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Auto-pilots Look Fixed

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Watching Drawyah do a 787 flight in the release version. AP working smoothly. He's doing VNAV with no issues. No oscillation or rapid banking bugs. FMC looked to finally work right.

If you were in the beta or you watched some "preview" videos prior to the release version, you know how big of a showstopper these bugs were. The airliners may not be study level, but that at least appear to work now as an A to B via IFR tool. Thanks to Asobo for taking this stuff seriously and getting it fixed.

That is excellent news....counting down the hours. I feel like Asobo really did a great job managing PR on this project. 

Thank you for making this post. The autopilot was my biggest concern. It was really my only concern. I was an alpha/beta tester from the start and wrestled with the out-of-control autopilot ever since Alpha 4. I was confident it would be fixed before Release Day, but I'm grateful you confirmed it.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

40 minutes ago, bonchie said:

Watching Drawyah do a 787 flight in the release version. AP working smoothly. He's doing VNAV with no issues. No oscillation or rapid banking bugs. FMC looked to finally work right.

If you were in the beta or you watched some "preview" videos prior to the release version, you know how big of a showstopper these bugs were. The airliners may not be study level, but that at least appear to work now as an A to B via IFR tool. Thanks to Asobo for taking this stuff seriously and getting it fixed.

I was definitely not looking forward to seeing Flipper again at altitude!

Carmine

 

MSI z370 sli plus, EVGA SUPERNOVA 1000 PS, i9 9900k running 4.7Ghz, 32GB DDR4 RAM, EVGA RTX 2080TI XF ULTRA 11GB, LG 42.5in, TONS (100+ TB) of HD/SSD/RAID 0/RAID 5 boxes, Oculus Rift & Rift-S, All the Saitek controls/panels, Logitech Extreme 3D Pro

42 minutes ago, David Mills said:

Thank you for making this post. The autopilot was my biggest concern. It was really my only concern. I was an alpha/beta tester from the start and wrestled with the out-of-control autopilot ever since Alpha 4. I was confident it would be fixed before Release Day, but I'm grateful you confirmed it.

Yep indeed happy to see it fixed

 

André
 

1 hour ago, bonchie said:

Watching Drawyah do a 787 flight in the release version. AP working smoothly. He's doing VNAV with no issues. No oscillation or rapid banking bugs. FMC looked to finally work right.

If you were in the beta or you watched some "preview" videos prior to the release version, you know how big of a showstopper these bugs were. The airliners may not be study level, but that at least appear to work now as an A to B via IFR tool. Thanks to Asobo for taking this stuff seriously and getting it fixed.

The 747 AP still has some issue. I was just looking at Fligthdeck2sim streaming and while the 787 AP was fine, he was struggling with the 747.

i9-11900K (5.3 GHz), 64 GB RAM (DDR4 3600), RTX 3070, 1 TB (M.2 SSD). Windows 10 Pro. Installed Sims: MSFS 2020.

I just tried altitude hold on a DA40NG. Going to high time compression puts it into steep up and down climbs to the point where the plane stalls.

So that is still buggy.

 

  • Author
4 minutes ago, flynn23 said:

I just tried altitude hold on a DA40NG. Going to high time compression puts it into steep up and down climbs to the point where the plane stalls.

So that is still buggy.

 

Going to high time compression in every sim makes the AP go crazy (ok, maybe not DCS?). That's not the kind of "bug" I'm talking about.

Edited by bonchie

I just figured that having a wonky autopilot in the Beta was Asobo's way of "encouraging" us to hand fly. 😄 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Archived

This topic is now archived and is closed to further replies.

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