October 3, 20196 yr 1 hour ago, bonchie said: I see hawks pretty often in real life. Sometimes first think they are other airplanes because they tend to be gliding and fairly stable looking from a distance. Right? and I don't know why but, It always amazes me to see one cruising 5-6 thousand feet up. Usually they are hanging out just over the departure end of the runway. Chris
October 3, 20196 yr Just now, snglecoil said: Usually they are hanging out just over the departure end of the runway. Hawks, not vultures ? Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
October 3, 20196 yr 30 minutes ago, domkle said: Hawks, not vultures ? Some of both, but yes, in my area it is more likely turkey vultures. Chris
October 3, 20196 yr It all circles back around, it ain't going to be fully immersive unless... we have those furry little procedural rodents in FS. http://youtube.com/c/Greazer
October 3, 20196 yr I’m feeling really good with what I’ve seen and we are hearing from them. It sounds like the performance is “there” to really add all the bells and whistles of traffic and ancillary “activity” in the FS world to really make it feel alive. Those are the things that have honestly always been missing (save for auto traffic in XP) mainly due to performance overhead of adding it in. I want airports that are “alive” (if they should be) or “sleepy” (if they should be) — as just one of zillions of examples. I also want to see the correct types of aircrafts and ultimately correct livery’s for a region and the airlines that operate there. Edited October 3, 20196 yr by irrics
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