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Real World Weather Data?

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Has anyone seen any mention of where real world weather data is sourced from?

I've seen the developers mention "satellite data" for clouds, but I'm interested in what the real time data source is used for 60 different layers of real-time cloud data and 20 layers of other data such as humidity, pressure, temperature, wind....

Can't wait for the new sim. All the previews are incredible!!! 

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Indeed, mostly Grib.

At work I use 135 levels with 5km resolution ( ECMWF model ), as well as other of even finer grain for the islands ( ARPEGE by Meteo France ), but NOAAs GFS is yet another good example, and a well known source for many rw weather injection-based platforms used for both MSFS and XP, Aerowinx PSX, ELITE, the last two so far only METAR, but PSX going GRIB forecast data in one of the major upgrades that will happen probably still this year...

I look fwd to get that going as well with combat flightsims, namely DCS and War Thunder 🙂

DCS is thinking about it actually 🙂

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

It would also be interesting to hear what kind of an internal weather model will be used in the simulator. Maybe some kind of a simplified mesoscale NWP model will be run in the background, or perhaps in the MS cloud, and supplying the local area with consistent 4D weather information.

  • Author

Interesting....

 

So the idea would be MSFS takes wx data in the GRIB format from the GFS model, and uses it to render weather in real time? Perhaps, as Mark1616 above implies, they augment model data with local data. If that's the case, then I wonder if they METAR data is still used?

 

All questions for Asobo I suppose. In Episode 2 when they showed a weather satellite cloud graphic and then showed a comparison of how that satellite cloud graphic compared to in game cloud rendering......🤯🤯🤯

 

 

 

So what happens is that the request goes back to the Microsoft servers, and they push it over to Asobo Studio. Someone sees the request over there, and they call their friend Hugo and describes the weather where he's at as best as he can. Then Asobo draws a picture of the clouds, takes a snap of that with their phone, and it gets uploaded to Azure.

If Hugo is asleep, then Asobo takes a best guess and uses that.

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