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Payware sceneris LOD

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I have very low FPS at big airports. My question is: is there a tweak or a line in prepar3d.cfg so that the scenery would appear later, when you approach closer.

I am landing in singapore and I can see the gates and the scenery fully drawn from the harbour far away. Therefore low FPS.

My settings of LOD and draw as set to minimum

thanx

The scenery draw distance slider controls this.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

  • Author
5 hours ago, rjfry said:

The scenery draw distance slider controls this.

it's on low, as I said(

and as far as I understand it controls ONLY the autogenerated and default stuff

Edited by vl1

  • Author

Setting FIBER_FRAME_TIME_FRACTION=0.01 saved my life

after long weeks of frustration

6 minutes ago, vl1 said:

FIBER_FRAME_TIME_FRACTION=0.01 saved my life

And it might end it once you are cruising at M.80. Having few different graphic profiles works best.

  • Author

 

10 hours ago, vl1 said:

Setting FIBER_FRAME_TIME_FRACTION=0.01 saved my life

after long weeks of frustration

what does it do?

I run FFTF Dynamic in the sim the problem with setting a fixed FFTF you can get blurry scenery at high altitude.    

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

  • Author
On 10/4/2019 at 11:09 AM, rjfry said:

I run FFTF Dynamic in the sim the problem with setting a fixed FFTF you can get blurry scenery at high altitude.    

understood!

On 10/3/2019 at 9:46 AM, vl1 said:

 

what does it do?

It controls how much processor time is allocated for terrain and autogen loading. If you set it low, you will eventually get blurries when cruising at high speeds because CPU can't keep up with loading when you go over the terrain fast. Normal FFTF is 0.3. Should you set an in-game frame rate limiter, then you will get FFTF 0.3. If you leave frames unlimited, then you already are effectively at FFTF 0.0.

What I recommend is to do couple different profiles. For example, make one graphics profile where frames are unlimited. You can use this for low and slow terminal procedures where fast terrain loading is not a requirement. Once you are higher up and frame rate rises, you can switch over to profile that is frame limited to your preference and that automatically adjusts FFTF to 0.3 and you should not get blurries if your sim is otherwise balanced. Works well and doesn't cost you a cent.

Edited by Evros

  • Author
On 10/5/2019 at 6:17 PM, Evros said:

It controls how much processor time is allocated for terrain and autogen loading. If you set it low, you will eventually get blurries when cruising at high speeds because CPU can't keep up with loading when you go over the terrain fast. Normal FFTF is 0.3. Should you set an in-game frame rate limiter, then you will get FFTF 0.3. If you leave frames unlimited, then you already are effectively at FFTF 0.0.

What I recommend is to do couple different profiles. For example, make one graphics profile where frames are unlimited. You can use this for low and slow terminal procedures where fast terrain loading is not a requirement. Once you are higher up and frame rate rises, you can switch over to profile that is frame limited to your preference and that automatically adjusts FFTF to 0.3 and you should not get blurries if your sim is otherwise balanced. Works well and doesn't cost you a cent.

Thank you for your detailed explanation come on but I can't understand one thing... Fftf dynamic...

Is it really dynamic? What I mean is this fftf is a line in p3d.cfg and it requires a restart after you change anything in that file. So how can it be really changed on the fly , how the program can be dynamic?

Yes it is really dynamic, and no, it does not need a restart because it is a value that can be injected on the fly. You can set limited frame rate or unlimited on the fly, and that will also change FFTF value on the fly. No restart needed. I don't know exactly how FFTF Dynamic does this, because I don't own it. I have never found it of any use in my case because using couple of graphics profiles achieves the same thing at zero cost.

Edited by Evros

FFTF Dynamic example sitting at EGLL runway AI 100% FPS 22-25 start FFTF from taskbar FPS jump 3-4 FPS this because P3D default is fixed at 33 set by the devs to be mid range but the more detail nearer the ground lower is better but when airborne it needs to be higher or blurry autogen scenery can sometimes happen with high settings.

PS FPS are locked in my sim 30fps when airborne stuck at 30fps CPU then helps with scenery 

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

On 10/2/2019 at 1:14 PM, vl1 said:

Setting FIBER_FRAME_TIME_FRACTION=0.01 saved my life

after long weeks of frustration

That value allows very little time for loading scenery, suggest trying 0.10 or 0.15 if you want a fixed value.

Bert

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