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Alex753

Strange GPU/CPU Behavior

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On 7/29/2019 at 1:55 PM, Alex753 said:

And do you noticed a noticable fps improvement ?

I basically want to reach at least 50Fps (50Hz screen + Vsync) from the average 40 I have on thoses big sceneries/planes.

I am not into chasing FPS. Am running at 30 Hz screen and Vsync to yield 30 FPS.. Smooth for me.


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13 hours ago, W2DR said:

The 4790K runs at 4.4Ghz in Turbo mode. You need do nothing to make that happen. It's automatic when the CPU is under a heavy load.

That's only true if 1-2 cores are loaded.  The default turbo boost schedule on the 4790K is 4.4GHz with loads on 1-2 cores, 4.3GHz with loads on three cores, and 4.2GHz with all four physical cores loaded up.  To get the CPU to run at 4.4 with all cores loaded, the default turbo boost behavior needs to be overridden via the BIOS.

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Bob Scott | President and CEO, AVSIM Inc
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System: P3D V4 - 80386 DX2 - 4MB RAM - 3dfx Voodoo5 - Windows 3.11

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Eva Vlaardingerbroek, an inspiratiom.

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11 hours ago, BusheFlyer said:

If P3D was released as a 'game' the performance would be considered an absolute joke. It's shockingly bad. What is really needed is a new simulator with a modern engine behind it.

 

If a "game" were released with the physics simulation depth of P3d, with a 197 million square mile map, people's eyes would bug out.

GTA5 is considered a *huge* open-world game. Its map is 100 square miles. P3d's map is over 1 million times the size of GTA's map, which means it needs to do a lot of loading that GTA doesn't have to do, just because you keep moving to different sections of the map. If you're in a tubeliner at FL390, the horizon is more than 230 miles away. You're looking at a visual area that's more than 1700 times as big as GTA's entire map --  and GTA's map is pre-placed, pre-rendered stuff. No autogen except for the cars, and the cars are so poorly generated that if you turn your back on one and then immediately turn back, it's very likely the car will have disappeared already to free up resources.

GTA does not simulate weather effects beyond visuals. You'll see a thunderstorm from time to time, but if you fly a plane through one, it flies exactly the same as it does when the weather is calm. GTA doesn't simulate true flight models (though for a non-flight sim title it's pretty decent if you don't care about little things like realism).

And of course, there are no systems simulations in GTA. The car/plane is either on or off. The physics engine is extremely rudimentary compared to P3d.

In short, p3d is not a game, and comparing true simulators to games is unfair to both games and simulators.

 

 

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