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Air Combat: computer five, human zero.

Featured Replies

Just now, HighBypass said:

A while back I wrote a short story about an AAV (autonomous air vehicle) air superiority fighter. Her name was Diana. I really should look into trying to get it published. :cool:

Publish it yourself, make a PDF, design a cover, easy peasy. Here's one made earlier😎

Alan Bradbury

Check out my youtube flight sim videos: Here

I'll PM you Al 🍻

Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

18 hours ago, Chock said:

Yes, programmed in, but I'm talking about real-time choices, literally seconds before a situation changes, and moral choices, and even seemingly frivolous choices too. Until there is (if ever) sophisticated AI which could also make and understand these choices and split-second decisions based on a fluid situation outside of its circuitry, it's never going to be able to guarantee doing the right thing.

 

 

We are talking about dog fighting though. A relatively calculable endeavour. When you have two unmanned combat drones dog fighting with two manned enemy aircraft, the objective of both unmanned drones is to eliminate the enemy. Easy to program the drones to sacrifice themselves, or one or the other, if required to achieve the mission. Rules of engagement are relatively simple in such a scenario. 

Now if you were talking about "ground attack" combat drones intercepting targets on the ground I would agree with you, but we aren't. And of course, we DO use ground attack combat drones. Usually real time human control with varying degrees of autonomy. 

Currently fully autonomous combat drone AI isn't sufficient to guarantee "doing the right thing" in regard to ground attack. But I don't believe that applies in regard to the conversation here and the article linked to, namely dog fighting. 

 

Quote

Take for example the decision to launch the Doolittle raid in April 1942. Militarily, it was a in many ways pointless raid. Doolittle himself considered it a failure. But as a moral booster its value was immeasurably massive; it was perhaps one of the most vital military missions the US has ever greenlit.

 

Irrelevant to the conversation here. We aren't talking about militarily commanders who decided to launch a raid, being replaced by AI. We are talking about aircraft dog fighting, One on one, or two on two etc. Nobody here is debating AI taking over the scenario you mention.

Edited by martin-w

  • Commercial Member

There is a lot about this setup that wasn’t realistic. CW “Mover” Lemoine breaks down why in this video:

https://www.youtube.com/watch?v=ziCQqmEllZo

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

4 hours ago, JB3DG said:

There is a lot about this setup that wasn’t realistic. CW “Mover” Lemoine breaks down why in this video:

https://www.youtube.com/watch?v=ziCQqmEllZo

 

Yep, I watched that the other day. Seems the human was at a distinct disadvantage. He also wasn't that experienced with sims. And we know that when real world combat pilots try sims like DCS they aren't very good. They're used to the physical feedback flying a real jet that is absent in a sim. The AI also had 100% situational awareness, the human pilot didn't. Looks to me like it was set up so the human had little chance. 

Edited by martin-w

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