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Guest tdragger

Still no cloud shadow

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HelloAs we all saw in the shots we still don't have shadow off clouds in fs, things that in my opinion is very important to give the sense of realism in flying environment. I don

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From what MS are saying they can do with the new direct x10 and pixel shader 4.0 (?) features like this will be included. Look at some of the videos provided and you'll find the cloud shadows

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Watch the the interview with taildragger, he confirmed it :D

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Could you please provide us with a link to the video which SHOWS clouds casting shadows on the landscape? (not just some guy hinting that there might be such)Thanks.

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It certainly looked to me in some of the screenies like the sun disappears behind the clouds, that for me as far as 'eye-candy' goes is a major step toward enjoying sunrise/sunsets. It mucks up some screenshots the way it is right now.I wonder if the birds will have any impact on your plane if they get too close......

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hias far as i know there won't shadow for clouds in fsx.maybe it is a future program for fs.i have seen those video too.there is no shadow for clouds.it is not that much difficult to creat such things in directx10!!!!!regard

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The screenies have been done in DirectX 9. The reason I know this is because in the video of the guy talking about FSX (one of the developers, don't remember his name, but the link is definitely somewhere in this forum) he said that examples of FSX at the moment are early and are done in DX9. Apparently the shaders in DX10 are going to make the game look even more amazing, and he mentioned cloud shadows.James

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I saw the interview too and heard them mention cloud shadows (although to me it didn't sound like they were saying "FSX WILL HAVE cloud shadows" - it was more like "The new technology allows for things like cloud shadows").What got my attention was that Alaister Kay said "look at some of the videos and you'll find cloud shadows". If there is a video out there that SHOWS cloud shadows in FSX, I'd be very interested in seeing it.On the other hand, Alaister might simply have meant that there is a video out there where someone MENTIONS cloud shadows. It's easy to draw the wrong conclusions from his post :)

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Actually at this point FSX will likely be cutting features, not adding them.

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so hopefuly we will see cloud's shadow in fsx.i watched the video again ,yes they mention it.touradg

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It's not unreasonable to think that FSX will have cloud shadows. There are a number of screenshots that show buildings and clouds being reflected in the water, which if you think about it is a much more sophisticated effect than displaying shadows on the ground (although similar in nature).

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Actually water reflections are much easier since we're only rendering one surface. Ground textures are composited from terrain, roads, airports, etc.

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Just stating the obvious--that's how we eventually get to ship.

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> Actually at this point FSX will likely be cutting features, not adding them.The cloud shadows are essential ;(

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>> Actually at this point FSX will likely be cutting features,>not adding them.>>The cloud shadows are essential ;( To expand a bit on Mike' point which was pretty much in response to the post that said:"Please do not forget: FSX is in early development stage. FSX will be released in a bit less than a year. This is very long time in game development and I believe there is enough time to add tens of new features and bug fixes":I've talked a little bit about the remaining time we have here:http://blogs.technet.com/pixelpoke/archive.../06/417087.aspxIn the time left there is a list of features we'd like to tackle. Each feature has a degree of depth to which we'd like to reach in order for it to be successful.The nature of what we build (a rich, immersive, aviation oriented world) means that we will *never* run out of features. What we *have* to do then is prioritize. So when Mike says "FSX will likely be cutting features" he's absolutely correct.Before you start freaking out though...There's a lot of new feature work on the schedule (including some of what's been asked for/speculated about on boards like this), and a lot you guys have'nt seen yet. There's a lot of work ahead to finish what you've glimpsed so far (which includes new code *and* bug fix time). When we cut work, it's done so that we can: a) finish necessary feature work, :( fix bugs, and c) stabilize features so we can do SDKs (which gets you 3rd party content)Cloud shadows are high on our list, but you won't find us promising stuff will be in the product until it's actually in the product...Cheers,Jason

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ok thanks for the explanation. All we can do now is wait (and pray)..John.

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And yet, somehow, we've managed to live without them in the past 5 "modern" iterations of MSFS. :-)

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Well, just do it with ray casting.... :D I'm sure we can all get SG workstations to push 2 FPS with it. Now that you mention it, with all the terrain, roads, buildings, other planes, etc., that would be a lot more processing to get it done. If it gets done now, great. If not, maybe in the next version, we'll have the CPU power to git er done! Great work, btw. And it makes a world of difference to me to have you guys in here answering questions and commenting on your work. It's hard to find developers like that. And MS is the last developer I'd expect to (not MS bashing, just the whole corporate attitude...). Great work, guys. Really.

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I think its pretty dang cool that some guys from the FS team itself are in here talking with us. Thanks Jason and Mike (hope I got the names right).

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IL2 Sturmovik features cloud shadows. The technology is definitely available.I remain hopeful.James

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