September 4, 20205 yr 7 hours ago, Chock said: Granted some of the time involved depends on how many people are on such a project, but you can't put an incredibly large number of people on the task to get the time down "You can't make a baby in one month by putting nine women on the job." 🙂 Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
September 4, 20205 yr 18 minutes ago, LHookins said: "You can't make a baby in one month by putting nine women on the job." 🙂 Hook nice!, haha. I guess that is how lives work.. Victor Roos
September 4, 20205 yr If you look at the roadmap provided today by MS and linked elsewhere in the forum, there are pretty solid details re updates and improvements to the SDK and also notes about new tools that will help transfer gauages and other details into FS2020 and the number of 3rd party companies thay are now working with. Seriously, I don't think it will take an experienced developer to long to work it all out, but then they have to fit it into their existing schedules... however, the other announcement yeasterday from MS about the number of copies sold and the number of people flying FS2020 may do some serious wonders on external timescales considering we are still less than 20 days into this product. Graham System specs... CPU AMD5950, GPU AMD6900XT, ROG crosshair VIII Hero motherboard, Corsair 64 gig LPX 3600 mem, Air cooling on GPU, Kraken x pump cooling on CPU. Samsung G7 curved 27" monitor at 2k resolution ULTRA default settings.
September 4, 20205 yr Commercial Member 53 minutes ago, LHookins said: "You can't make a baby in one month by putting nine women on the job." Works well as an analogy also to explain why it's not so easy to have a program like a flight simulator to use all cores at 100%. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
September 4, 20205 yr 10 minutes ago, virtuali said: Works well as an analogy also to explain why it's not so easy to have a program like a flight simulator to use all cores at 100%. True. There's only so much you can run in parallel before needing the results of the previous process to start the next.
September 4, 20205 yr Something I should mention about getting XML gauges to work. Older XML gauges have a "DOCTYPE" line near the top that causes XML parsing to fail in P3D, and will probably fail in MSFS as well. This line needs to be commented out or the gauge will not appear in the panel. This is an example from one of my FS9 vintage aircraft converted to work in P3D <?xml version="1.0" encoding="UTF-8"?> <!-- this version does not work in Prepar3D unless following line is commented out --> <!-- <!DOCTYPE Gauge SYSTEM "../gauges.dtd"> --> <Gauge Name="gyroCompass" Version="1.0"> Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
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