Wickedbacon92

Flysimware Lear35 texture update

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Hey all, been gone a while due to real world priorities.

I realize I stated the MU-2 would be next, but that will be done by 3DReach.

So instead, i've started work on the Lear-35.

First things first, I spent the last two days baking ambient occlusion and now started on lightmapping. These first previews are without actual textures, but they speak volumes in terms of spacial orientation and realism.

I started working in Quixel completely for model texturing, and blender for baking everything out. I may decide to revisit the Falcon 50 with some of these new techniques, at least for the interior walls, at some point.

PBR will unfortunately not be implemented, as this model was produced in GMAX, and to our knowledge I do not believe there is any way to export with P3Dv4.4 materials. If anyone has any insight to that, please feel free to chime in!

Stay tuned for all the updates!

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That are great news! It looks awesome already :smile:

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Small update on the texture progress. Can you tell the difference?

DYOog7y.png

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Posted (edited)

Comparison between old and new.

In this screenshot, the new does not include detail textures for the shell, only coloration, ambient occlusion, and emissive maps.

Can't wait to get more done, but baking is a slow process on my PC!

PS: Some smoothing yet to be completed on the ceiling where the textures meet.

bdSIbQO.png

Edited by Wickedbacon92
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Thank you very much for your time and effort as you update the textures in the Lear 35. It is greatly appreciated and I look forward to the finished product.

Raymie

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Posted (edited)

Hi Folks,

All I can say - is one HUGE thank you - this is by far my FAVORITE aircraft in FSW's stable (I've painted the exterior six times) - and pretty darn high on the list of all time favorites in FS period... Anything you could do to improve the graphics would be most appreciated - as it really the only thing that holds this aircraft back...

Really - greatly appreciated...

Regards,
Scott

Edited by scottb613
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8 hours ago, scottb613 said:

Hi Folks,

All I can say - is one HUGE thank you - this is by far my FAVORITE aircraft in FSW's stable (I've painted the exterior six times) - and pretty darn high on the list of all time favorites in FS period... Anything you could do to improve the graphics would be most appreciated - as it really the only thing that holds this aircraft back...

Really - greatly appreciated...

Regards,
Scott

It's my pleasure!

Here's a shot of the main panel compared to the lower panels. Main panel is only baked, with the first layer of textures. Still to add grunge!

2GlEdJV.png

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And we've got new carpet.
(colors may look off, using my old copy of P3Dv3 to preview textures as my v4 takes ages to load with all my addons)

The cabin is far from being completed, so things will change with that.
Fluucqo.png

Here's a shot of the cockpit shell, the sidepocket which is normally black in Lears, and some (not all) misc items baked with emissive/ao textures.
Cockpit shell itself is pretty much done, seats to come soon, center pedestal, etc. Slow process with baking, but the end results are great!
wZAJcy5.png

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While there is still much work to do, here's a comparison of the same perspective before and after the texture changes so far.

Before 
svd7OXf.png

After
ZocTdAb.png

Hope you're as excited as I am!

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Bringing this old bird back to life, she looks great and what I would imagine a refurbished Lear35 would look like today. Great Job! 

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One last shot for the night. Cabin only has AO, reworking those soon.

cockpit is coming along, almost done with all the nooks and crannies. Then on to Panel wear. 
Baking out the glareshield, reverser knobs and wear out the throttle levers.

Wood came out nice, but may revisit it before the projects over.

9rIUbbB.png

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Wow! That's a difference like night and day! Very impressive :smile:

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Several shots incoming.
Some close ups of panel work before chipping/ wear and tear is added.

General outlook of the cockpit from the glareshield.

A shot of the glareshield.

No specular maps have been created nor added to any aspect of the model.

There are some flat/skewed mapping i'm having to work around, things like the cockpit shell under the glareshield will be sorted out and blended in due time.

The grain/color may appear very defined or dark due to my tomatoshade/reshade, but colors are pretty accurate according to our Lear 35 pilot.

Stay tuned for more updates as I knock out all the small annoying stuff 

This project, I won't be switching between interior and exterior like the Falcon, going to stick through and finish the interior, then move on to the exterior.

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53vjBV6.png

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Simply superb...

Regards,

Scott

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Posted (edited)

So, I always say I won't start doing exterior in the middle of a project..

Had severe mental block working out the small parts of the interior, so needed a break.

Last two days have been strictly exterior, and there have been some things corrected, baked, etc, etc. No textures done whatsoever yet, just baked AO, and bump mapping being added!

Oh, and my favorite! Worked with Mark to correct the angle at which the tip tanks are mounted.
You'll now notice them angled down as per the real aircraft.

EyiAouT.png

wQ5RqUV.png

vShwAaW.png

Taking my time, making sure not to overdo the rivets as this is a private jet. 

ufiTxTx.png

7yeaonL.png

Edited by Wickedbacon92
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Hi Folks,

I think you're bumping (lol) this up to my favorite model of all time - simply gorgeous...

I've been on a break for a bit - is there anything you can do with the landing lights for night operation ? The default did not look that good and would not illuminate the runway until you were on the ground - which kind of defeats the purpose of "landing" lights...

Thanks for all your efforts !

Regards,
Scott

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7 hours ago, scottb613 said:

Hi Folks,

I think you're bumping (lol) this up to my favorite model of all time - simply gorgeous...

I've been on a break for a bit - is there anything you can do with the landing lights for night operation ? The default did not look that good and would not illuminate the runway until you were on the ground - which kind of defeats the purpose of "landing" lights...

Thanks for all your efforts !

Regards,
Scott

That's something that will have to be brought up with Mark.

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Some more shots. Specular for wing and fuselage phase one done. On to the tail, then on to start texturing, and will add any oil streaks, dirt, etc back on to the specular appropriately.

I will mention, this is not PBR, this is in P3Dv4 with Tomatoshade. Building a reflection profile along with texture development for Tomatoshade that will be shared on the website for those of you that use Tomatoshade in v4. These screens do not represent what the product will look like in P3Dv4 WITHOUT Tomatoshade , as well as  P3Dv3 down to FSX. They will include generic reflections as they always have, but with the addition of Specular/bump maps and the revised textures.

cH0M1U6.png

prFEHz5.png

Yus7cJy.png

7dvcIU9.png

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Making Progress!
Almost finished with bump mapping.
Almost completed with the first stage of specular.
Then on to texturing, and updating specular with the wear/tear.

ndsXkpC.png

xDanKRe.png

ziDxe7t.png

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Thank you so much for your work, time and expertise in making the Lear 35 look so great inside and out!

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