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Flying experience with Aerosoft A330

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Hello sim community, 

 

I have purchased Aerosoft A330, although it looks promising, I have something I am struggling with in regards to flight control. Whenever I fly the plane manually during departure or approach, I get this feeling a little hard to control, for example when I turn to the wright, I get this feeling is a bit sensitive and is very hard to control it even with no wind weather. Before raising a support ticket in AS forum, wanted to get other folks feedback if that is expected from it or odd behavior from my end. 

 

P/S: I have installed the latest version 1.0.0.7 and normally I am using FSUPIC for my joystick controls. 

 

Regards,

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

It is definitely harder to control than the primary aircraft I fly which is the FSLABS A320. Tiny inputs seem to have large effects which can, if I'm not careful, lead to me being unstable on approach. Contrarily, I'm pretty dialed in with the FSLabs bus as well as my PMDG aircraft and QW787.

In the end, I'm not sure if this is an issue with how Aerosoft has programmed their 330 or if that is just how the real aircraft is?

  • Author
52 minutes ago, Bigt said:

It is definitely harder to control than the primary aircraft I fly which is the FSLABS A320. Tiny inputs seem to have large effects which can, if I'm not careful, lead to me being unstable on approach. Contrarily, I'm pretty dialed in with the FSLabs bus as well as my PMDG aircraft and QW787.

Exactly! I am having this feelings as well, I wasn't sure if this is really how it supposed to be or something from AS, I am not a real life pilot to judge that. 90% of the times I fly with the Fslabs, so maybe that is why I was getting that feeling when I switched to AS.

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

Using an old Logitech Attack 3 joystick and FSUIPC (just basic configurations used), I have no issues in controlling the AS A330 or A320.

If you own FSUIPC Pro, you can set up individual aircraft profiles. Perhaps it would be worth creating a profile for the A330 with the joystick sensitivities turned down?
 

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

19 minutes ago, F737NG said:

Using an old Logitech Attack 3 joystick and FSUIPC (just basic configurations used), I have no issues in controlling the AS A330 or A320.

If you own FSUIPC Pro, you can set up individual aircraft profiles. Perhaps it would be worth creating a profile for the A330 with the joystick sensitivities turned down?
 

this is what I did.  I put in a curve of 3.

i actually really like it.  Ive not had one bad flight yet with it.  But it does fly completely differently than the fslabs.   I find it similar to the ff320  hand flying wise.  Im not sure if thats a good or bad thing.

 

 
 
 
 
 
  913456
2 hours ago, Bigt said:

It is definitely harder to control than the primary aircraft I fly which is the FSLABS A320. Tiny inputs seem to have large effects which can, if I'm not careful, lead to me being unstable on approach. Contrarily, I'm pretty dialed in with the FSLabs bus as well as my PMDG aircraft and QW787.

In the end, I'm not sure if this is an issue with how Aerosoft has programmed their 330 or if that is just how the real aircraft is?

 

1 hour ago, omarsmak30 said:

Exactly! I am having this feelings as well, I wasn't sure if this is really how it supposed to be or something from AS, I am not a real life pilot to judge that. 90% of the times I fly with the Fslabs, so maybe that is why I was getting that feeling when I switched to AS.

 

Same here. Handflying the AS A330 feels totally different than the (smaller) FSL Buses. It's more sluggish and bouncy, kind of indirect and lagged compared to the FSL. I also cannot judge if this is how the real thing feels.

Nevertheless handflying the A330 is nice when I got the feel for it again after a few approaches.

I considered setting a different slope for the controls in FSUIPC but didn't have the time to test that yet.

Edited by RALF9636

  • Author
34 minutes ago, F737NG said:

Using an old Logitech Attack 3 joystick and FSUIPC (just basic configurations used), I have no issues in controlling the AS A330 or A320.

If you own FSUIPC Pro, you can set up individual aircraft profiles. Perhaps it would be worth creating a profile for the A330 with the joystick sensitivities turned down?
 

That's a good tip! I'd give it a try and report.

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

  • Author

By the way, if someone has AS A330 Chaseplane presets profile,  please feel free to share it 🙂

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

15 minutes ago, RALF9636 said:

Same here. Handflying the AS A330 feels totally different than the (smaller) FSL Buses. It's more sluggish and bouncy, kind of indirect and lagged compared to the FSL. I also cannot judge if this is how the real thing feels.


Doesn't answer the OP and next poster's concern about high sensitivity, however, I found a post by someone who claims to be type-rated on A320 series:

Quote

One more thing - handling wise the 330 sim seemed quite sluggish compared to the '320, especially in roll. Don't know however if the real a/c is like this, or it was a sim issue (simulators generally tend to be more 'spongy' than real a/c)

You would expect a much larger aeroplane to be sluggish in comparison. Yes, the control surfaces are larger, but the increased weight and subsequent higher level of inertia of the A330 must come into play in the real world.

Does anyone know any A320 to A330 pilots that they can ask?
Would be interesting to find out what differences exist in control, if any.
 

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

17 hours ago, F737NG said:

Does anyone know any A320 to A330 pilots that they can ask?
Would be interesting to find out what differences exist in control, if any.

Hi Folks,

I find this thread very interesting and since I'm am a real world A320 and A330 (MFF) Pilot I hope my experience can shed some light on this question:

First of all I'm using AS A330 Version 1.0.0.7 with an old Saitek ST290 pro Joystick and Saitek rudder pedals. 

Next important thing: I use the recommended AS Control axis settings of Vol.1 Page 37 (Sensitivity for aileron + elevator 64 and nullzone for both 36)

I did some traffic Patterns in P3Dv4.5 HF2 with a take off and landing gross weight of 163tons (MT) and tried to compare the handling with the A330 real world Simulator I've been in last week for my license renewal. So trying to compare apples with apples here 😉

In the above mentioned scenario the AS A330 handling is fairly good for it's NOT being a study level add-on. The responsivness to aileron and Elevator inputs is pretty accurate and fairly close to the real world aircraft behaviour. What I miss is a certain "lag of inertia" as already mentioned by other users. The difference in weight  between a A320 and A330 for landing in real world is often more than 100tons (A320 typical Landing weight 60tons compared to more than 160tons for a typical A330 Landing weight) This difference is even more pronounced under high take off weight conditions with an A330.

Fly-by-wire logic is always a key factor for handling characteristics. A certain amount of Joystick Input generates different roll or pitch rates (degrees per second) depending on Speed, Flare mode, wind Gusts, etc. But even multi million dollar Level D Simulators struggle at times to replicate the real world aircraft behaviour. Even the Level D Simulators often show a "over pronounced" sluggishness in my opinion.

To come to a conclusion:

Playing around with different FSUIPC profiles is a good idea. Maybe AS will further finetune handling characteristics since it is still a pre-release Version. However I think our expectations might not be realistic considering the price segment we are talking about compared to FSLabs.

 

CPU 9900K @5GHz, RTX3090 Suprim X, 32GB RAM @3600MHz, WIN 10, P3Dv5.3HF2, 4K 40“ Monitor @30Hz

29 minutes ago, Avi8tor said:

Hi Folks,

I find this thread very interesting and since I'm am a real world A320 and A330 (MFF) Pilot I hope my experience can shed some light on this question:

...

 

Thanks for chiming in.

I'm no sure if I understand you correctly. Do you think the AS A330 controls feel too sluggish or even not sluggish enough?

 

1 hour ago, RALF9636 said:

I'm no sure if I understand you correctly. Do you think the AS A330 controls feel too sluggish or even not sluggish enough?

 

For me the AS A330 feels not sluggish at all. The professional real world Simulators are more sluggish under certain failure conditions.

CPU 9900K @5GHz, RTX3090 Suprim X, 32GB RAM @3600MHz, WIN 10, P3Dv5.3HF2, 4K 40“ Monitor @30Hz

2 minutes ago, Avi8tor said:

For me the AS A330 feels not sluggish at all. The professional real world Simulators are more sluggish under certain failure conditions.

Good to know. Thanks.

1 hour ago, Avi8tor said:

In the above mentioned scenario the AS A330 handling is fairly good for it's NOT being a study level add-on. The responsivness to aileron and Elevator inputs is pretty accurate and fairly close to the real world aircraft behaviour. What I miss is a certain "lag of inertia" as already mentioned by other users. The difference in weight  between a A320 and A330 for landing in real world is often more than 100tons (A320 typical Landing weight 60tons compared to more than 160tons for a typical A330 Landing weight) This difference is even more pronounced under high take off weight conditions with an A330.

Fly-by-wire logic is always a key factor for handling characteristics. A certain amount of Joystick Input generates different roll or pitch rates (degrees per second) depending on Speed, Flare mode, wind Gusts, etc. But even multi million dollar Level D Simulators struggle at times to replicate the real world aircraft behaviour. Even the Level D Simulators often show a "over pronounced" sluggishness in my opinion.

Fantastic insight.
Thanks for sharing your experience!
 

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

  • Author

Hello guys, 

 

I just did what you have advised, to use FSUPIC specific profile. And by setting up the slope to 5 or 6 aileron and elevator and it really helped and now I can fly with it in acceptable way! I will open a support request in AS to include FSUPIC settings in their manual. Thank you guys ! 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

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