July 6, 20205 yr In the interests of keeping my eye out for any new space games, I conduct occasional searches, and interestingly enough, just came across this: **Flight Of Nova**, apparently a "hard science" spacecraft simulation due to arrive in early 2021. Looks interesting!!! https://store.steampowered.com/app/1069190/Flight_Of_Nova/ Features promised are: * Realistic gravitation and orbital physics * Atmospheric density based on earth data * Aerodynamic drag corresponding to vessel shape * Drag / air friction energy calculations * Real-time accurate orbital data * Orbital stations and docking system * Planet surface outposts * Real-time control over crafts * Full-scale body diameter 12’700 km * Search and transport missions * Quick flight challenges The Steam page says: Flight Of Nova is a flight simulation in which you take control of spacecrafts near a planet called NVA-31. As pilot, you train to fly on several types of crafts based on realistic aerodynamic and orbital physic during transport and search mission scenarios. Missions involves being able to put vessels into orbit, rendezvous with stations, or survive atmosphere reentry to land in one piece at surface outposts. The planet Nova is about 12'700 km diameter and is at full-scale in the game. Flight Of Nova features two game-play modes: In Scenarios, start at a specific location, altitude and velocity to complete a one goal mission. In Rogue mode, explore the vast game area from orbital stations to outposts as you gain skills and access more spacecrafts in order to figure out why you were sent on that lost world. Something to keep an eye out for!! Edited July 6, 20205 yr by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
July 6, 20205 yr Moderator Meh... Why would one fire thrusters the way they are shown in the longer video clip? Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 6, 20205 yr Author 47 minutes ago, n4gix said: Meh... Why would one fire thrusters the way they are shown in the longer video clip? I would say there are too many unknowns at this time to have a good idea exactly whats going on and why........ We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
July 6, 20205 yr Which bit of the longer video Fr.Bill? Apologies if you've figured out most of this anyway.. From playing ORBITER - it looks to me like the craft has vectoring nozzles so the pilot could do a vertical lift off, then he went all gung-ho and hot-dogged the transition to forward flight, nearly stuffing the craft into the floor. He then went for escape velocity, but didn't put too much into circularising his orbit - note the white ellipse in the top left; the blue ellipse is the planet. Once he got almost to apogee , and out of the area of dynamic and static pressure (no atmosphere!) he then turned the craft prograde and fired up the thrusters with a bit of nose down component so the he didn't end up with a massively eccentric orbit - again note the white ellipse growing almost circular. The pilot then tried to get fancy changing the plane of his orbit to roughly match that of the object highlighted in the white square on the "HUD" whilst simultaneously trying to jet closer to it - note the distance ticking down.. He should have got more fancy lower down and tried to align orbital planes whilst boosting up to orbit - easier and uses less fuel, if you can do the math (I can't) or have a display which helps (I used that in ORBITER ! ) Mark Robinson Part-time Ferroequinologist Author of FLIGHT: A near-future short story (ebook available on amazon) I made the baby cry - A2A Simulations L-049 Constellation Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)
July 6, 20205 yr Moderator I was more referring to the use of opposing vectoring nozzles such as at the front, where both the "up" and "down" vectoring nozzles were fired simultaneously, hence cancelling any reaction completely. Example from 2:25 to 2:28 fore/starboard pitch vectoring nozzles Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 7, 20205 yr Ahh... I wonder if it's possible that we are seeing a quick, split second application in the opposing thrusters? Pilot briefly applies a pitch down input then very quickly reduces that input by a brief tap on the opposite thrusters just to slow the rotation down? Maybe any losses in the recording of the video account for that? I'm clutching at straws here LOL, because I cannot see why the craft would react in such a manner given the thruster activation either.. Mark Robinson Part-time Ferroequinologist Author of FLIGHT: A near-future short story (ebook available on amazon) I made the baby cry - A2A Simulations L-049 Constellation Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)
July 8, 20205 yr Moderator It is entirely possible that the 'animated thrust effects' just weren't fast enough to show the pair firing in close sequence... Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 8, 20205 yr .....or there is a bug in the visual display of the thruster firings. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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