June 9, 20196 yr Hello all - Wondering if anyone has seen this issue. I just did a full reformat and reinstall of P3Dv4.5. I've troubleshot this down to native VR messing up my wing view cameras... a whole portion of the fuselage & wing disappears as soon as I enable native VR (using Rift). Dont seem to get the issue on the ground, only in the air. Pictures below. Tom Moretti Intel i7-7700k @ 4.8 Ghz - MSI Z270 Gaming M5 - 16GB DDR4-3200 Gskill - Nvidia GTX1080 - Corsair H100i V2 - 500GB Samsung 960 EVO m.2 - Windows 10 Pro 64 bit
June 9, 20196 yr suggest go adding your name to the list http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=133848 R9-9950X3D 32G | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS
June 9, 20196 yr FOV? We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 9, 20196 yr Author 33 minutes ago, kdfw__ said: suggest go adding your name to the list http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=133848 Thanks.. I just rolled back to 4.4 client & issue is gone. Seems like 4.5 is kind of a lemon. Tom Moretti Intel i7-7700k @ 4.8 Ghz - MSI Z270 Gaming M5 - 16GB DDR4-3200 Gskill - Nvidia GTX1080 - Corsair H100i V2 - 500GB Samsung 960 EVO m.2 - Windows 10 Pro 64 bit
June 9, 20196 yr The external views I think is the only problem with 4.5. Haven't come across any others, at least. And 4.5 performs better in VR than 4.4. If external views aren't important to you, I'd recommend staying with 4.5. Also, seems it's just in the air. As long as the plane is on the ground external views seem fine.
June 9, 20196 yr As the p3d support forum report on this describes, external view clipping seems to be altitude dependent. V4.5+ has other improvements so sticking with it, hope lm has v4.6 planned to address this and other refinements. R9-9950X3D 32G | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS
June 10, 20196 yr 20 hours ago, kdfw__ said: As the p3d support forum report on this describes, external view clipping seems to be altitude dependent. V4.5+ has other improvements so sticking with it, hope lm has v4.6 planned to address this and other refinements. Exactly my problem too. Especially in vr extremely heavy clipping. Regards, Marcus P.
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