November 7, 20196 yr 17 minutes ago, BerndB said: Mich you can leave the WIN10 resolution as it is at 4K. This is set in the NVidia control panel at "Display/Change resolution" and should be already set at 4K if that´s the screen resolution your monitor can provide. You apply the sharpening in the Nvidia controlpanel on the "Program Settings" tab for P3D only and not in the "Global settings". Hit there the ticbox for GPU-Scaling if you want to upscale the image of P3D aswell. What this upscaling does is simply upscaling any resolution set in your application like P3D automatic to the resolution you have set for your screen in the "Display/Change resolution" setting. I. ex. change the resolution, in P3D itself via "Options\Graphic\" to what will work for you, let´s say 1024 x 768 or 1920x1080 (2K). If the General display resolution is set to 3840 x 2160 wich is 4K, the GPU then automaticly upscales the P3D image to that resolution. That´s cool, i think.😀 Don´t forget to clear the shader cache in P3D allways if you change a setting in P3D which effects graphical settings. Thank you , but if i choose "not to" upscale what happens then ? Right now i have set 1920x1080 in P3D but VRAM amount is still the same. Thanks Michael Moe (windowed mode in P3D) Ps ! i think its only in "full mode" its working . VRAM just dropped 3GB (seems like windows mode is directly related to your desktop resolution) Edited November 7, 20196 yr by Michael Moe Michael Moe
November 7, 20196 yr 2 minutes ago, Michael Moe said: Thank you , but if i choose "not to" upscale what happens then ? Right now i have set 1920x1080 in P3D but VRAM amount is still the same. Thanks Michael Moe (windowed mode in P3D) In this case simply no upscaling take place. So you will see your P3D image at a resolution of 1920x1080. Once you terminate P3D in WIN10 you still have your 4K if this is set for the screen. But image sharpening is still taking place in P3D just without upscaling. Bernd P3D V6 - PC spec: Intel i9-9900 overclocked 5 GHz HT off, 32 GB RAM, GPU Nvidia RTX3090 24GB, 2xM2 SSD, Skalarki HomeCockpit and Jeehell FMGS on a dedicated Server, PF3 for ATC, MCE, GSX, EFB, AS+ASCA+ENV and OrbX
November 7, 20196 yr 6 hours ago, BerndB said: The good news is, that there are even so many other up-to-date, expensive and so called professional applications exist which should have huge benefit from HT but in fact they have not. Just because their developers don´t know or understand how HT needs to be implemented in the correct way, or they are just too lazy to mind about it because their product just sells even without real HT ability. And the customer can´t really miss something he never had, right?!😉 The CPU handles everything in regards to what it delegates to its virtual cores, but there are just some really old apps such as FSX (and thus P3D) that we still use which were coded in a time where single core CPUs existed. Either redo everything from scratch or it'll be the same forever. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
November 7, 20196 yr I've been testing my current system (i7 4790k for now) with HT on/off and I'm getting about an extra 10 FPS in P3D v4.5 with HT off. On a side note ( I know off topic, I'm also getting about an 25 extra FPS from 130 to about 155 FPS improvement in PUBG) AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
November 7, 20196 yr 2 minutes ago, Nuno Pinto said: The CPU handles everything in regards to what it delegates to its virtual cores, but there are just some really old apps such as FSX (and thus P3D) that we still use which were coded in a time where single core CPUs existed. Either redo everything from scratch or it'll be the same forever. It will be interesting how MSFS copes with multicore and Hyperthreading? AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
November 8, 20196 yr Author Wow, I'm a bit surprised by the number and varied kinds of responses, and thanks to all for making this a fun and positive topic. Useful too because I believe the jury seems to be in, and the verdict appears to be, Hyper-Threading OFF It turns off/on with a single reboot. No software is modified. It cant harm your computer one iota and as I already said, it goes back to ON with just a reboot and a couple of mouse clicks. Also, I'm not suggesting the thread stop, just weighing in with a recap and a reflection. Well, a reflection with a verdict actually. 🙂 -Braun Edited November 8, 20196 yr by btacon
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