Everything posted by Mark1616
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12.4.1-b1 OUT!
Regarding networked weather, I hope X-Plane doesn’t go down the other simulator’s rabbit hole where the exact shape and location of every cloud is expected to be identical (in multiplayer). That resulted in a downgraded scripted weather system.
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MSFS 2024 - Custom Weather - Wind Speed Increases
In the video example, the wind behaves precisely as intended. The wind speed at the ground is less than prescribed, due to the surface friction, it reaches the prescribed value at about 1000 ft, whereafter it continues to slowly increase with height following the logarithmic wind profile, as it should in the boundary layer.
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MSFS 2024: Sim Update 5 Beta (1.7.6.0) Out
Incorrect. Knowing the temperature and the dew point temperature, and pressure, all thermodynamic variables can be calculated.
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3rd party AI traffic programs?
The native AI traffic is actually really good, in my experience at least, after SU4. The aircraft behave well at the airports, the spacing and taxi speed is adequate, and the variety is surprising, considering that MS has to receive a positive opt-in from every carrier of which the livery is used. The drawback if the native AI traffic is that the altitude is 3.28 times too high (evident mainly in cruise) due to a silly bug (https://forums.flightsimulator.com/t/live-adsb-traffic-details-displayed-too-high-altitude-speed/694797) which has received surprisingly little attention and hasn't been fixed after one year ... Is everybody using 3rd party AI traffic?
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Icing after SU4
Sure we can debate the details of icing appearance and effect, but while the raindrops splash on the windshield at -20 degrees. C as the OP wrote, and they fly sideways even in coordinated flight, I think there are deeper issues in MSFS understanding of physics than how ice is painted onto the wings, unfortunately, after 5 years.
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//42 Releases Typical Weather For MSFS2024
I bought it (because I buy all weather-related products) and from the description "completely new approach to weather" I perhaps naively expected something more than setting the global weather based on local typical conditions. Nevertheless, the idea of using a climatologically derived typical weather for a time and region is quite ingenious and could be fantastic, had the MSFS weather system permitted more API interaction. Regarding the implementation, I still think that even with the limitations in place, more could be achieved. I flew between VYMD and VTSM (Indochina) and the typical weather was indeed mainly +TSRA, but the thunderstorms were just some mushy clouds with the tops around 20k feet and lightning shooting in all directions. The altitude winds though were very close to live weather, so perhaps some blending is going on inside.
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Accurate terrain back or I'll quit the simulator hobby!
It would be great if the terrain texture were provided at the highest zoom level (22), and I also agree that they used to be sharper earlier in 2020, but I think we need to accept a compromise because it’s not practical or economically viable that a million players continuously stream so much data. As it is now, the terrain is far from blurry or unsharp; it is very pleasing and all necessary and also not necessary details can be identified.
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5 years into MSFS and AI traffic has still a long way to go.
This is not a bug from MS perspective, but optimization (at user request, should be added, because 75 FPS with a stutter is unflyable and kills immersion). Yesterday I got a wind farm only appearing from 2 miles away, even at max LOD 🙄
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AI Texture Optimizer Tool.....
I may have missed a few episodes, but weren’t decals introduced into MSFS2024 precisely to avoid the need for huge textures? Meaning that if a beautiful detailed logo should be drawn on the tail of an otherwise white body, and it requires 480x240 pixels for the logo to be really sharp, then this is achievable in a smarter way than with an 8k texture covering the rest of the aircraft with many million white pixels.
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Real Airbus A320 Pilot: Where MSFS falls down as a SIM
Funny when a kid flying a 747 in a sim calls an ILS range of 30 instead of 37 NM unrealistic …
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Wow! *This* is how you do volumetric clouds
For the purpose of the feeling of speed when passing by, or entering the clouds, sadly the FSX/P3D textured ones are still the most convincing. These "volumetric" clouds nowadays just kind of lose all details when approached and as a result one ends up with a monotonic, gradual change of visibility. I think that a combination of the otherwise awesome volumetric technology (when done right regarding the scattering, colors, ...), and textured cloud boundaries, would be a winner.
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XP12 now has weather radar. Why can’t MSFS 2024?
Warm fronts can definitely have convection embedded in the Ns, triggered by the released latent heat during condensation in the ascending warm humid air mass. However, even pre-SU5 MSFS2020 wasn't perfect and had a tendency to overuse convective clouds to resemble Ns.
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FSLabs A321Neo Released
Compared to CEO, does it use CPU and GPU more efficiently? 🙂 Otherwise I really don’t understand all the fuss which company releases a NEO first and why is that a big news.
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2024: Any way to see distant ai ships and planes?
That’s what we get when so many vocal “users” demand 60 FPS with half of their VRAM or whatever free, together with the voting-based development roadmap … MS simply complies.
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SU2 Beta - weather worst from day to day regarding accuracy
Live weather clouds seem to alternate between present and 24h ago. Please vote up this bug report: https://forums.flightsimulator.com/t/live-weather-alternates-between-live-and-24-hours-old/716652
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MSFS Auto FPS App
This app has benefited so many by so much! And it has potential beyond FPS. For example, would it be possible to intercept cloud drawing and dynamically add or multiply the density, to force a more realistic effect of the cloud coverage?
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Clouds and lighting in 2024 a bit puzzling
True, if only there hadn’t been the period early and about one year after the release in MSFS2020 when it was actually evident that the technology is capable of rendering and handling much, much more realistic clouds and the associated visibility and shadow effects.
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Elevator trim change rate
It has to be running alongside MSFS. From what I can tell, it captures the input and sets the trim via sim connect, since I’ve deleted all trim assignments in the FS control menu. I haven’t noticed any performance impact.
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Elevator trim change rate
I've just learned about, and started to use Simtrim (https://makers-point.com/flight-sim-tools/simtrim/) and it has many options, including setting the sensitivity of the trim buttons (which is Bravo trim wheel). Finally I can trim the C208!
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MSFS 2024 Driving Sim!
Nice, but in this all-simulator, I'm afraid the weather and atmosphere will have lower priority than they should have in a simulator of flight ...
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Turning the Fauna Off & its Impact
Interesting. It can be imagined that those objects consume quite a few resources. I have fauna off anyway because the only animals that matter to aviation aren’t there. Probably because a bird strike is in fact a bird kill and we can’t have that in a computer game.
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MSFS Developer Livestream Feb 5, 2025
It couldn’t evade detection that Meteoblue no longer appeared on the slide with the partners. Is this something new, or has been known for a while?
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Mountains 2024
I made two views from exactly the same location, in 2020, TLOD 200, and 2024, TLOD 400. Forgive the colors, I have problems saving HDR screenshots ... 2024 looks more beautiful and true colors, but the textures are richer in 2020. There are also trees and even buildings in a village on the far coast, in 2020. MSFS2020: MSFS2024:https://imgur.com/MNS8tMSFS2024:
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Mountains 2024
In all fairness, the distant mountains do have less definition (“sharpness”), and are textured at lower resolution (“blurry “), even at TLOD of 400, than 2020, and even that magic app doesn’t help a lot.
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Low Performance After the Last Patch(#3) 2024
I’m also getting stuttering whenever near or at an airport. What a crazy bug, since the number of objects can be much higher elsewhere.