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Mark1616

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  1. Regarding networked weather, I hope X-Plane doesn’t go down the other simulator’s rabbit hole where the exact shape and location of every cloud is expected to be identical (in multiplayer). That resulted in a downgraded scripted weather system.
  2. In the video example, the wind behaves precisely as intended. The wind speed at the ground is less than prescribed, due to the surface friction, it reaches the prescribed value at about 1000 ft, whereafter it continues to slowly increase with height following the logarithmic wind profile, as it should in the boundary layer.
  3. Incorrect. Knowing the temperature and the dew point temperature, and pressure, all thermodynamic variables can be calculated.
  4. The native AI traffic is actually really good, in my experience at least, after SU4. The aircraft behave well at the airports, the spacing and taxi speed is adequate, and the variety is surprising, considering that MS has to receive a positive opt-in from every carrier of which the livery is used. The drawback if the native AI traffic is that the altitude is 3.28 times too high (evident mainly in cruise) due to a silly bug (https://forums.flightsimulator.com/t/live-adsb-traffic-details-displayed-too-high-altitude-speed/694797) which has received surprisingly little attention and hasn't been fixed after one year ... Is everybody using 3rd party AI traffic?
  5. Sure we can debate the details of icing appearance and effect, but while the raindrops splash on the windshield at -20 degrees. C as the OP wrote, and they fly sideways even in coordinated flight, I think there are deeper issues in MSFS understanding of physics than how ice is painted onto the wings, unfortunately, after 5 years.
  6. I bought it (because I buy all weather-related products) and from the description "completely new approach to weather" I perhaps naively expected something more than setting the global weather based on local typical conditions. Nevertheless, the idea of using a climatologically derived typical weather for a time and region is quite ingenious and could be fantastic, had the MSFS weather system permitted more API interaction. Regarding the implementation, I still think that even with the limitations in place, more could be achieved. I flew between VYMD and VTSM (Indochina) and the typical weather was indeed mainly +TSRA, but the thunderstorms were just some mushy clouds with the tops around 20k feet and lightning shooting in all directions. The altitude winds though were very close to live weather, so perhaps some blending is going on inside.
  7. It would be great if the terrain texture were provided at the highest zoom level (22), and I also agree that they used to be sharper earlier in 2020, but I think we need to accept a compromise because it’s not practical or economically viable that a million players continuously stream so much data. As it is now, the terrain is far from blurry or unsharp; it is very pleasing and all necessary and also not necessary details can be identified.
  8. This is not a bug from MS perspective, but optimization (at user request, should be added, because 75 FPS with a stutter is unflyable and kills immersion). Yesterday I got a wind farm only appearing from 2 miles away, even at max LOD 🙄
  9. I may have missed a few episodes, but weren’t decals introduced into MSFS2024 precisely to avoid the need for huge textures? Meaning that if a beautiful detailed logo should be drawn on the tail of an otherwise white body, and it requires 480x240 pixels for the logo to be really sharp, then this is achievable in a smarter way than with an 8k texture covering the rest of the aircraft with many million white pixels.
  10. Funny when a kid flying a 747 in a sim calls an ILS range of 30 instead of 37 NM unrealistic …
  11. For the purpose of the feeling of speed when passing by, or entering the clouds, sadly the FSX/P3D textured ones are still the most convincing. These "volumetric" clouds nowadays just kind of lose all details when approached and as a result one ends up with a monotonic, gradual change of visibility. I think that a combination of the otherwise awesome volumetric technology (when done right regarding the scattering, colors, ...), and textured cloud boundaries, would be a winner.
  12. Warm fronts can definitely have convection embedded in the Ns, triggered by the released latent heat during condensation in the ascending warm humid air mass. However, even pre-SU5 MSFS2020 wasn't perfect and had a tendency to overuse convective clouds to resemble Ns.
  13. Compared to CEO, does it use CPU and GPU more efficiently? 🙂 Otherwise I really don’t understand all the fuss which company releases a NEO first and why is that a big news.
  14. That’s what we get when so many vocal “users” demand 60 FPS with half of their VRAM or whatever free, together with the voting-based development roadmap … MS simply complies.
  15. Live weather clouds seem to alternate between present and 24h ago. Please vote up this bug report: https://forums.flightsimulator.com/t/live-weather-alternates-between-live-and-24-hours-old/716652

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