October 21, 20205 yr 9 hours ago, VFXSimmer said: Except for the fact that none of them are saying that. In fact Aerosoft, PMDG and Carenado have all made a specific point of saying how productive their relationship with Asobo has been. They agree that there is considerable work to do, but none of them are saying it is a joke. So far the release schedule by all of those developers is matching a similar path to how it went with their initial outings on older sims. Well, there are professionals and there are others... it's up to the customer to draw conclusions out of that. Happy with MSFS 🙂 home simming evolved
October 21, 20205 yr Based on the fact that when FSX was first delivered there were specific versions of the SDK for EACH version of the sim, and that you couldn't even get the SDK unless you bought the premium version, and then when you had determined your version and got hold of the correct SDK you had to go through hoops and tortuous backflips and add other programs as well to even get the stupid thing to work.. I find complaints about the fact that the SDK in FS2020 is unfinished (as yet) 10 weeks after release to be fairly amusing. Every dev update has listed improvements to the SDK and from the devs I have heard from, they are happy with the work Asobo are putting into expanding the SDK, I find much of the complaining to be a tad harsh. Graham Edited October 21, 20205 yr by Moria15 System specs... CPU AMD5950, GPU AMD6900XT, ROG crosshair VIII Hero motherboard, Corsair 64 gig LPX 3600 mem, Air cooling on GPU, Kraken x pump cooling on CPU. Samsung G7 curved 27" monitor at 2k resolution ULTRA default settings.
October 21, 20205 yr This is interesting statement regarding SDK made by one of the FBW A320 mod developer from Reddit: "This intrigues me. I founded and actively work on the FlyByWire A32NX, and although the SDK is lacking in some regards, it isn't horribly incomplete (although the documentation is - but much of it is the same as FSX/P3D). Definitely not incomplete enough to delay the development of a study-level airliner by a year or more. The core systems are likely being written in C++ using the Simconnect API and compiled into WASM. The main roadblocks we've run into are the lack of weather functions (so no weather radar, in-game METAR requests, or windshear system), lack of terrain functions (which can likely be overcome by using a custom terrain database - we haven't looked too much into this), and some issues regarding capturing throttle events - this is likely something Asobo has to fix, at least for us to implement a fully functional custom autothrottle and FADEC. Everything else is basically functional to write a complex aircraft with, albeit not as quickly without comprehensive documentation. (We're writing our own custom fly-by-wire and autopilot systems from scratch in Rust, since trying to wrangle with the default PID controllers is nothing short of a nightmare). This leads me to two possible reasons why development is stalled on the PMDG side. Possibility 1 is that they are trying to use the low-level graphics API, which isn't fully fleshed out at first glance. We haven't looked into that at all, since all of our display code is written in Javascript using the Coherent engine (being an open source project, we don't have to worry about obscuring/compiling our code, so there's no downside for us here). Possibility 2 is that in its current state, the SDK, although mostly complete, is still a pain in the word not allowed to work with, especially with little documentation. Rather than sink man hours into figuring it out now and doing it the hard way, they are likely devoting those resource to P3D instead, and will only continue development in MSFS once the SDK is less time consuming to work with. Makes sense from a business standpoint - PMDG is almost unrivaled in terms of quality, and they know people will gladly wait for their products. I have heard, however, that pretty much every 3rd party developer apart from Aerosoft is getting almost no communication or coordination from Asobo. This can't be helping their development, either. Edited October 21, 20205 yr by ark4diusz
October 21, 20205 yr 6 hours ago, Scottoest said: Part of me would like to see Asobo contract out help to complete the SDK faster I believe Aerosoft has one of its employees working on the SDK at Asobo. If I'm not mistaken, he's been there for quite a while now.
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