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HighFlyer310

Rift Causing Camera Issues

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Hello all -

Wondering if anyone has seen this issue.  I just did a full reformat and reinstall of P3Dv4.5.  I've troubleshot this down to native VR messing up my wing view cameras... a whole portion of the fuselage & wing disappears as soon as I enable native VR (using Rift).  Dont seem to get the issue on the ground, only in the air.  Pictures below.

 

2019-6-8_21-53-33-521.jpg

2019-6-8_21-54-31-447.jpg

 


Tom Moretti

 

Intel i7-7700k @ 4.8 Ghz - MSI Z270 Gaming M5 - 16GB DDR4-3200 Gskill - Nvidia GTX1080 - Corsair H100i V2 - 500GB Samsung 960 EVO m.2 - Windows 10 Pro 64 bit

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FOV?


Orbx Beta Tester
Just Flight Beta Tester
 
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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33 minutes ago, kdfw__ said:

suggest go adding your name to the list

http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=133848

Thanks.. I just rolled back to 4.4 client & issue is gone.  Seems like 4.5 is kind of a lemon. 


Tom Moretti

 

Intel i7-7700k @ 4.8 Ghz - MSI Z270 Gaming M5 - 16GB DDR4-3200 Gskill - Nvidia GTX1080 - Corsair H100i V2 - 500GB Samsung 960 EVO m.2 - Windows 10 Pro 64 bit

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The external views I think is the only problem with 4.5. Haven't come across any others, at least. And 4.5 performs better in VR than 4.4. If external views aren't important to you, I'd recommend staying with 4.5. Also, seems it's just in the air. As long as the plane is on the ground external views seem fine.


 

 

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As the p3d support forum report on this describes, external view clipping seems to be altitude dependent. 

V4.5+ has other improvements so sticking with it, hope lm has v4.6 planned to address this and other refinements. 


i7-6700k @4.5GHz 16G XMP-3200 | GTX1080ti | 1TSDD | Win10 | TIR | TMCougar | CHyoke/TQ/peds | 55" 4k UHDTV | OR cv1 | P3Dv4

 

 

 

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20 hours ago, kdfw__ said:

As the p3d support forum report on this describes, external view clipping seems to be altitude dependent. 

V4.5+ has other improvements so sticking with it, hope lm has v4.6 planned to address this and other refinements. 

Exactly my problem too. Especially in vr extremely heavy clipping. 

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