May 16, 20233 yr Author On 3/25/2023 at 2:00 AM, Lorby_SI said: To all WAMA users: the latest MSFS prototype has been uploaded to the shops. The DEMO version (on the lorby-si.com website) has been updated too. Thanks for the new version. Do you want feedback on any issues we have and if so, is this the best place to do it?
May 16, 20233 yr Commercial Member 3 hours ago, freewayne said: Do you want feedback on any issues we have and if so, is this the best place to do it? Right here or via email to the support address. But - be mindful that this is still a prototype. There's bound to be issues. MSFS is still evolving, and every update can break stuff. Plus, some features that work fine in the other sims aren't really supported by MSFS. So if something is really impossible to solve, I'd rather remove it. LORBY-SI
October 13, 20241 yr With FS2024 just around the corner and with what it brings in terms of pilot avatar and aircraft access etc. is there any chance that you will pick up development of WAMA directed at this new version? Say 'yes' please... 🥺
October 13, 20241 yr Commercial Member 1 hour ago, Magic Man said: With FS2024 just around the corner and with what it brings in terms of pilot avatar and aircraft access etc. is there any chance that you will pick up development of WAMA directed at this new version? Say 'yes' please... 🥺 We'll see if something like WAMA even makes sense. I would imagine that the carreer mode in MSFS 2024 will already have a feature like that? Where you can see all of your aircraft all the time? Walk up to and interact with them? To be honest, I was never satisfied how things worked for WAMA in MSFS. Way too clunky and too limited for my taste. The only sim where WAMA can work as intended is P3D (v4 and later), because of the ability to just switch your vehicle any time without delay (especially without having to reload the entire scenario). Edited October 13, 20241 yr by Lorby_SI LORBY-SI
October 14, 20241 yr I haven't seen anything to suggest the career mode works that way unfortunately. Even just the ability to save the location of aircraft and have them dynamically injected into the scenery as WAMA already does is such a great thing. I hope you don't rule it out and I'll continue promoting it as much as I can on other forums.
November 15, 20241 yr On 10/14/2024 at 1:46 PM, Magic Man said: I haven't seen anything to suggest the career mode works that way unfortunately. Even just the ability to save the location of aircraft and have them dynamically injected into the scenery as WAMA already does is such a great thing. I hope you don't rule it out and I'll continue promoting it as much as I can on other forums. Same here. I bought it when it first showed up on my radar in P3D 4.5. Used them a little bit in MSFS. Being able to simply display add-on aircraft owned without being able to operate them in the sim would be enough I think. It'll be a pride of ownership/collection thing. Also being able to appreciate the 'art' or liveries of other aircraft all lined-up nice and neat while taxing in the active aircraft. Hardware: i7-8700k, GTX 1070-ti, 32GB ram, NVMe/SSD drives with lots of free space. Software: latest Windows 10 Pro, P3Dv4.5+, FSX Steam, and lots of addons (100+ mostly Orbx stuff).
November 16, 20241 yr Commercial Member 12 hours ago, bofhlusr said: It'll be a pride of ownership/collection thing. Also being able to appreciate the 'art' or liveries of other aircraft all lined-up nice and neat while taxing in the active aircraft. And that is where the shortcomings start to appear. Not every flyable plane can be used as a sim object/AI. In FSX and P3D I've seen quite a few (PMDG) where parts like undercarriage, flaps, control surfaces or engines were missing, when they were created as static objects. That happens because the internal cockpit logic sets some variables to certain values that trigger the animations to make those parts appear in the first place. But the cockpit logic isn't loaded unless you actually fly the aircraft (technologically external and internal model are two different assets that can and will be loaded separately). Some manufacturers also used that as a copy protection measure - only when the aircraft was loaded properly and in full you would see all parts (see: Carenado) This seems to work better in MSFS though, at least with PMDG One would have to analyze the animation code of the aircraft, figure out as to why those parts are missing, and then set those variables manually. Another tool like my AxisAndOhs would be required (never thought of that actually, but it could make the process at least bearable, since you can collect all LVars from the sim and then play around with them). Then again, this is all theory, not knowledge. It might work that way - or not. And since I mentioned AxisAndOhs - you can create sim objects with it too, it is just more involved. So technically, when all that you need are static aircraft in static, unchanging locations, you could do that in AAO with RPN scripts. Example for an AAO script (MSFS): (CREATEOBJECT:PMDG 777-300ER PMDG House,REL,90,200,0,0,0,0,0,1,1,idvar) (SPLIT:10000) (L:idvar) (REMOVEOBJECT:%1) This creates the 777 at 200 feet off your three o'clock and removes it again after 10 seconds. Model is looking OK, nothing is missing at first glance. But - MSFS thinks about it for a while until the model appears. I have to trigger the script again to make it appear right away. Edited November 16, 20241 yr by Lorby_SI LORBY-SI
February 15, 20251 yr Does the existing Wama work in 2024 Lorby? It is an invaluable tool for me in 2020. It remembers aircraft position(s). It is able to instantly display position in Google Earth by applying parking brake and button click. To lose that functionality would be a real shame. Edited February 15, 20251 yr by glider1
February 19, 20251 yr Commercial Member On 2/15/2025 at 5:54 AM, glider1 said: Does the existing Wama work in 2024 Lorby? I don't really know, sorry. Probably not. I didn't even try, I made a native MSFS 2024 prototype right away (using the avatar for Enter/Leave). But there hasn't been enough time to test it properly - so I have yet to release it. Edited February 19, 20251 yr by Lorby_SI LORBY-SI
February 21, 20251 yr THIS is the software worth years waiting for. Hardware: i7-8700k, GTX 1070-ti, 32GB ram, NVMe/SSD drives with lots of free space. Software: latest Windows 10 Pro, P3Dv4.5+, FSX Steam, and lots of addons (100+ mostly Orbx stuff).
March 5, 20251 yr On 2/19/2025 at 10:58 AM, Lorby_SI said: I made a native MSFS 2024 prototype right away (using the avatar for Enter/Leave). But there hasn't been enough time to test it properly - so I have yet to release it. Any chance that is available for us to test?
March 6, 20251 yr Commercial Member 16 hours ago, Magic Man said: Any chance that is available for us to test? Sure, if you want. Send me an email with your proof of purchase on the "support at wildfiretrainingsolutions.ca" address. LORBY-SI
March 8, 20251 yr On 3/6/2025 at 3:10 PM, Lorby_SI said: Sure, if you want. Send me an email with your proof of purchase on the "support at wildfiretrainingsolutions.ca" address. Email sent 🙂
May 29, 20251 yr Commercial Member WAMA version 1.30 has been released today. This contains the MSFS 2024 prototype and updated logic to deal with the MSFS 20/24 scenery API LORBY-SI
May 29, 20251 yr Just had the notification from Just Flight, many thanks for the continued updates, much appreciated.
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