

Exactly!!!!!

This repaint in PBR looks superb and reflects very well in my view:

hhxs4W.jpg

 

RyoXiR.jpg

 

Of course this was done by @Steve Dra, one of the best repainters in the world.

Go back to the supplier of the repaint you think it looks too oily and request it to be adjusted, alternatively the base model might require PBR materials also to be adjusted.

PBR as technology is not at fault here.. it is the implementation of it.

Kind Regards,
Simbol

 

 

Edited by simbol
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1 hour ago, simbol said:

Exactly!!!!!

This repaint in PBR looks superb and reflects very well in my view:

hhxs4W.jpg

 

RyoXiR.jpg

 

Of course this was done by @Steve Dra, one of the best repainters in the world.

Go back to the supplier of the repaint you think it looks too oily and request it to be adjusted, alternatively the base model might require PBR materials also to be adjusted.

PBR as technology is not at fault here.. it is the implementation of it.

Kind Regards,
Simbol

 

 

That parking job though...

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Its a problem from the current PBR engine.

This helicopter is still in development and we have also this problem with shiny gloss. One option for the moment turn off dynamic reflections.reflection_problem-jpg.47697

Edited by Rotorhead135

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2 hours ago, simbol said:

Exactly!!!!!

This repaint in PBR looks superb and reflects very well in my view:

hhxs4W.jpg

 

RyoXiR.jpg

 

Of course this was done by @Steve Dra, one of the best repainters in the world.

 

 

 

You need to change your glasses.


Jon123

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30 minutes ago, simbol said:

Here it is flying:

YfAOoP.jpg


iIReMw.jpg

Looks the same.. PBR materials react to light, it doesn't matter if it is on the ground or on the air.

S

The pilot parked too far on the yellow line. 🙂

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I spoke to Rob.A, he passed this supject on to LM. Dynamic reflections and PBR textures working against each other. I have discovered that the angle of your camera view is the main factor for setting values of the realtime dynamic reflection with PBR materials. You can test it yourself with the F16 PBR modell and different cloud condititions. Its a fact that the sun lightning has nothing to do with the reflection.

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52 minutes ago, John_Tavendale said:

It's more the gloss sheen I was pointing out. The reflections are great

This is a property of the PBR Material and the repaint will decide how much "GLOSS" it has via alpha channels, so it can also be adjusted.

S.

Edited by simbol

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34 minutes ago, simbol said:

I guess this looks better?

FS2000:

FS2000.png

or maybe you would prefer to go back to this (FS95)?

FS95_-_Learjet_at_Meigs.png

S.

:laugh::laugh:


Jon123

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40 minutes ago, simbol said:

This is a property of the PBR Material and the repaint will decide how much "GLOSS" it has via alpha channels, so it can also be adjusted.

S.

Yes, I'm aware. However, in my experience, it's either glossy, or matte. There is no in between which would be ideal to have.


Cheers,

John Tavendale
Textures by Tavers - https://www.facebook.com/texturesbytavers

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1 hour ago, simbol said:

This is a property of the PBR Material and the repaint will decide how much "GLOSS" it has via alpha channels, so it can also be adjusted.

S.

Thats the point simbol, another part is to find the correct values for the covered material.

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11 minutes ago, Rotorhead135 said:

Thats the point simbol, another part is to find the correct values for the covered material.

No, the point is.. people are complaining about PBR.. where PBR is working fine. (except for the Dinamic Reflection issue which we both fully understand, what it is, is just a conflict)

If I create a super Glossy material and use it as a fuselage I cannot blame PBR for showing "oily looks" as it is what I instructed the material to do.. I showed a perfect example of how well you can make PBR models to look like with the PBR AAL repaint for Leonardo MD-80.

Regards,
Simbol

Edited by simbol

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