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X Plane 11 AA issues

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1 hour ago, flyingpauls said:

The problem are the lines that are almost vertical or horizontal. Even with very good AA you will see jumps on the lines which move along the line when looking around. The only solution is to actually blur the lines. That is what P3D does. FXAA is also essentially just intelligent blurring. A 4K monitor helps because of 2 pixel lines are now 4 pixels wide.

No way to blur the lines in XP though is there? 

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Also I did not see any visual differance between 2xSSAA+FXAA and 4xSSAA+FXAA. 4x Just eating much more fps while flying cloudy air. Without cloud same FPS and same visual quality and same amount of shimmering on my 2k 32 inch monitor. 

Şafak Çaylı

7 hours ago, Ianrivaldosmith said:

So, you’re saying don’t run SSAA? Just run FXAA? 

I'm saying the issue is "it's complicated"

0lyxkyg.png

did it actually require a restart to take effect? Is it bugged? How much does it depend on your set up? How consistent are the effects?

All questions I don't believe anyone has the answers to (yet)

3 hours ago, safakcayli said:

Also I did not see any visual differance between 2xSSAA+FXAA and 4xSSAA+FXAA. 4x Just eating much more fps while flying cloudy air. Without cloud same FPS and same visual quality and same amount of shimmering on my 2k 32 inch monitor. 

Or no fps impact if you are on a high end card and it doesn't take GPU time higher than CPU time...

In a beta or two I think it will be worth taking screenshots of the different settings, then looking more closely what the effect actually was. As at 11.50b10 there are definite bugs in HDR+SSAO

Edited by mSparks

AutoATC Developer

13 minutes ago, mSparks said:

I'm saying the issue is "it's complicated"

0lyxkyg.png

did it actually require a restart to take effect? Is it bugged? How much does it depend on your set up?

All questions and I don't believe anyone has the answers (yet)

Or no fps impact if you are on a high end card and it doesn't take GPU time higher than CPU time...

In a beta or two I think it will be worth taking screenshots of the different settings, then looking more closely what the effect actually was. As at 11.50b10 there are definite bugs in HDR+SSAO

I’ve just reduced from 4xSSAA+FXAA to 2XSSAA+FXAA with resolution 3840 x 1600  38 inch screen to test this out. 
Indeed there is no visual difference. FPS clear skies are the same, but in heavy clouds 2X retains 20 more FPS. Result! 

Also, does anyone still use SSAO? I found the FPS hit wasn’t worth what it actually offered. 

2 minutes ago, Ianrivaldosmith said:

Also, does anyone still use SSAO? I found the FPS hit wasn’t worth what it actually offered. 

ssao (when it works) makes a big difference to the scenery shading, giving really nice shadows and shading on building objects.

at my current settings in 11.50 it doesnt bring gpu time anywhere near cpu time. (so no fps hit)

ssao_example.png

trouble in xplane is it also adds tons of terrible artifacts to flat scenery -> its broken.

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28 minutes ago, Ianrivaldosmith said:

I’ve just reduced from 4xSSAA+FXAA to 2XSSAA+FXAA with resolution 3840 x 1600  38 inch screen to test this out. 
Indeed there is no visual difference. FPS clear skies are the same, but in heavy clouds 2X retains 20 more FPS. Result! 

This is what I tried to explain. 

Şafak Çaylı

1 hour ago, mSparks said:

ssao (when it works) makes a big difference to the scenery shading, giving really nice shadows and shading on building objects.

at my current settings in 11.50 it doesnt bring gpu time anywhere near cpu time. (so no fps hit)

ssao_example.png

trouble in xplane is it also adds tons of terrible artifacts to flat scenery -> its broken.

It used to drop the frames in open GL by about 25% on my 2080ti. Maybe I’ll try it again in vulkan. 

9 hours ago, Ianrivaldosmith said:

I’ve just reduced from 4xSSAA+FXAA to 2XSSAA+FXAA with resolution 3840 x 1600  38 inch screen to test this out. 
Indeed there is no visual difference. FPS clear skies are the same, but in heavy clouds 2X retains 20 more FPS. Result! 

4K at 38", that's an overkill of pixels. As Ben Supnik suggests, go for pixel quality instead of amount. Try 1080p with 8xAA.

Edited by Colonel X

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Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

7 hours ago, Colonel X said:

4K at 38", that's an overkill of pixels. As Ben Supnik suggests, go for pixel quality instead of amount. Try 1080p with 8xAA.

It’s not 4K.......

41 minutes ago, Ianrivaldosmith said:

It’s not 4K.......

Yeah I saw the lower number of lines after posting. Still, you should experiment with higher AA at a lower resolution.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

25 minutes ago, Colonel X said:

Yeah I saw the lower number of lines after posting. Still, you should experiment with higher AA at a lower resolution.

Its an ultrawide, so, it’s difficult to get another resolution working without black lines

6 hours ago, Colonel X said:

Yeah I saw the lower number of lines after posting. Still, you should experiment with higher AA at a lower resolution.

Im still stuck at 960x1080 here.

AA helps a lot, but really looking forward on 11.50 to come out of beta and the gtx3070 (or 3080, not decided yet) to be released to upgrade to more pixels.

Edited by mSparks

AutoATC Developer

On 6/11/2020 at 3:37 AM, Colonel X said:

4K at 38", that's an overkill of pixels. As Ben Supnik suggests, go for pixel quality instead of amount. Try 1080p with 8xAA.

Unfortunately, I do not have a 4K monitor to test. But it seems strange to use AA to a 4K resolution. I'd use FXAA only. Can anybody confirm that it is better to draw an 8k image in XP, let it be reduced by the AA algorithm to a HD image and then throw that on a 4K monitor? It seems better to just draw a slightly blurred 4k image and let the eye do the AA.

Paul Schmidt

We're fools to make war on our brothers in arms.

1 hour ago, flyingpauls said:

Unfortunately, I do not have a 4K monitor to test. But it seems strange to use AA to a 4K resolution. I'd use FXAA only. Can anybody confirm that it is better to draw an 8k image in XP, let it be reduced by the AA algorithm to a HD image and then throw that on a 4K monitor? It seems better to just draw a slightly blurred 4k image and let the eye do the AA.

2k or 4K, it still shimmers. I think it’s an underlying XP11 problem. Doesn’t happen in other sims. So annoying. 

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