June 16, 20196 yr What are the different methods people are using to interact with buttons, switches, dials, etc. in VR cockpits? I started PMDG's 777 with an Occulus Rift S and it is very good, blew me away actually, and now I'm looking for a way to press the buttons and click the switches. Raj Edited June 16, 20196 yr by soloraj
June 16, 20196 yr P3D native Vr does not allows this except through Flyindide. Aerofly FS2, DCS and X-Plane however do have this option natively. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 16, 20196 yr Author After a bit of playing around I've found that P3D does natively support interaction with the VR cockpit. In the VR menu enabling EnableEyeTracking makes a spherical white cursor appear, it can be controlled with a mix of head movement and mouse movement. The shperical cursor becomes opaque when it hovers over an item that can be pressed or moved, in the PMDG 777 cockpit I was able to use left & right buttongs as well as the mouse wheel. Edited June 16, 20196 yr by soloraj
June 16, 20196 yr 4 hours ago, soloraj said: After a bit of playing around I've found that P3D does natively support interaction with the VR cockpit. In the VR menu enabling EnableEyeTracking makes a spherical white cursor appear, it can be controlled with a mix of head movement and mouse movement. The shperical cursor becomes opaque when it hovers over an item that can be pressed or moved, in the PMDG 777 cockpit I was able to use left & right buttongs as well as the mouse wheel. I was actually talking about VR hands. The method that you're talking about exists, but I consider it too clumsy (and neck straining!) for practical use. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 17, 20196 yr In P3D I find that mouse cursor works just as well in VR as in 2D. Not even sure I would want to use touch controllers if they were supported. Maybe if there were actually VR gloves, but continuously switching between HOTAS and touch seems to be a hassle, more so than switching with a mouse. I don'r much like the idea of using touch controllers to grab a yoke that doesn't actually exist. But hey, I'll try it the minute it becomes supported. Maybe I'll change my mind.
June 17, 20196 yr Author 6 hours ago, andreh said: In P3D I find that mouse cursor works just as well in VR as in 2D. Not even sure I would want to use touch controllers if they were supported. Maybe if there were actually VR gloves, but continuously switching between HOTAS and touch seems to be a hassle, more so than switching with a mouse. I don'r much like the idea of using touch controllers to grab a yoke that doesn't actually exist. But hey, I'll try it the minute it becomes supported. Maybe I'll change my mind. Hi Andre, What method are you following to create a mouse cursor in VR mode in P3D? Raj
June 17, 20196 yr 3 minutes ago, soloraj said: Hi Andre, What method are you following to create a mouse cursor in VR mode in P3D? Raj I'm not sure what you mean. The mouse cursor is just there. No need to create anything
July 9, 20196 yr Has anyone invested in Captoglove. A wireless wearable hand machine interface for video games, virtual reality and smart devices that transforms intuitive human hand movements into digital outputs or control commands. Captoglove.com if interested curious for feedback Steve
July 10, 20196 yr On 6/17/2019 at 10:48 AM, andreh said: In P3D I find that mouse cursor works just as well in VR as in 2D. Not even sure I would want to use touch controllers if they were supported. Maybe if there were actually VR gloves, but continuously switching between HOTAS and touch seems to be a hassle, more so than switching with a mouse. I don'r much like the idea of using touch controllers to grab a yoke that doesn't actually exist. But hey, I'll try it the minute it becomes supported. Maybe I'll change my mind. Agree. I need to feel the "touch" with my real yoke and throttle, and for me switching all the time from the Rift controllers for pushing buttons to the real yoke is a hassle. I tried in XP to use only the VR controllers but no, when I have to pull the yoke it doesn´t feel right. So I just use the mouse and the real yoke in VR. The only way that I can be convinced is with VR gloves so you can press all the buttons and use the real yoke without switching controllers. Cheers Carlos NLR Motion Platform V3, Intel Core i9-9900K OC @ 5Ghz, Gigabyte Gaming OC 11GB RTX 2080ti, Gigabyte Z390 Aorus Ultra. Thermaltake Water 3.0 Riing LED RGB 360. Corsair Vengeance RGB Pro DDR4 3000 PC4-24000 32GB 4x8GB CL15. Lexar Professional NM700 M.2 2280 PCIe Gen3x4 NVMe 1TB SSD. Toughpower iRGB Plus 80 Plus Platinum 850W Full Modular. Thermaltake View32 TG USB 3.0 RGB. Oculus Rift S. Qled Samsung 65Q7FN.
July 10, 20196 yr On 6/17/2019 at 10:48 AM, andreh said: In P3D I find that mouse cursor works just as well in VR as in 2D. Not even sure I would want to use touch controllers if they were supported. Maybe if there were actually VR gloves, but continuously switching between HOTAS and touch seems to be a hassle, more so than switching with a mouse. I don'r much like the idea of using touch controllers to grab a yoke that doesn't actually exist. But hey, I'll try it the minute it becomes supported. Maybe I'll change my mind. Absolutely, works really well, I find it even better in VR than in 2D. Never used any touch controller since flying in VR. Intel Core i9-9900K - ASUS ROG Maximus XI Formula | Intel Z390 - 32GB Corsair Vengeance RGB Pro DDR4-3200 - EVGA RTX3090 FTW3 -2x1TB Samsung 970 PRO - 1000W Corsair HXi Platinum Series - Corsair H150i Pro RGB
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