February 27, 20206 yr apart from the fact that I believe in undulation existence in the game where it has to be, it is not clear if this airport is one of the 80 with manual creation or one of the 37k edited.
February 28, 20206 yr 2 minutes ago, mp15 said: apart from the fact that I believe in undulation existence in the game where it has to be, it is not clear if this airport is one of the 80 with manual creation or one of the 37k edited Nice pic and thanks for posting... but the runway is not undulating, it looks perfectly flat. Matthew S
February 28, 20206 yr Yes the runway looks flat to me too, the taxi exit is undulated though, we will have to wait to see if the undulation is possible only on grass or also with concrete apart from the 80 manually created ports.
February 28, 20206 yr 27 minutes ago, mp15 said: the taxi exit is undulated though Looks like it's just part of the terrain texture and not an actual in-game taxiway/apron. Notice how the green taxiway/apron texture extends down alongside the runway? If it was a real in-game taxiway/apron then we would not expect that "bleed" along the runway. Edited February 28, 20206 yr by MatthewS Matthew S
February 28, 20206 yr 11 minutes ago, Krakin said: Hahahahahaha Oh give it a rest... The screenshot supports my argument. Matthew S
February 28, 20206 yr Hate to say it, but if this pic was supposed to give some sort of positive evidence of undulating/contoured/sloped or whatever runways (as the name Undulating.png might suggest), I'm not seeing it either. The subtle heat blur from the exhaust is nice though! Chris
February 28, 20206 yr 4 minutes ago, snglecoil said: Hate to say it, but if this pic was supposed to give some sort of positive evidence of undulating/contoured/sloped or whatever runways (as the name Undulating.png might suggest), I'm not seeing it either. 👍 5 minutes ago, snglecoil said: The subtle heat blur from the exhaust is nice though! Love it! Matthew S
February 28, 20206 yr Just now, MatthewS said: Looks like it's just part of the terrain texture and not an actual in-game taxiway/apron. It is fine if the taxiway/apron is part of the terrain texture, and it is in-game because the editor from a top view can determine what is a taxiway/apron and what is not.
February 28, 20206 yr 56 minutes ago, MatthewS said: Looks like it's just part of the terrain texture and not an actual in-game taxiway/apron. It is an in game taxiway/apron. It's grass, so they have no reason to make it a custom texture since the satellite imagery is enough. That Hungarian (I think, I don't remember now) grass runway from the Airports video was the same way. Edited February 28, 20206 yr by Tuskin38
February 28, 20206 yr 53 minutes ago, Tuskin38 said: It is an in game taxiway/apron. It's grass, so they have no reason to make it a custom texture since the satellite imagery is enough. If that's so why haven't they used the same satellite imagery for the runway? Does not compute, sorry. Which airport is this, I want to check it out on Google Maps. Edited February 28, 20206 yr by MatthewS Matthew S
February 28, 20206 yr This topic had some intelligent discussions from those knowledgeable of the topic but it sure went South fast. I removed the bad stuff and the topic is now locked. Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
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