January 17, 20206 yr Author 1920×1080 549 KB 1920×1080 487 KB 1920×1080 760 KB 1920×1080 685 KB 1920×1080 644 KB 1920×1080 1.02 MB 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
January 17, 20206 yr Author DCS: Supercarrier Pre-purchase Requires DCS World version 2.5.6 or above! DCS: Supercarrier is the most detailed and realistic simulation of a Nimitz-class aircraft carrier ever created. A Nimitz-class aircraft carrier is a nuclear-powered fortress at sea with a crew of over 6,000 sailors and airmen. The angled flight deck with arrestor wires and four steam-powered catapults support air wing operations of up to 90 aircraft. The ship also includes a formidable air defense system that includes the RIM-7 Sea Sparrow Missile and RIM-116 Rolling Airframe Missile (RAM) missiles, and Close-In Weapon System (CIWS) gun system. A Nimitz-class aircraft carrier is the ultimate power projection weapon. $49.99 $34.99 Miles: 3490 STEAM Incompatible Keyless product More [PRE-PURCHASE](javascript:void(0)) Minimum system requirements (LOW graphics settings): OS 64-bit Windows 7/8/10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 60 GB; Discrete video card NVIDIA GeForce GTX 760 / AMD R9 280X or better; requires internet activation. Recommended system requirements (HIGH graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation. Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
January 17, 20206 yr Bought! 😄 PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
March 13, 20206 yr Author New Pic from DCS FB Page 2048×1152 258 KB 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
March 13, 20206 yr SOLD David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
March 19, 20206 yr Author ***New Update*** **** Dear valued clients, We earlier stated that DCS: Supercarrier would be available to play in early access by Q1 2020. However, we will need to postpone the early access release to 15 April 2020 in order to complete the “Stay at Home” Sale. We do not launch large products during an ongoing sale event. This also gives us more time to complete some needed tasks before the early access release. To be as transparent as possible, we are sharing the DCS: Supercarrier task list to complete before its release:Issue Type Summary Priority Status Due Date (if applicable) End date (if applicable) Task Implement network deck crew behavior between players Stopper In Progress Bug Optimize performance Stopper Backlog 13/Mar/20 Bug Correct aircraft and deck static object collision behavior Stopper To Do 09/Apr/20 13/Mar/20 Bug Correct track replays when aircraft taxi on the deck Stopper In Progress 09/Apr/20 Improvement Non-Carrier Aircraft or non-owner Interaction Stopper In Progress Bug Long Range Line Up Light tuning Stopper In Progress 20/Mar/20 13/Mar/20 Task Tune PLAT camera video Stopper In Review 29/Mar/19 Bug Synchronize deck crew in MP Stopper In Progress 20/Mar/20 13/Mar/20 Task Synchronization deck crew at player connect Stopper In Progress 20/Mar/20 Bug Tune carrier and aircraft interaction physics Stopper In Review 09/Apr/20 Task Correct hold back bar installation on E-2C Hawkeye High priority Backlog Task Tune the high-detail LSO Station High priority To Do Improvement Improve the LSO human model quality High priority In Review Bug Reset human player to catapult if player fails alignment to catapult shuttle High priority To Do 27/Mar/20 13/Mar/20 Bug Hold back bar position adjustment after aircraft launch High priority To Do 20/Mar/20 Task Animation and connectors for CVN-72/73/74/75 High priority In Progress 24/Mar/20 Bug Correct hangar door texture of the Kuznetsov High priority In Progress 20/Mar/20 16/Mar/20 Bug Static objects placed near the island can snap to highest point on mesh if mistakenly placed on part of the island structure. Medium priority Backlog Bug Fix ejected pilot falling through deck Medium priority To Do 20/Mar/20 Bug Synchronize server and client jet blast deflector animation Medium priority Backlog 13/Mar/20 Bug Correct Supercarrier unknown indication on RWR Medium priority In Review 13/Mar/20 Bug Add carrier pained deck lines in ME Medium priority To Do 20/Mar/20 25/Mar/20 Bug Correct damaged PAI on catapult Medium priority In Review Task Smoother deck crew transition between sitting and standing poses Medium priority In Review Bug Tune visible carrier damaged model Medium priority Backlog 09/Apr/20 Bug Remove possible desync on first load of multiplayer Medium priority Backlog 13/Mar/20 Task Include Supercarrier in the encyclopedia Low priority Backlog Integration of DCS: F-14 Tomcat is planned to be delivered with Release State version. However, we will try our best to add some Supercarrier functionality to Early Access version too. Many thanks for your support and patience, The Eagle Dynamics Team __________________ 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
March 20, 20206 yr Author Unique Carriers For DCS: Supercarrier, we will be providing all Nimitz-class aircraft carriers of the Theodore Roosevelt subclass. These include: CVN-71 USS Theodore Roosevelt CVN-72 USS Abraham Lincoln CVN-73 USS George Washington These will be the first three carriers released at Early Access. After the Early Access release, we will provide: CVN-74 USS John C. Stennis CVN-75 USS Harry S. Truman In addition to unique naming and numbering of the carriers, they will also have unique geometry. This is most evident in the islands (towers and antennas). Please see attached and note that they are work in progress. Each ship will also have unique carrier communication callsigns. Thanks, Wags Attached Thumbnails 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
March 27, 20206 yr Author ***New FAQ*** Dear all,We have been reading all your great feedback and questions on DCS: Supercarrier, and we wanted to create a FAQ to consolidate all of our answers. We will continue to read all of your questions, and we will update this FAQ. Please keep 'em coming.---Will Supercarrier support the F-14 Tomcat at Early Access release?Yes. We are working with Heatblur to make this happen and we are making progress. While we cannot promise 100% that it will be ready for the Early Access launch, it will certainly be ready in short order thereafter.Will plane directors marshal players and the AI to catapults?Yes this is in the design specification of the module but will come after the initial Early Access release.We also plan to have a plane director guide aircraft out of their parking location and hand off the aircraft to another plane director to guide the aircraft to the catapult.Once the aircraft is close behind the jet blast deflector, the aircraft is then passed off to the plane director on the catapult.Will you include a salute animation for the Hornet pilot?Yes, we are currently updating the pilot models for the Hornet and the Viper, and we plan to include some animations. This will come after the initial Early Access release.Is there also a key command for the Salute?Yes, it’s Left Shift+Left Ctrl+S.Can you collide with the deck crew?No, at the initial Early Access release they have no collision model. Later, we hope to add a form of self-preservation logic to avoid collisions.Will the elevators work?Yes, they will work automatically for the AI to move aircraft off the deck to prevent over-crowding. Later with the inclusion of the Air Boss station, we will also allow players to manually raise and lower them.Will the hangar be included?Yes, and modeling is already underway. However, given that pilots never get into or out of their aircraft in the hangars, this is a lower priority and is scheduled for a later date.Will red shirt ordnance animations be included?We have no such plans at this time due to the unrealistically large investment required to support all weapon types and the huge permutations of placement on the aircraft.How will aircraft be moved around the deck for cyclic operations?Actual movement is not possible for static aircraft and deck crew given their nature as static. However, using the Mission Editor, adding a simple static despawn event for such units is planned.How is the performance?A lot will depend on your computer, how the deck is populated, and level of detail of the models used to populate the deck. However, given that the carrier is at sea, there is no terrain or ground objects to render like an airbase. It goes without saying that the larger the number of high poly count aircraft on deck the bigger the hit.Why is Supercarrier not free or included with the Hornet?A tremendous amount of time, effort, and capital has gone into this sophisticated module, and more is still do come. The development cost of Supercarrier rivals many of our aircraft modules. To include it with the Hornet would drive up the cost of the Hornet well over a $100. Please also note that we provided an all new carrier with the release of the Hornet at no extra cost.How will deck crew night launch operations be supported?We are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches. This will probably come after the initial Early Access release. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
March 30, 20206 yr Author ***mini update*** Hey everyone, To give you a head start learning operations around the boat, we have attached a preliminary copy of the DCS: Supercarrier Guide, created by Bunyap. Please note that this is work-in-progress and we'll be adding a chapter on using the LSO station, some adjustments to the radio messages, and some tuning of the deck crew hand signals. However, this should get you started. Thanks, Wags Attached Files DCS Supercarrier Operations Guide (29 Mar Draft).pdf (3.60 MB, 714 views) 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
April 1, 20206 yr Author update How will deck crew night launch operations be supported? We are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches. This will probably come after the initial Early Access release. What is include at Early Access launch? • Highly detailed polygon model • High resolution textures that include realistic weathering and markings • Animated arresting wires and lifts (AI controlled at first) • Animated radar antennas • Animated aircraft elevators • Animated catapult bubble between catapults 1 and 2 • Steam from catapults • Deck lighting • Risers (guard rails) around aircraft elevators when lowered • Populated island crew • Long range line up lights • Animated “rabbit lights” along landing area center line • IFLOLS • Damage model • Functional air defense weapon systems: o Sea Sparrow o CWIS o RAM • Option for all Nimitz-class aircraft carriers of the Roosevelt sub-class: o CVN-71 Theodore Roosevelt o CVN-72 Abraham Lincoln o CVN-73 George Washington • Deck parking. Allow up to 14 aircraft to be spawned on deck for multiplayer missions • Carrier radio communications for Case I, Case II, and Case III • Static deck crew that can be placed by mission designer • Animated deck crew for bow and waist catapults launches • Static deck vehicles (mule, fire truck, and crane) that can be placed by mission designer • New Kuznetsov Russian aircraft carrier • Arleigh Burke-class guided missile destroyer What are the items planned for after Early Access release? • Ready Room • Air Boss Station • Interactive LSO Controls like manual control of hook touch down location, hook to ramp height, wave off lights, and cut lights • Plane directors to guide aircraft to catapults and off the landing area • Three additional ships of the sub-class o CVN-75 Harry S. Truman • Rendered hangar deck • Emergency barrier net (controlled for Air Boss station) • Deck crew (not static deck crew) that move to avoid collisions with aircraft • Deck crew glow sticks for night operations • Pilot animations like the salute and right hand on grab bar How will I take part in carrier operations if I do not own this module? The CVN-74 John C. Stennis that was released at the same time as the Hornet will remain in DCS World as a free carrier. We will remedy all takeoff issues, but it will retain the existing model and not have deck crew, radio communications, Ready Room, LSO station, and other features included in Supercarrier. How will it work in multiplayer if a player does not own Supercarrier”? Anyone can join a server that includes the Supercarrier module. Owners of the module can takeoff and land on the Supercarrier, as well as use the Case 1, 2, and 3 radio communications, Ready Room, LSO station, Air Boss station, and more. Non-owners of the module will: • See the Supercarriers, deck crew, and aircraft on the deck in missions. This will allow them to join a multiplayer mission with Supercarrier. • Create missions with the Supercarriers using the Mission Editor. However, if you do not own the Supercarrier module, you will not be able to spawn on the deck to takeoff or catch an arresting wire to land. You would also not be able to take advantage of the new radio communications, the Ready Room, LSO, Station, and Air Boss Station. How will the new Kuznetsov aircraft carrier and Arleigh Burke destroyer be included? We will keep the exiting Kuznetsov aircraft carrier as a free version, but under a different name than the new one as part of the Supercarrier module. The new Kuznestov is an entirely new model with new geometry, textures, animations, and AI taxi behaviors. In single player, ownership of the Supercarrier module is required to use the new Kuznetsova and Arleigh Burke. In multiplayer though, they will be visible to all players and can be attacked and attacked by them. This will allow players that do not own the module to still join a server that includes the module. However, in order to takeoff or land on the Kuznetsov or Burke (helos) in multiplayer, ownership is required. What aircraft carrier communications will be included? At Early Access launch, Case 1, Case 2, and Case 3 will be supported. After Early Access will we do additional work to include spins, pattern re-entry after a wave off or bolter, and Automatic Carrier Landing (ACL) support. You can find a preliminary version of the guide here: https://forums.eagle.ru/showpost.php…69&postcount=2 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
April 2, 20206 yr Those who have got dcs and havnt noticed the great Ed Apr1st fools joke quite clever indeed(slot machines :0 ) I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
April 2, 20206 yr David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
April 4, 20206 yr Author Just in case anyone missed these… 1920×1080 279 KB 1920×1080 265 KB 1920×1080 336 KB 1920×1080 217 KB 1920×1080 262 KB 1920×1080 452 KB 1920×1080 362 KB 1920×1080 344 KB 1920×1080 350 KB 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
April 10, 20206 yr Author Incoming!!! 1920×1080 217 KB 1920×1080 765 KB 1920×1080 304 KB 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
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