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Improving Kai Tak

Featured Replies

Having just finished a sucessful 13 IGS approach into Kai Tak (it seems I land nowhere else these days!) I am now wondering how to improve what it actually looks like. I can't remember what Kai Tak scenery I've got installed, but it provides only the bare minimums. Anyone know of any good sceneries that'll keep framerates easy on a computer with 3.2GHz CPU and a meagre 512MB of RAM?Also, is there a way to transfer all the VHHH traffic to VHHX and get them to perform the runway 13 IGS approach without blowing themselves into smithereens :-) ?

Search on Kai Tak in this forum. There was an epic thread recently that answers all your questions.Have a look at my site, too, below ...MarkMark "Dark Moment" BeaumontVP Fleet, DC-3 AirwaysTeam Member, MAAM-SIM[a href=http://www.swiremariners.com/cathayhk.html" target="_blank]http://www.paxship.com/avsimlogo.jpg[/a]

_________________________

 

Mark "Dark Moment" Beaumont

VP Fleet, DC-3 Airways

Team Member, MAAM-SIM

Hi,..and check out Tom Gibson's calclassic site as I have lots of proper aeroplanes flying that approach and I'm sure they can only come from that great site- www.calclassic.comAndy.

Hi,Thanks for the plug Andy! :)The AI approaches used in my Kai Tak 1963 scenery were created originally by Jim Vile. His 1998 version of the scenery (complete with AI aircraft making the turn to final) is available right here at AVSIM (as is my 1963 version).Take care,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___

  • Commercial Member

On the contrary Clayton,We are busy humming along with our little project. (Little, HA!... try 300MB+ !!) After 1 1/2 years on 9 Dragons we could be just weeks away from an alpha but don't quote me (yea, I know you already have now ;) ). What can I say... may post some updates in a few weeks but just wanted you to know we are alive and kicking.Project 9 Dragons

Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
Netgear 1Gbps modem & router, (3) 27" 1440 wrap-around displays
Full array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.

Timely thread since I was considering purchasing Flightsoft's Hong Kong 2004. Has anyone used that particular piece of scenery? If so, what do you think of it (and how hard is it on frames)?

>Timely thread since I was considering purchasing Flightsoft's>Hong Kong 2004. Has anyone used that particular piece of>scenery? If so, what do you think of it (and how hard is it>on frames)?I have it. Unless you have a very fast machine forget it. It runs okay on mine but FPS is down to 13 on approach.

Dave Taylor gb.png

 

 

 

>Timely thread since I was considering purchasing Flightsoft's>Hong Kong 2004. Has anyone used that particular piece of>scenery? If so, what do you think of it (and how hard is it>on frames)?Jim's and (Toms?) Kai Tak is simply awesome. I think, in his readme files he talks about few other freeware addons for Hongkong that would add to his. There is this phtotxtures of the area around Kai Tak. Then there is one that adds tons of buildings, then there one that refreshes the new hong kong airport. I tried running Jim's Kai Tak in FSX (Beta)... its not working... It needs to be adjusted/rebuilt for FSX.Manny

Manny

Beta tester for SIMStarter 

Yea, the very latest freeware Kai Tak is awsome! Be certain to add the freeware Hong Kong mesh, as it adds charachter to the hills in the area. Also add the "autogen V2 buildings" addon, which goes well with the other two. It doesn't impact framerates on my rather modest machine ( P4 2.2mhz, 9800Pro ATI). Be sure to give yourselve either just 10 or 20 miles visibility, maybe a few clouds, some crosswinds. Then fly the SGA DC-10-30 into there! :D Sweet!ggg206sy.th.jpgggg349sx.th.jpgggg430th.th.jpgss435dn.th.jpgss444mj.th.jpg

  • 10 months later...

So... is there any news of a FSX conversion of Kai Tak, please?I would happily part with some hard-earned, for a decent version. But searching high and low on the fora suggests we have nothing but non-FSX-compatible Fs9 versions at present.

Paul Skol

Just finished and uploaded KMIA a few weeks ago.Innsbruck (LOWI) on its way to the Library now with all the approach code for both the AI/User airplanes and airport enhancements.Kai Tak is next on the list with the IGS approach for both AI Planes and the User.

Many thanks for the update! Looking forward to seeing KT in due course, and am now off to download your other above-mentioned goodies to keep me busy in the meantime :)

Paul Skol

>>Timely thread since I was considering purchasing>Flightsoft's>>Hong Kong 2004. Has anyone used that particular piece of>>scenery? If so, what do you think of it (and how hard is it>>on frames)?>>I have it. Unless you have a very fast machine forget it. It>runs okay on mine but FPS is down to 13 on approach.I have run this software, on my Athlon 64 3200 754 socket [ that's a single core processor and inferior to the 939 Socket single core ] machine with 1.5 Gigabytes RAM and a Palit 6800GS AGP Graphics Card with Captain Sim's 727 and have not had problems with frame rates, so I really do not think this software requires what one would consider a fast machine e.g. a Conroe or Athlon 64 AM2 dualie. It is a nice piece of software and I would recomend it. Best and Warm RegardsAdrian Wainer

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