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Shader App for P3Dv5 - Need Testers

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  • Commercial Member

Hello everyone!

I am finishing a simple P3D v5 Shader App. I will need some testers and volunteers.

So, if you are interested in testing appreciate if you PM me with your email address, Skype (or similar) and your PC specs.

Thanks!

Federico Sucari

1 hour ago, fs1 said:

Hello everyone!

I am finishing a simple P3D v5 Shader App. I will need some testers and volunteers.

So, if you are interested in testing appreciate if you PM me with your email address, Skype (or similar) and your PC specs.

Thanks!

Hi Federico.  For EA Mode on in P3D V5? 

Regards,

Marcus P.

xaP1VAU.png

9 minutes ago, mpo910 said:

Hi Federico.  For EA Mode on in P3D V5? 

EA overrules shader mods as it uses its own resources.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

21 minutes ago, GSalden said:

EA overrules shader mods as it uses its own resources.

I assume that also. But he is speaking about a app......so it can also overrule EA. Like Reshade or REX EF. Just out of curiosity....

Regards,

Marcus P.

xaP1VAU.png

  • Author
  • Commercial Member
46 minutes ago, GSalden said:

EA overrules shader mods as it uses its own resources.

Yes, the application will work with some parameters of EA @GSalden

Federico Sucari

  • Author
  • Commercial Member
43 minutes ago, mpo910 said:

I assume that also. But he is speaking about a app......so it can also overrule EA. Like Reshade or REX EF. Just out of curiosity....

It will work on existing P3D Shader variables as well as some changes - when possible to some EA parameters

Edited by fs1

Federico Sucari

Federico...one thing that is really needed that I miss from PTA in 4.5 is a shader tweak for the ground night lighting textures. If you use Orbx, you cannot see anything up at altitude since they dimmed the textures so much. PTA had a way to brighten them. Just a suggestion and glad to hear there is a new tool in the works!

Edited by Flic1

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

At this moment I am using EnvShade which is capable of doing some shader mods but it can only tweak the 2 existing EnvShade profiles a little.

With V4 I used PTA and I also was a beta tester for that. I also have my own Thread at the PTA forum with custom presets. Being able to make a Shader preset from scratch would be very welcome.

Here some tweaks that I find important :

- ambient / diffuse lighting AG 

- ambient / diffuse terrain lighting

- terrain saturation 

- clouds light scattering 

- clouds saturation 

- Raleigh scattering + haze

- Autogen lighting 

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

I would add VC lighting - they are much darker than in V4 😒

@GSalden I have difficulties to tune EnvShade and so far I disactived it. Any clue on parameters to improve even a little. So far, I don't use EA, waiting for V5.1 🙂

Thanks - Gérard (another one - with an accent...)

  • Author
  • Commercial Member
3 hours ago, Rob_Ainscough said:

I wouldn't do anything until V5.1 is out.

Cheers, Rob.

Of course this would be something for the long term P3D 5.x development program. I have the backbones of the program working from a while I will release what I have and see how goes.

Federico Sucari

  • Author
  • Commercial Member
14 hours ago, Flic1 said:

Federico...one thing that is really needed that I miss from PTA in 4.5 is a shader tweak for the ground night lighting textures. If you use Orbx, you cannot see anything up at altitude since they dimmed the textures so much. PTA had a way to brighten them. Just a suggestion and glad to hear there is a new tool in the works!

 

5 hours ago, GSalden said:

At this moment I am using EnvShade which is capable of doing some shader mods but it can only tweak the 2 existing EnvShade profiles a little.

With V4 I used PTA and I also was a beta tester for that. I also have my own Thread at the PTA forum with custom presets. Being able to make a Shader preset from scratch would be very welcome.

Here some tweaks that I find important :

- ambient / diffuse lighting AG 

- ambient / diffuse terrain lighting

- terrain saturation 

- clouds light scattering 

- clouds saturation 

- Raleigh scattering + haze

- Autogen lighting 

 

 

3 hours ago, gaab said:

I would add VC lighting - they are much darker than in V4 😒

@GSalden I have difficulties to tune EnvShade and so far I disactived it. Any clue on parameters to improve even a little. So far, I don't use EA, waiting for V5.1 🙂

Thanks - Gérard (another one - with an accent...)

Thanks, I will add them to the list.

Federico Sucari

  • 1 month later...
  • Author
  • Commercial Member

Hi All, the application is ready for testing. P3Dv5 HF1 and previous version.

I sent PMs to the already volunteers. I anyone else wants to test please PM me.

Thanks!

 

Federico Sucari

9 minutes ago, fs1 said:

Hi All, the application is ready for testing. P3Dv5 HF1 and previous version.

I sent PMs to the already volunteers. I anyone else wants to test please PM me.

Thanks!

 

For Truesky EA mode on? Thanks for your time and feedback Federico.

Regards Marcus

Regards,

Marcus P.

xaP1VAU.png

One of the most importent tweak which comes with PTA and Tomato as well was the Anti-Popcorn-Clouds tweak. Would like to see it again with your app -:)

Best Regards,

Holger Mut

  • Author
  • Commercial Member
2 hours ago, mpo910 said:

For Truesky EA mode on? Thanks for your time and feedback Federico.

Regards Marcus

EA, Terrain, HDR, among others. Let's see how it goes.

 

1 hour ago, Holly71 said:

One of the most importent tweak which comes with PTA and Tomato as well was the Anti-Popcorn-Clouds tweak. Would like to see it again with your app -:)

I will be trying to focus on EA at the moment. After this, legacy clouds for sure

Edited by fs1

Federico Sucari

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