October 17, 20205 yr The green blobby trees are almost certainly photogrammetry trees as opposed to game generated ones. The flickering is probably a vertical issue, you often get it when you place photogrammetry data too close to the level of game created scenery such as water.
October 17, 20205 yr Author 2 hours ago, cavaricooper said: Since I brought this up here, I thought I ought to finish it here also. Thanks to @DJJose I backed my slider to 100 and all is well once more. I must admit to a rather anemic system- 6700K at 4.6gHz with a 1080Ti... waiting on the availability of a 20Gig 3080 for the upgrade... still, happy once I rebooted the system and backed off the slider. We are all still learning, and I'm happy for the help. Ta Jose! C Excellent! I play with those 3 sliders all the time. I can run them at 200 in many places and some 100 is the sweet spot. That's with my 2600K @ 4.5 & Titan (Pascal) Jose MSFS
October 17, 20205 yr Author 2 hours ago, Glenn Fitzpatrick said: The green blobby trees are almost certainly photogrammetry trees as opposed to game generated ones. I agree. If you disable photogrammertry the trees look so much better. MSFS
October 17, 20205 yr Commercial Member KPCM V1.2 has been posted on the site: -------------------------------------------------------------------------------------------------------------- KPCM V1.2 Changelog -------------------------------------------------------------------------------------------------------------- -Fixed spawning trees issue -Improved performance -Custom taxisigns -Added proper edge lighting -Flattened out runway a bit more to be more realistic
October 17, 20205 yr Author 4 hours ago, Verticalsim said: KPCM V1.2 has been posted on the site: -------------------------------------------------------------------------------------------------------------- KPCM V1.2 Changelog -------------------------------------------------------------------------------------------------------------- -Fixed spawning trees issue -Improved performance -Custom taxisigns -Added proper edge lighting -Flattened out runway a bit more to be more realistic Thank you! MSFS
October 18, 20205 yr @Verticalsim Now, THAT’S RESPONSIVE- BRAVO! C PS- are you learning anything @Carenado? Edited October 18, 20205 yr by cavaricooper Best- Carl Avari-Cooper
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