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Whats going on with CPU and GPU - Complete Mismatch

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Hey guys,

Is anyone else seeing this with GPU and CPU.  My settings are pretty much the same as in P3D4.5 but what is going on with the mismatch.  Yesterday night the CPU wasn't getting hit 100% and today it is and GPU is like well barely moving.  What gives??? I got same results with true sky off and using standard ASCA

Even Sim is reporting different values as compared to Windows GPU VRAM.  It should be kinda be same don't you think?

 

BNMTfIo.jpg

Task manager doesn't show correct GPU usage for P3D. Also, P3D only displays its own allocated VRAM, not the full amount. Task Manager also shows what Windows is using and other applications. 

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

  • Author
17 minutes ago, Sethos said:

Task manager doesn't show correct GPU usage for P3D. Also, P3D only displays its own allocated VRAM, not the full amount. Task Manager also shows what Windows is using and other applications. 

On 4.5 - it shows activity.  I will try with GPUZ and see what is going on.  

  • Author

Well - Looks like it is go again

Windows for some reason doesn't report the GPU at all for v5 but for v4.5 it shows

As @Sethos mentions the issue above

I had to use GPUZ to see my vram usage - Wow it was it only approx 5gb-ish which is awesome.  I did disable True Sky for now - just seeing things which work well with Activesky P3D+ASCA

 

See pic Below

 

ZL1TGnv.jpg

Whenever you are looking at CPU usage, make sure you can see the individual CPU cores..

The overall number is of little use.

Depending on where you are flying,  the texture loading cores may be idling or running hard.

A single snapshot does not tell you anything..

Bert

  • Author
11 minutes ago, Bert Pieke said:

Whenever you are looking at CPU usage, make sure you can see the individual CPU cores..

The overall number is of little use.

Depending on where you are flying,  the texture loading cores may be idling or running hard.

A single snapshot does not tell you anything..

Thanks will do that on the next batch of shots.  It is the Core 0 issue that is the only 1 core which is being hammered.

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