GeeBee

Anyone Else Underwhelmed by PBR and the Awful Liquid Shimmer ?

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Posted (edited)

Yuk.

Keep it.

Overdone.

Only goods really close up.

Needs 4xSGSS to get rid of the dripping oil effect, and that reduces my FPS from 60 to 25 fps in the PMDG... if there are any 3D clouds around.

I'll call it now ..... they won't be able to fix this.

Please give us a non-PBR alternative set of textures, or I for one will be going back to 4.3

 

Edited by GeeBee
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So are you posting this in all of the forums you visit?  If you are seeing liquid shimmering I recommend you review your display settings.

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I really don't know what do you mean with "dripping oil effect".

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They will be able to fix it. It's quite an easy fix to be honest but I guess it isn't too high on their priority list.

Do you really think a few jaggies really makes it look worse than non PBR though?

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49 minutes ago, itsjase said:

Do you really think a few jaggies really makes it look worse than non PBR though?

I honestly do. Mine has a few more than just a ‘few’ jaggies. 

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Basically I agree: with reflections on max, most airplanes show way to much reflection (I guess this is what the TS meant with "dripping oil effect"). Not directly related to PBR though, this was like this before the introduction of PBR. In contrast, the jaggies are really a little bit annoying but I can live with those, as a properly done PBR repaint really adds to the immersion otherwise.

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P3D PBR leaves a lot to be desired.

Most of the time it looks like a moist plastic tube

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Anytime Lockheed adds a new rendering feature it takes about a year for it to be good.

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20 minutes ago, Chapstick said:

Anytime Lockheed adds a new rendering feature it takes about a year for it to be good.

I feel like it's going to be a big focus of V5, and they released it early so addons can get all the PBR stuff ready.

Same with dynamic lights in V3.

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1 hour ago, John_Tavendale said:

P3D PBR leaves a lot to be desired.

Most of the time it looks like a moist plastic tube

Milky!

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11 hours ago, downscc said:

So are you posting this in all of the forums you visit?  If you are seeing liquid shimmering I recommend you review your display settings.

Just here and PMDG. It is not only a PMDG issue. Hope that is OK.

😉

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10 hours ago, itsjase said:

They will be able to fix it. It's quite an easy fix to be honest but I guess it isn't too high on their priority list.

Do you really think a few jaggies really makes it look worse than non PBR though?

Yes I do. This is my opinion.

I think it is over rated and definitely not worth the horrible jaggies and shimmering.

Reminds me of the mip mapping issue in FS9.

LM have managed to introduce a new kind of artefact that cannot be cured unless you utilise SGSS via the nvidia driver.

But fear not, as I have simply copied the texture folders from the December 747 update that have PBR and all is back to normal.

Can't wait to see airports made from PBR and all the ai planes as well. It will look like someone's smeared vaseline all over my spectacles.

Yuk.

Me no buy, guy.

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Posted (edited)
2 hours ago, John_Tavendale said:

P3D PBR leaves a lot to be desired.

Most of the time it looks like a moist plastic tube

There you go !

Perfect description.....better than my "dripping with oil" !

The combination of PBR and dynamic reflections is horrid. 

But it does seem to be a bit 'marmite'. So horses for courses.

To conclude, to devs, can we just have the choice..... please.

With dynamic lighting, some like it and put up with the performance drop. Some don't but at least we have a chouce by simply disabling it. Unfortunately the only way to erradicate this PBR is to have seperate liveries.

A guy has already done a repaint for the new Carenado ATR, and now he is doing a non-pbr version. It can be done to cater for everyone.

Edited by GeeBee

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Posted (edited)
1 hour ago, itsjase said:

I feel like it's going to be a big focus of V5, and they released it early so addons can get all the PBR stuff ready.

Same with dynamic lights in V3.

My expectations are much bigger than better PBR. 

I'm hoping terrain and autogen gets a complete redo and that backward compatibility stopped for scenery related addons.

 

Edited by ErichB

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I would pole dance in a purple nightie and fish nets just to get sloped runways

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Posted (edited)

I tend to agree that PBR textures need the "LM upgrade" before they will look better than their non PBR counterparts. I hardly ever see my own aircraft's textures, but I have an airport (Digital Design EGGP Liverpool) that includes PBR textures, and the excessive shimmering is not an improvement over standard textures. Hopefully, that will change when LM provides the fix.

Edited by Christopher Low

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26 minutes ago, ZKOKQ said:

I would pole dance in a purple nightie and fish nets just to get sloped runways

Looking forward to an video of it!

*hinthint* ... they are already there, addons with sloped runways are available. For example EDDF with its sloped taxiway from RWY 18 to the Terminals. Only the AI can't use them.

 

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Posted (edited)
2 hours ago, JoeFackel said:

Looking forward to an video of it!

*hinthint* ... they are already there, addons with sloped runways are available. For example EDDF with its sloped taxiway from RWY 18 to the Terminals. Only the AI can't use them.

 

2

The method is not really sloped runway is just a poly with a platform so the aircraft can taxi, once you are in the edge it's like you fall from a step so is not really implemented yet.

It's a fake there should be some calculation to create a vertical profile with much more degree of smoothing so the wheels can act like normal compression of damper and in terms of physics is not taking into account, we know how much p3d is forgiving.

IMHO even in XP 11 it doesn't work, there is still this feeling of step.

Car racing simulations are more reliable in this domain, like Aassetto Corsa or Project cars etc.

Edited by simbio
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37 minutes ago, simbio said:

Car racing simulations are more reliable in this domain, like Aassetto Corsa or Project cars etc.

Looking at racing sims and their very, very, VERY limited area they have to simulate compared to full earth sims like P3D or XP doesn't make race sims a measure regarding sloped surfaces. They can throw masses of polygons just on the surface where flightsims can't.

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One of the glories of flight is the visual, sights and sounds of aviation. With that in mind we know P3D is suppose to be primarily a training platform. Seems that would lead LM to spend their resources more on such things as flight dynamics, rolling ground friction, weather interactions, updating default airports and more realistic and current ATC as well as the mentioned sloping runways to name a few, rather then enhancing eye candy to appeal more to the entertainment venue.

But it is what it is and I'm going to enjoy making the most of what it is.😊

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Posted (edited)

What's wrong with PBR at V4.4? Maybe can be done better, but I like it. I don't see any big problems.

rKw3hGe.jpg

VMEo2Ng.jpg

uZyn0NG.jpg

Edited by Urmel81

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2 hours ago, Urmel81 said:

What's wrong with PBR at V4.4? Maybe can be done better, but I like it. I don't see any big problems.

Agree.

Shimmering and jaggies? I'm not seeing this.

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5 hours ago, Urmel81 said:

What's wrong with PBR at V4.4? Maybe can be done better, but I like it. I don't see any big problems.

rKw3hGe.jpg

VMEo2Ng.jpg

uZyn0NG.jpg

No night examples...

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I think this is being massively overblown.

The issue is SSAA doesn't work properly with PBR and it just looks like MSAA, so from some angles you get some jaggies.

Although it looks 100x better in every other situation.

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PBR does need improvement. The airplanes that use pbr don't really reflect anything at night time. 

Also, the pbr implementation right now doesn't quite give the full reflection spectrum. Xplane does this much better.

Then there are issues with dusk and Dawn reflection rendering. 

Either way, I'm glad LM started to put this in P3d. It needed to get done and it's a huge step in the right direction. 

Let's just hope they improve it over time.

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