November 29, 20205 yr Author 3 hours ago, DJJose said: @Bert Pieke Did you ever discover a temp fix? Nope.. Bert
November 29, 20205 yr 6 minutes ago, Bert Pieke said: Nope.. Maybe we will get a fix from one of our talented creators before we get a fix from ASOBO: MSFS
November 29, 20205 yr On 11/25/2020 at 9:45 PM, Farlis said: These are not elevations problems they are water polygon problems. The mesh is now so accurate that it would show the exact coastline. However the waterpolygons which flatten the terrain seem to be slightly off from their real world coordinates. And that is why you get those anomalies. I think you're right. New water elevation maps might work. There's one out for Alaska, and three for Norway as mods. They all work fine. There's probably for other places as well. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
November 29, 20205 yr Author 24 minutes ago, Republic3D said: New water elevation maps might work. There's one out for Alaska, and three for Norway as mods. They all work fine. There's probably for other places as well. That sounds promising! Bert
November 29, 20205 yr The issues exist in some places even where there is no water, it is a combination of two issues AFIK. Water polygon not aligning to the land or vice versa. Correction zones can be automatically generated, but even the semi-automated process is fairly tedious, requires a lot of back and forth in QGIS. I haven't tired the semi-automated method yet, just fixing small areas at the moment. Sometimes tiny areas of water exist where the spires are, sometimes this is true. Edited November 29, 20205 yr by SceneryFX AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
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