August 14, 20205 yr Can anyone with the release version tell me if the sunken bridge issue has been fixed?
August 16, 20205 yr There is no issue, this is quite realistic: https://gfycat.com/weirdscaredhawaiianmonkseal Edited August 16, 20205 yr by Paladin2005 Regards, Jan Ast Win 11 PC | Ryzen 7800 X3D | RTX 5080 | LG 42 C2 Cockpit 😉 | TrackIR 5 | Octavia IFR-1 | Virpil Alpha on WarBRD, Virpil CM3 Throttle, Virpil Sharka Control Panel | Honeycomb Alpha & Bravo | TM TPM Rudder
August 16, 20205 yr In that stream of London released the other day, I noted at least one bridge over the Thames completely submerged, one or two others with submerged ends, at least one with "drop down ends", and the Hungerford Rail Bridge (the one adjacent to Charing Cross Station) exhibited an increase in height on the north side Edited August 16, 20205 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
August 16, 20205 yr I don't think it can fixed yet with a global setting. FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
August 16, 20205 yr 1 hour ago, Slides said: I don't think it can fixed yet with a global setting. Yes, it can be fixed, it just takes a lot of work and custom objects. There's basically two cases here: Photogrammetry and autogen. In autogen areas, bridges either get placed as a generic bridge object, which looks, well, generic, or get ignored completely (this leads to sunken bridges, which are essentially the satellite image of the bridge on the ground texture, with the water mask on top of it). The fix here would be to introduce custom 3D objects in place of the autogen bridges. Examples of this can be seen in the OrbX London Landmarks scenery. In photogrammetry areas, bridges mostly lead to solid "dam"-like structures, because photogrammetry is essentially an extension of the ground mesh within the sim. In some cases, Asobo have already replaced these "dams" with custom bridges, a few examples can be seen around New York and San Francisco. Edited August 16, 20205 yr by Der Zeitgeist
August 16, 20205 yr I’m sure it can be fixed. If the AI can identify what is water and what is land and what is road, it can easily identify when road completely crosses any water. Interpret that as a bridge. Remove the image from the underlying satellite image and then procedurally draw a bridge. It’s just a matter of training and some rules set up. I’m sure Blackshark can eventually crack it.
August 16, 20205 yr 1 hour ago, Der Zeitgeist said: Yes, it can be fixed, it just takes a lot of work and custom objects. There's basically two cases here: Photogrammetry and autogen. In autogen areas, bridges either get placed as a generic bridge object, which looks, well, generic, or get ignored completely (this leads to sunken bridges, which are essentially the satellite image of the bridge on the ground texture, with the water mask on top of it). The fix here would be to introduce custom 3D objects in place of the autogen bridges. Examples of this can be seen in the OrbX London Landmarks scenery. In photogrammetry areas, bridges mostly lead to solid "dam"-like structures, because photogrammetry is essentially an extension of the ground mesh within the sim. In some cases, Asobo have already replaced these "dams" with custom bridges, a few examples can be seen around New York and San Francisco. Yes but it has to be manually fixed. The AI can't fix it on its own yet. FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
August 16, 20205 yr I just watched a YT-clip from a Swedish guy streaming a flight over Siljan in Sweden and then over Stockholm (the capital of Sweden). He was using the release version. There was a thread here last week with a discussion about the fact that Stockholm looks a bit sub par in MSFS (yet). That was from the preview copy of MSFS and the Royal Palace was just a texture on the ground. In the release version it is now an autogen building instead. I still looks wrong and half sunken but only in this short period the AI routine has been improved so it is a building instead. So there is active work on improving the auto gen as we speak... There was still a sunken bridge next to it, but I am confident they will get that fixed as well rather soon. Edited August 16, 20205 yr by mazex Ryzen 9800X3D | Gigabyte X670 Aorus Elite AX MB | 64GB 6000Mhz DDR5 | RTX 5080 GPU | Windows 11 Pro x64 | Virpil T-50 Throttle | T50 CM2 Grip + WarBRD | VKB T-rudder MK IV | Asus PG279Q 1440p | Pimax Crystal Light VR | Samsung 980 Pro as system disk and Samsung 990 Pro M2 SSD for games
Archived
This topic is now archived and is closed to further replies.